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topThere are 325 productsSort
Translation missing: en.sections.collection_template.product_count
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Bird // Buff Token - Unleashed (T02//T04)$0.10Deflect (Opponents must pay to choose me with a spell or ability.) A unit may have no more than one buff at a time.
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Curtain Call (Foil) - Unleashed (182/219)$0.87[Repeat] — 1 energy / 1 rune of any type / 1 energy1 rune of any type (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen — Draw 1. Deal 2 to a u...
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Reflection // Gold Token - Unleashed (T06//T05)$0.10(I become a copy of something when played. I don't get that card's play effect). Reaction: Kill this, add . (Abilities that add resources can't be reacted to.)
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Brush // Buff Token - Unleashed (T03//T04)$0.10Bird, Cat, Dog, Poro, and Ivern units here have +1. When you score here, you may replace this with the battlefield it replaced. A unit may have no more than one buff at a time.
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LeBlanc - Deceiver (Foil) - Unleashed (199/219)$0.25When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
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Shadow (Foil) - Unleashed (194/219)$1.02If you play me to a battlefield, I enter ready. [Action][>] 1 energy1 rune of any type, exhaust: [Stun] an enemy unit attacking here. (It doesn't deal combat damage this turn.)
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Lilting Lullaby (Foil) - Unleashed (190/219)$3.83[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.
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Death from Below (Foil) - Unleashed (186/219)$2.11Kill a unit at a battlefield. Then, if it had 3 might or less, you may play this from your trash for 1 rune of any type.
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Poppy - Defender of the Meek (Foil) - Unleashed (178/219)$0.50You may spend 3 XP as an additional cost to play me. If you do, I cost 3 energy less. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) [Tank] (I must be assigned co...
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LeBlanc - Fragmented (Foil) - Unleashed (172/219)$0.50[Assault] (+1 might while I'm an attacker.) [Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)
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Vex - Apathetic (Foil) - Unleashed (150/219)$17.07[Deflect] (Opponents must pay 1 rune of any type to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn. (It doesn'...
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Abandon - Unleashed (131/219)$0.26[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [Predict]. (Look at the top card of your M...
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Repulse - Unleashed (106/219)$0.33[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.
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Lillia - Protector of Dreams (Alternate Art) (Foil) - Unleashed (058a/219)$5.78When you play a token unit, give me +1 might this turn. Your token units have [Tank]. (They must be assigned combat damage first.)
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Scuttle Crab (Foil) - Unleashed (053/219)$0.24(Units with 0 might can conquer and hold.) When you play me, draw 1. [Deathknell][>] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When ...
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Baron Pit // Gold Token - Unleashed (T01//T05) (Copy)$0.10(You can't start the game with a token battlefield.) Units can move here from anywhere. Reaction: Kill this, add . (Abilities that add resources can't be reacted to.)
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XP Tracker // Gold Token - Unleashed (T08//T05)$0.10Track gained XP here. Some cards get bonuses based on your Level. Some cards can spend XP for powerful effects. Reaction: Kill this, add . (Abilities that add resources can't be reacted to.)
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XP Tracker // Buff Token - Unleashed (T08//T04)$0.10Track gained XP here. Some cards get bonuses based on your Level. Some cards can spend XP for powerful effects. A unit may have no more than one buff at a time.
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Sprite // Gold Token - Unleashed (T07//T05)$0.10Temporary (Kill me at the start of your Beginning Phase, before scoring). Reaction: Kill this, add . (Abilities that add resources can't be reacted to.)
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Sprite // Buff Token - Unleashed (T07//T04)$0.10Temporary (Kill me at the start of your Beginning Phase, before scoring). A unit may have no more than one buff at a time.
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Reflection // Buff Token - Unleashed (T06//T04)$0.10(I become a copy of something when played. I don't get that card's play effect). A unit may have no more than one buff at a time.
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Bird //Gold Token - Unleashed (T02//T05)$0.10Deflect (Opponents must pay to choose me with a spell or ability.) Reaction: Kill this, add . (Abilities that add resources can't be reacted to.)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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