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topThere are 731 productsSort
Translation missing: en.sections.collection_template.product_count
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Called Shot (Foil) - Spiritforged #122$0.22[Action] (Play on your turn or in showdowns.) [Repeat] 1 chaos rune (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle ...
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Edge of Night (Foil) - Spiritforged #139$0.25[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) When you play this from face down, attach it to a unit you control (here). [Equip] 1 chaos rune (1 chaos rune: Attach th...
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Master Bingwen (Foil) - Spiritforged #127$0.10[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for 1 rune of any type less, even if it's already attached.)
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Combat Chef (Foil) - Spiritforged #92$0.10[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for 1 rune of any type less, even if it's already attached.)
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Yordle Explorer (Foil) - Spiritforged #100$0.10When you play a card with Power cost 2 runes of any type or more, draw 1.
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Doran's Blade (Foil) - Spiritforged #95$0.10[Equip] 1 body rune (1 body rune: Attach this to a unit you control.)
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Experimental Hexplate (Foil) - Spiritforged #73$0.15[Equip] 1 mind rune (1 mind rune: Attach this to a unit you control.)
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Frigid Touch (Foil) - Spiritforged #66$0.11[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 might this turn.
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Temporal Portal (Foil) - Spiritforged #78$0.151 rune of any type, exhaust: Give the next spell you play this turn [Repeat] equal to its cost. (You may pay the additional cost to repeat the spell's effect.)
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Cloth Armor (Foil) - Spiritforged #64$0.10[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] 1 mind rune (1 mind rune: Attach this to a unit you control.)
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Forecaster (Foil) - Spiritforged #65$0.10Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
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Thwonk! (Foil) - Spiritforged #40$0.10[Action] (Play on your turn or in showdowns.) [Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)
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Void Drone (Foil) - Spiritforged #10$0.10I cost 2 energy less to play from anywhere other than your hand.
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Recurve Bow (Foil) - Spiritforged #16$0.15[Equip] 1 fury rune (1 fury rune: Attach this to a unit you control.)
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Sentinel Adept (Foil) - Spiritforged #8$0.10[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for 1 rune of any type less, even if it's already attached.)
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Hallowed Tomb (Foil) - Origins #281$0.39When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.
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Reckoner's Arena (Foil) - Origins #286$0.28When you hold here, activate the conquer effects of units here.
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Altar to Unity (Foil) - Origins #275$0.28When you hold here, play a 1 might Recruit unit token in your base.
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Call to Glory (Foil) - Origins #207$0.26[Reaction] (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 might this turn.
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Sai Scout (Foil) - Origins #174$0.10[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) You may play me to an open battlefield.
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Fight or Flight (Foil) - Origins #168$0.14[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) [Action] (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.
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Cithria of Cloudfield (Foil) - Origins #139$0.22When you play another unit, buff me. (If I don't have a buff, I get a +1 might buff.)
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Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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