-
CookieRun
Flesh and Blood
Grand Archive
Keyforge
Magic: The Gathering
One Piece
Pokemon
-
.Hack//Enemy
Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
-
Grimm Brings-Blood - Legacy of the Tribes$2.15Overcome with bitterness, Grimm has succumbed to Harano. He automatically frenzies against any Silver Fangs opponents. Rivalry: Silver Fangs.
-
Freide Counts-the-Scalps - Legacy of the Tribes$0.60Freide has inherited the madness of Gaia's sister Luna. Once per game, she may double any 1 of her statistics (Rage, Gnosis, or Health) for 1 full turn as she looks to the moon for insight.
-
Cesare Sodalis - Legacy of the Tribes$0.60Cesare has been a friend to many mages during the course of his travels. He is not affected by any Gifts used by mages.
-
Tamara Lovegrove - The War of the Amazon$0.75While in play, Tamara can choose any 1 Garou character and 'lock' them into whichever form they're in (Homid, Crinos or Lupus). This cannot be done until the second turn of play, but will last for ...
-
Shriek - The War of the Amazon$0.75The Gift user emits a loud Shriek. Any opponents in combat who have less Gnosis than the Gift user act at 1 Rage for the next round of combat. Discard this Gift upon use.
-
Pentex Refinery - Unlimited$1.45A Pentex Refinery has set up shop in the area, infesting the region with Wyrm taint. Until razed, the refinery prevents any shapechanger (Garou or otherwise) from regenerating, although Gifts like...
-
Medicine Bag - Legacy of the Tribes$2.95The bearer of the Medicine Bag will immediately heal a damage-dealing Combat Action the instant that Combat Action is played. The Medicine Bag will only heal a wound that would kill the bearer and ...
-
Margrave Konietzko - Legacy of the Tribes$6.75The Margrave does not take kindly to those who oppose him. If a Moot he calls fails, he may take an additional alpha action during the next Combat Phase. Rivalry: Lord/King Albrecht.
-
Mangle - Limited$1.05Crinos form only. Cannot be bluffed. Slow Striking. The creature wounded by Mangle cannot take any actions (including Combat Actions) until the end of the next combat round.
-
Klaive - Unlimited$1.40Weapon. A character equipped with a Klaive loses 1 point of Gnosis for as long as she is so equipped. All damaged done by the character who owns the Klaive is aggravated.
-
Juki, "Sun Halo" - The War of the Amazon$0.85Wyrm creatures in combat against Juki act at -1 Rage.
-
Jason O'Kelly - Legacy of the Tribes$1.05Jason is misanthropic; he hates everyone and everything. He will never join a pack action, nor will he step in to defend an Enemy. If he had it his way, he wouldn't even join a pack. He may use Rag...
-
Howls Like Thunder - Legacy of the Tribes$5.85Howls Like Thunder is a legend among lupus Garou. No lupus breed character will ever attack him, though they may defend themselves if attacked. Howls Like Thunder will never use Equipment.
-
Heart of Midnight - The Umbra$0.75The owner of this fetish cannot be affected by any Gifts. He can, however, still use Gifts himself. All enemies (creatures in the Hunting Grounds) are at +1 Rage when fighting the owner of this fet...
-
Gaia's Vengeance - Unlimited$1.45Combat Restricted. Play Gaia's Vengeance during the Withdrawal step of combat. Gaia's Vengeance does 8 damage to an Enemy that the Gift user is facing in combat. Use this Gift to mark the damage.
-
Faerie Armor - The Umbra$0.75Armor. This mystical armor protects its wearer from Rage 2 and 3 damage cards. Faerie Armor can be worn in any breed or form. A character can only have one Faerie Armor at a time.
-
Windchaser - Legacy of the Tribes$0.60Windchaser is familiar with the Rites of the Garou. For the purposes of using Rites, she is considered Renown 6.
-
Svajda - The War of the Amazon$0.75Svajda possesses a distracting beauty. Once per game she may end any attack against her before any Combat Actions are played. This action will revert her to Homid form.
-
Sneak Attack - Unlimited$0.35The character can circumvent the normal combat protocol and engage any character, ally or enemy in play. If played during the Combat Phase of a turn, Sneak Attack can interrupt the normal alpha at...
-
Sariya Travels the Plains - Legacy of the Tribes$0.85Sariya is mindful of the presence of spirits. She does not need to be in the Umbra to bind a spirit.
-
Pentex Strip Miners - The War of the Amazon$0.85All Gaia characters are at -1 Gnosis while the Pentex Strip Miners are in play.
-
Mantis Form - Legacy of the Tribes$2.95Kailindo. If the character using Mantis Form is not in Crinos form when this Combat Action is played, he enters Crinos form this combat round. Use the character's Crinos form Rage to determine whet...
-
Janus - Legacy of the Tribes$0.60A rarity among the Black Furies, Janus is male. He may automatically pack defend with any Black Furies in his pack in the interests of proving his tribal loyalty. Do not draw any extra cards if Jan...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'