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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 1300 productsSort
Translation missing: en.sections.collection_template.product_count
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Massive Wound - Unlimited$1.30Usually only one combatant walks away from a Massive Wound - the one who dealt it.
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Nexus Crawler - The Umbra$0.70Nexus Crawlers bend reality and are one of the Garou's greatest foes in the Umbra. When fighting a Nexus Crawler, characters play their combat cards randomly. Although it is a Wyrm spirit, the Nexu...
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Get Medieval - Legacy of the Tribes$0.75Play this card when you kill an opponent who has slain a member of your pack. The opponent lingers on as you go to work with a pair of pliers and a blowtorch. The victim is removed from play at the...
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Phreak - Legacy of the Tribes$0.60Phreak has a puny Crinos form. He may use Equipment that is only usable in Homid form, though he is considered to be in Crinos form (he is a Metis, after all).
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Dreamweaver Kitsune - Legacy of the Tribes$1.95A master of illusion, the Kitsune (werefox) may replace his pack alpha at the beginning of any combat before Combat Actions are played. The Dreamweaver Kitsune may use Ragabash Gifts.
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Frenzy - Limited$0.75Play this card on a character you control, either before the first round of a combat (including right after a challenge has been accepted) or between rounds of a combat. The character immediately e...
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Fox Frenzy - Legacy of the Tribes$0.60Play this card between rounds of combat or before the first round of combat. A character in a fox frenzy tucks tail and heads for the hills, removing that character from combat. Fox Frenzy may be c...
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Runs-to-the-Sunset - Legacy of the Tribes$0.85Runs-to-the-Sunset is liason to his tribe's kinfolk. His pack may begin the game with a Wolf Kinfolk or a Wolf-Spirit in play.
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Gungnir - Legacy of the Tribes$2.95Weapon. Gungnir does Aggravated Damage to Wyrm creatures, including Wyrm characters. Guided by Wotan himself, attacks made with Gungnir may not be dodged, though they may be blocked. Gungnir endows...
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Corcoran Mac Andrews - Legacy of the Tribes$0.60Corcoran's Gnosis is considered 5 for the purpose of using Gifts.
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Stanislav Prochnow - Legacy of the Tribes$0.60Stanislav feels the fury of the War of Rage. He must declare his alpha action against a non-Garou shapechanger if any is alpha.
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Pentex Refinery - Unlimited$1.45A Pentex Refinery has set up shop in the area, infesting the region with Wyrm taint. Until razed, the refinery prevents any shapechanger (Garou or otherwise) from regenerating, although Gifts like...
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Kelly Brounard - Legacy of the Tribes$0.60Kelly will only be alpha if she is the only character left in her pack. Vampire Allies of Kelly's pack gain +1 Rage.
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Sneak Attack - Unlimited$0.35The character can circumvent the normal combat protocol and engage any character, ally or enemy in play. If played during the Combat Phase of a turn, Sneak Attack can interrupt the normal alpha at...
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Sees-Past-Lies - Legacy of the Tribes$0.60Sees-Past-Lies has distinguished himself from other Red Talons by foiling the plans of a pack of duplicitous Shadow Lords. Rivalry: Shadow Lords.
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Frenzy - Unlimited$0.75Play this card on a character you control, either before the first round of a combat (including right after a challenge has been accepted) or between rounds of a combat. The character immediately e...
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Dreams-of-Wonder - Legacy of the Tribes$0.60Dreams-of-Wonder follows the destiny that the spirits reveal to her. She may pack attack or defend with any spirit Allies in her pack, but draws no extra combat cards when doing so.
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Chronicle of the Black Labyrinth - Legacy of the Tribes$2.15This legendary tome of Wyrm lore inspires fealty or wrath in those who possess it. If a Wyrm character controls the Chronicle, Victims it kills are worth +1 victory points. If a Gaia character cont...
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Samedi Wretch - Legacy of the Tribes$0.85Horrific and decaying, the Samedi is a vampire who seeks mercenary employment. Unable to show his face in public, he stalks the darkness and hides among the refuse of humanity.
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Rite of Scarification - Legacy of the Tribes$2.95When using this Rite the character ritually scars himself with spiritual glyphs and brands. The user's skin actually becomes a Fetish in and of itself, giving the character +2 Health. A character m...
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Riposte - Legacy of the Tribes$1.95The character playing this Combat Action must be equipped with a Klaive or Grand Klaive. The character parries (dodges) any single attack dealt during this round of combat, and gives a quick follow...
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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