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topThere are 731 productsSort
Translation missing: en.sections.collection_template.product_count
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Smoke Screen (Foil) - Origins #93$0.22[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 might this turn, to a minimum of 1 might.
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Scrapyard Champion (Foil) - Origins #20$0.26[Legion] — When you play me, discard 2, then draw 2. (Get the effect if you've played another card this turn.)
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Unlicensed Armory (Foil) - Origins #23$0.28Discard 1, exhaust: Choose a friendly unit. The next time it would die this turn, you may pay 1 fury rune to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
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The Academy (Foil) - Unleashed (216/219)$0.15When you hold here, give your next spell this turn [Repeat] equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)
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Blast Cone (Foil) - Unleashed (133/219)$0.15When you play this, you may move an enemy unit. When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
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Dramatic Visionary (Foil) - Unleashed (062/219)$0.10[Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
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Fresh Beans (Foil) - Unleashed (011/219)$0.15When you play a unit during a showdown, you may exhaust this to draw 1.
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Lord Broadmane (Foil) - Unleashed (012/219)$0.15[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Assault] this turn. (+1 might while they're attackers.)
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Treasure Hoard (Foil) - Spiritforged #220$0.17When you conquer here, you may pay 1 energy to play a Gold gear token exhausted.
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Power Nexus - Spiritforged #214$0.15When you hold here, you may pay 2 runes of any type2 runes of any type to score 1 point.
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Ornn's Forge - Spiritforged #213$0.15While you control this battlefield, the first friendly non-token gear played each turn costs 1 energy less.
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Ravenbloom Conservatory - Spiritforged #215$0.15When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.
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Veiled Temple - Spiritforged #221$0.15When you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.
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Grandmaster at Arms (Foil) - Spiritforged #193$0.251 energy, exhaust: Attach a detached Equipment you control to a unit you control. exhaust: Attach an attached Equipment you control to a unit you control.
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Battle Mistress (Foil) - Spiritforged #203$0.25When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me.
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Fire Below the Mountain (Foil) - Spiritforged #189$0.25exhaust: [Reaction] — [Add] 1 rune of any type. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
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Trove Golem (Foil) - Spiritforged #174$0.25When you play me, play four Gold gear tokens exhausted.
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Glorious Executioner (Foil) - Spiritforged #185$0.25When you win a combat, draw 1. (You win if only your units remain after combat.)
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Emperor's Dais - Spiritforged #207$0.15When you conquer here, you may pay 1 energy and return a unit you control here to its owner's hand. If you do, play a 2 might Sand Soldier unit token here.
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Blade Dancer (Foil) - Spiritforged #195$0.25When you choose a friendly unit, you may exhaust me and pay 1 rune of any type to ready it. When you conquer, you may pay 1 energy to ready me.
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Marai Spire - Spiritforged #211$0.15While you control this battlefield, friendly [Repeat] costs cost 1 energy less.
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Mechanized Menace (Foil) - Spiritforged #181$0.25Your Mechs have [Shield]. (+1 might while they're defenders.)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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