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topThere are 325 productsSort
Translation missing: en.sections.collection_template.product_count
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Black Flame Altar - Unleashed (208/219)$0.15Units here with [Temporary] have [Shield]. (+1 might while they're defenders.)
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Forbidding Waste - Unleashed (210/219)$0.15While a unit here is defending alone, it has -2 might. (It's alone if there are no other friendly units here.)
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Frozen Fortress (Foil) - Unleashed (212/219)$0.15At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)
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Forgotten Library - Unleashed (211/219)$0.15While you control this battlefield, when you play a spell, if you spent 4 energy or more, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
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Amateur Recital - Unleashed (207/219)$0.15When you hold here, you may move a unit at a battlefield to its base.
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Forgotten Library (Foil) - Unleashed (211/219)$0.15While you control this battlefield, when you play a spell, if you spent 4 energy or more, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
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Forbidding Waste (Foil) - Unleashed (210/219)$0.15While a unit here is defending alone, it has -2 might. (It's alone if there are no other friendly units here.)
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Dusk Rose Lab (Foil) - Unleashed (209/219)$0.15At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
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Altar of Blood - Unleashed (206/219)$0.15If a unit here would die during combat, its controller may pay 2 runes of any type1 rune of any type to heal it, exhaust it, and recall it instead.
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Black Flame Altar (Foil) - Unleashed (208/219)$0.15Units here with [Temporary] have [Shield]. (+1 might while they're defenders.)
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Poppy - Keeper of the Hammer (Foil) - Unleashed (203/219)$0.25When you hold, gain 1 XP. Spend 3 XP, exhaust: Draw 1.
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Abandoned Hall - Unleashed (205/219)$0.15When a player plays a spell, they may give a unit they control here +1 might this turn.
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Amateur Recital (Foil) - Unleashed (207/219)$0.15When you hold here, you may move a unit at a battlefield to its base.
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Altar of Blood (Foil) - Unleashed (206/219)$0.15If a unit here would die during combat, its controller may pay 2 runes of any type1 rune of any type to heal it, exhaust it, and recall it instead.
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Kha'Zix - Voidreaver (Foil) - Unleashed (201/219)$0.25When you win a combat, gain 1 XP. Spend 1 XP, exhaust: [Buff] a unit. Spend 2 XP, exhaust: Move an exhausted friendly unit from a battlefield to its base.
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Abandoned Hall (Foil) - Unleashed (205/219)$0.29When a player plays a spell, they may give a unit they control here +1 might this turn.
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Diana - Scorn of the Moon (Foil) - Unleashed (197/219)$0.25[Reaction][>] exhaust: [Add] 1 energy. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
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Keeper's Verdict (Foil) - Unleashed (204/219)$1.09[Action] (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck.
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Ivern - Green Father (Foil) - Unleashed (195/219)$0.25When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have +1 might in Brush. It can be swapped back when s...
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Vex - Gloomist (Foil) - Unleashed (193/219)$0.25When you or an ally hold, you may exhaust me to draw 1.
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Lillia - Bashful Bloom (Foil) - Unleashed (189/219)$0.254 energy, exhaust: Play a ready 3 might Sprite unit token with [Temporary]. This ability costs 1 energy less for each friendly unit with [Temporary].
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Vi - Piltover Enforcer (Foil) - Unleashed (187/219)$0.25When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
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Master Yi - Wuju Master (Foil) - Unleashed (191/219)$0.25[Level 6][>] Your units have +1 might. (While you have 6+ XP, get the effect.) [Level 11][>] Your units enter ready.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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