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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Juki, "Sun Halo" - The War of the Amazon$0.85Wyrm creatures in combat against Juki act at -1 Rage.
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Howls Like Thunder - Legacy of the Tribes$5.85Howls Like Thunder is a legend among lupus Garou. No lupus breed character will ever attack him, though they may defend themselves if attacked. Howls Like Thunder will never use Equipment.
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Frenzy - Limited$0.75Play this card on a character you control, either before the first round of a combat (including right after a challenge has been accepted) or between rounds of a combat. The character immediately e...
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Freide Counts-the-Scalps - Legacy of the Tribes$0.60Freide has inherited the madness of Gaia's sister Luna. Once per game, she may double any 1 of her statistics (Rage, Gnosis, or Health) for 1 full turn as she looks to the moon for insight.
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Chronicle of the Black Labyrinth - Legacy of the Tribes$2.15This legendary tome of Wyrm lore inspires fealty or wrath in those who possess it. If a Wyrm character controls the Chronicle, Victims it kills are worth +1 victory points. If a Gaia character cont...
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Svajda - The War of the Amazon$0.75Svajda possesses a distracting beauty. Once per game she may end any attack against her before any Combat Actions are played. This action will revert her to Homid form.
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Sariya Travels the Plains - Legacy of the Tribes$0.85Sariya is mindful of the presence of spirits. She does not need to be in the Umbra to bind a spirit.
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Riposte - Legacy of the Tribes$1.95The character playing this Combat Action must be equipped with a Klaive or Grand Klaive. The character parries (dodges) any single attack dealt during this round of combat, and gives a quick follow...
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Pentex First Team 43 - Legacy of the Tribes$1.95First Team 43 is efficient and effective. They may play 2 Combat Actions per round of combat. If an attacker chooses to break off combat before killing the First Team, they will take a randomly sel...
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Joseph Roars-as-Bull - Legacy of the Tribes$4.60Joseph draws 1 additional combat card when he is the attacker.
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Janus - Legacy of the Tribes$0.60A rarity among the Black Furies, Janus is male. He may automatically pack defend with any Black Furies in his pack in the interests of proving his tribal loyalty. Do not draw any extra cards if Jan...
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Grimm Brings-Blood - Legacy of the Tribes$2.15Overcome with bitterness, Grimm has succumbed to Harano. He automatically frenzies against any Silver Fangs opponents. Rivalry: Silver Fangs.
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Faerie Armor - The Umbra$0.75Armor. This mystical armor protects its wearer from Rage 2 and 3 damage cards. Faerie Armor can be worn in any breed or form. A character can only have one Faerie Armor at a time.
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Crookpaw - Legacy of the Tribes$2.05Crookpaw is often called 'more lupus than lupus.' He may not be alpha if there are no other Red Talons in his pack unless he is the only character left.
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Corrupt Kinfolk - Legacy of the Tribes$0.60Driven mad by jealousy, this Kinfolk has succumbed to the influence of the Wyrm. At the end of the Combat Phase the Corrupt Kinfolk will attack the Gaia Garou with the highest Renown.
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Tamara Lovegrove - The War of the Amazon$0.75While in play, Tamara can choose any 1 Garou character and 'lock' them into whichever form they're in (Homid, Crinos or Lupus). This cannot be done until the second turn of play, but will last for ...
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Shriek - The War of the Amazon$0.75The Gift user emits a loud Shriek. Any opponents in combat who have less Gnosis than the Gift user act at 1 Rage for the next round of combat. Discard this Gift upon use.
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Samedi Wretch - Legacy of the Tribes$0.85Horrific and decaying, the Samedi is a vampire who seeks mercenary employment. Unable to show his face in public, he stalks the darkness and hides among the refuse of humanity.
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Pentex Strip Miners - The War of the Amazon$0.85All Gaia characters are at -1 Gnosis while the Pentex Strip Miners are in play.
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Pentex Refinery - Unlimited$1.45A Pentex Refinery has set up shop in the area, infesting the region with Wyrm taint. Until razed, the refinery prevents any shapechanger (Garou or otherwise) from regenerating, although Gifts like...
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Mizrait - Legacy of the Tribes$0.60Mizrait may, as his alpha action, force another alpha to declare their alpha action against a target of Mizrait's choice. He may only do this if the alpha in Question has not yet taken her alpha ac...
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Medicine Bag - Legacy of the Tribes$2.95The bearer of the Medicine Bag will immediately heal a damage-dealing Combat Action the instant that Combat Action is played. The Medicine Bag will only heal a wound that would kill the bearer and ...
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Margrave Konietzko - Legacy of the Tribes$6.75The Margrave does not take kindly to those who oppose him. If a Moot he calls fails, he may take an additional alpha action during the next Combat Phase. Rivalry: Lord/King Albrecht.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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