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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Grand Klaive - Unlimited$2.00Weapon. All damage done by the Grand Klaive is aggravated. When in Crinos form, the owner acts at +1 Rage. The owner of a Grand Klaive acts at -1 Gnosis.
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Flamethrower - Legacy of the Tribes$2.15Weapon. A character with a Flamethrower means business. While equipped with the Flamethrower, the user may play Combat Actions of Rage 5 or lower, and they are Aggravated. If the user takes more th...
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Fangs-Through-Eye - The War of the Amazon$0.45Whacked-out and prejudiced, Fangs-Through-Eye will never act to defend a Fomori in the Hunting Grounds.
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Crookpaw - Legacy of the Tribes$2.05Crookpaw is often called 'more lupus than lupus.' He may not be alpha if there are no other Red Talons in his pack unless he is the only character left.
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Zmei - Legacy of the Tribes$4.95These ancient dragon-serpents were summoned by the Baba Yaga in Russia. Zmei may play 3 Combat Actions per round, is not affected by any Gifts, may never lose the ability to play Combat Actions, an...
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Windchaser - Legacy of the Tribes$0.60Windchaser is familiar with the Rites of the Garou. For the purposes of using Rites, she is considered Renown 6.
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Vital Blow - Unlimited$0.35You strike your opponent in the, er, um.. sensitive area. For the next round of combat, your opponent is considered to have a Rage of 1 for the purposes of playing Combat Actions.
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True Fear - Unlimited$0.35The user causes her opponent to be seized with paralyzing fear. For the next round of combat, the target may play no Combat Actions. Discard this Gift after its effect takes place.
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Tamara Lovegrove - The War of the Amazon$0.75While in play, Tamara can choose any 1 Garou character and 'lock' them into whichever form they're in (Homid, Crinos or Lupus). This cannot be done until the second turn of play, but will last for ...
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Surprise Attack - Unlimited$1.40If this card damages an opponent during the first round of combat, the victim will inflict no damage this round.
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Skull Pig - Legacy of the Tribes$0.60Skull Pigs wander through graveyards and eat the corpses of Wyrm-tainted humans to replenish their ghastly might. They will automatically pack defend with all other Skull Pigs in the Hunting Grounds.
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Sariya Travels the Plains - Legacy of the Tribes$0.85Sariya is mindful of the presence of spirits. She does not need to be in the Umbra to bind a spirit.
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Pietr Windstride - Legacy of the Tribes$6.25Kailindo. Pietr is constantly on the move. He may not be alpha for two successive turns.
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Passive Aggression - Legacy of the Tribes$7.95Kailindo. If your opponent's Combat Action is Rage 5 or lower during the round you play Passive Aggression, he is affected by his own Combat Action.
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Medicine Bag - Legacy of the Tribes$2.95The bearer of the Medicine Bag will immediately heal a damage-dealing Combat Action the instant that Combat Action is played. The Medicine Bag will only heal a wound that would kill the bearer and ...
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Jason O'Kelly - Legacy of the Tribes$1.05Jason is misanthropic; he hates everyone and everything. He will never join a pack action, nor will he step in to defend an Enemy. If he had it his way, he wouldn't even join a pack. He may use Rag...
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Janus - Legacy of the Tribes$0.60A rarity among the Black Furies, Janus is male. He may automatically pack defend with any Black Furies in his pack in the interests of proving his tribal loyalty. Do not draw any extra cards if Jan...
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Head or Gut ? - Legacy of the Tribes$2.95You offer your opponent a choice as to where on his body he'd like to be slugged. If you kill your opponent with Head or Gut, place this card in your victory pile for +1 victory points.
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Friends in High Places - The Wyrm$0.20You call in a favor from some powerful friends. You may end any one combat that does not involve a frenzy. A pack may not play more than one Friends in High Places per turn. A character can only pl...
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Freide Counts-the-Scalps - Legacy of the Tribes$0.60Freide has inherited the madness of Gaia's sister Luna. Once per game, she may double any 1 of her statistics (Rage, Gnosis, or Health) for 1 full turn as she looks to the moon for insight.
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Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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