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topThere are 777 productsSort
Translation missing: en.sections.collection_template.product_count
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Lilting Lullaby (Foil) - Unleashed (190/219)$1.98[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.
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Hwei - Brooding Painter (Foil) - Unleashed (080/219)$2.48When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: Spell — Draw 1. Gear — Ready up to 2 runes. Unit — Give me +3 might this turn.
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Bird // Buff Token - Unleashed (T02//T04)$0.10Deflect (Opponents must pay to choose me with a spell or ability.) A unit may have no more than one buff at a time.
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Kha'Zix - Mutating Horror (Foil) - Unleashed (143/219)$0.25[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 might this turn and gain 2 XP.
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Scuttle Crab (Foil) - Unleashed (053/219)$0.99(Units with 0 might can conquer and hold.) When you play me, draw 1. [Deathknell][>] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When ...
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Katarina - Reckless (Foil) - Unleashed (023/219)$0.25When you hide a card, ready me. When you play a card from face down, deal 2 to an enemy unit.
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Blighted Battleaxe (Foil) - Unleashed (019/219)$0.25[Equip] 1 energy and 1 fury rune (1 energy and 1 fury rune: Attach this to a unit you control.)
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Vi - Peacekeeper (Foil) - Unleashed (176/219)$3.43[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I attack, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
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Irresistible Faefolk (Foil) - Unleashed (112/219)$2.74When I move to a battlefield, you may move an enemy unit to that battlefield.
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Eclipse (Foil) - Unleashed (063/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 might this turn. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
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Turn to Dust (Foil) - Unleashed (070/219)$0.55Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
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Downstage Dramatics (Foil) - Unleashed (061/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Draw 1.
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Friendship (Foil) - Unleashed (046/219)$0.15[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 might this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.
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Seat of Power - Spiritforged #217$0.15When you conquer here, draw 1 for each other battlefield you or allies control.
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Hall of Legends - Spiritforged #210$0.15When you conquer here, you may pay 1 energy to ready your legend.
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B.F. Sword - Spiritforged #161$0.22[Equip] 1 order rune (1 order rune: Attach this to a unit you control.)
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Deathgrip - Spiritforged #163$0.22[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit. If you do, give +might equal to its Might to another friendly unit this turn. Draw 1.
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Eye of the Herald - Spiritforged #153$0.10[Equip] 1 order rune (1 order rune: Attach this to a unit you control.)
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Guards! - Spiritforged #154$0.10[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) Play a 2 might Sand Soldier unit token. You may pay 1 order rune to ready it.
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Desert's Call - Spiritforged #31$0.10[Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Play a 2 might Sand Soldier unit token.
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Doran's Shield - Spiritforged #33$0.10[Equip] 1 calm rune (1 calm rune: Attach this to a unit you control.)
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Brutalizer - Spiritforged #42$0.22[Equip] 1 calm rune (1 calm rune: Attach this to a unit you control.)
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Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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