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topThere are 325 productsSort
Translation missing: en.sections.collection_template.product_count
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Grim Resolve - Unleashed (095/219)$0.10[Action] (Play on your turn or in showdowns.) Give a friendly unit +3 might this turn. When it wins a combat this turn, gain 2 XP.
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Grim Resolve (Foil) - Unleashed (095/219)$0.10[Action] (Play on your turn or in showdowns.) Give a friendly unit +3 might this turn. When it wins a combat this turn, gain 2 XP.
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Gemhand Hunter (Foil) - Unleashed (094/219)$0.10[Hunt] (When I conquer or hold, gain 1 XP.) [Level 6][>] I have +1 might. (While you have 6+ XP, get the effect.)
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Concentrate - Unleashed (091/219)$0.10Draw 2. [Level 6][>] This costs 2 energy less. (While you have 6+ XP, get the effect.) [Level 11][>] This costs 4 energy less instead.
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Dragonsoul Sage - Unleashed (093/219)$0.10[Reaction][>] exhaust: [Add] 1 energy. (Abilities that add resources can't be reacted to.)
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Dragonsoul Sage (Foil) - Unleashed (093/219)$0.17[Reaction][>] exhaust: [Add] 1 energy. (Abilities that add resources can't be reacted to.)
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Concentrate (Foil) - Unleashed (091/219)$0.10Draw 2. [Level 6][>] This costs 2 energy less. (While you have 6+ XP, get the effect.) [Level 11][>] This costs 4 energy less instead.
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LeBlanc - Everywhere At Once (Foil) - Unleashed (090/219)$2.81[Backline] (I must be assigned combat damage last.) Your [Temporary] effects at my battlefield don't trigger.
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Sumpworks Map (Foil) - Unleashed (085/219)$0.25[Reaction] (Play any time, even before spells and abilities resolve.) [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.
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Zilean - Time Mage (Foil) - Unleashed (086/219)$0.25Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead.
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Gutter Palace (Foil) - Unleashed (088/219)$0.50At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game. Discard 1, exhaust: Play a 1 might Bird unit token with [Deflect]. (...
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Diana - Lunari (Foil) - Unleashed (079/219)$0.25When a showdown begins here, you may pay 1 energy. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. Y...
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Sprite Queen (Foil) - Unleashed (084/219)$0.25When you play me or at the start of your Beginning Phase, play a ready 3 might Sprite unit token with [Temporary] to your base. (Kill them at the start of their controller's next Beginning Phase, b...
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Smoke and Mirrors (Foil) - Unleashed (083/219)$0.53[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) [Action] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different loca...
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Lillia - Fae Fawn (Foil) - Unleashed (082/219)$0.22[Accelerate] (You may pay 1 energy and 1 mind rune as an additional cost to have me enter ready.) When I move from a location, play a 3 might Sprite unit token with [Temporary] there. (Kill it at t...
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Frigid Jewel - Unleashed (074/219)$0.15When you draw your second card each turn, give a friendly unit +2 might this turn.
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Keeper of Masks (Foil) - Unleashed (081/219)$0.25[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) [Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflec...
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Sprite Fountain - Unleashed (078/219)$0.79[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 might Sprite unit token with [Temporary] to your base. [Deathknell][>...
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Gustwalker - Unleashed (075/219)$0.15[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 might and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)
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Petal Pixie - Unleashed (076/219)$0.10I have +1 might for each of your units with [Temporary] at my battlefield.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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