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AMC
Artbox
Funko
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Altered
Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Age of Empires
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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topThere are 192 productsSort
Translation missing: en.sections.collection_template.product_count
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Village - E01-190$2.50As long as you control one single VILLAGE, all creatures neighboring VILLAGE have STR 3.
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Wildfire - E01-189$2.50Once in your turn as an ACTION, you may move WILDFIRE over one space into a neighboring space. Remove all Tiles in that neighboring space from play. WILDFIRE is removed from play if it has no neigh...
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Earthquake - E01-188$0.75Remove any FAULTLINE and all Tiles running either horizontally or vertically from it from play.
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Cage - E01-187$1.50Place CAGE on any creature. As long as CAGE remains on the creature, that creature is considere out of play. A player who removes the CAGE from play and reveals a compatible square by doing so gets...
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Refresh - E01-186$0.50Choose a player and randomly select up to three Tiles from his or her hand. The Tiles are put in that player´s discard pile and the player draws new Tiles in the same amount. If you choose yourself...
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Busy Basking - E01-185$0.75Choose a player with a higher actual score than yours. This player loses his or her next turn.
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Studious - E01-183$0.30Place STUDIOUS under any creature. As long as STUDIOUS is under the creature it gains +2 INT.
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Reversal of Fortune - E01-182$0.75At the end of the BATTLE the creature(s) of the losing side are not captured but removed from play. The winner loses 1 point.
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Weak - E01-180$0.75Plave WEAK under any creature. As long as WEAK is under that creature it can not be chosen to be the ATTACKER in a BATTLE.
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Meteor - E01-179$1.50Choose a Tile in play and remove from the game. All Tiles attached to it are also removed. METEOR replaces the Tile(s). You must have scored at least one point to play METEOR. You lose 1 point.
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Whirlwind - E01-178$0.75Each player discards his or her entire hand. Each player then draws 5 Tiles.
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Dismissal - E01-175$0.75Remove a Creature you control from play and choose an opponent. Now that opponent removes a creature her or she controls from play.
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Impressive Specimen - E01-174$0.75Choose any creature you control to have either STR 4 or INT 4 for the rest of the turn.
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Mind Control - E01-173$0.75Choose any creature in play. You control the creature for the rest of the turn.
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Diversity - E01-172$0.50Add one point to your score for each class of creatures more than two that you control.
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Extinction - E01-170$0.75Choose a creature class. Remove all creatures of that class from play. To play EXTINCTION you must control creatures of three or more classes.
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Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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