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topThere are 731 productsSort
Translation missing: en.sections.collection_template.product_count
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Targon's Peak - Origins #289$0.15When you conquer here, ready up to 2 runes at the end of this turn.
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Treasure Trove - Origins #186$0.15When this leaves the board, draw 1 and channel 1 rune exhausted. 1 chaos rune, exhaust: Kill this.
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Gust - Origins #169$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 might or less to its owner's hand.
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Find Your Center - Origins #47$0.10[Action] (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 energy less. Draw 1 and channel 1 rune exhausted.
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Cleave - Origins #4$0.10[Action] (Play on your turn or in showdowns.) Give a unit [Assault 3] this turn. (+3 might while it's an attacker.)
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Bird // Buff Token - Unleashed (T02//T04)$0.10Deflect (Opponents must pay to choose me with a spell or ability.) A unit may have no more than one buff at a time.
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Star Spring - Unleashed (215/219)$0.15The first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.
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LeBlanc - Deceiver (Foil) - Unleashed (199/219)$0.25When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
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Tactical Retreat (Foil) - Unleashed (175/219)$0.25[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. Thi...
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LeBlanc - Fragmented (Foil) - Unleashed (172/219)$0.25[Assault] (+1 might while I'm an attacker.) [Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)
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Pyke - Returned (Foil) - Unleashed (145/219)$0.25[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) [Backline] (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, ...
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Bone Skewer (Foil) - Unleashed (139/219)$0.25[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlef...
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Existential Dread - Unleashed (134/219)$0.15[Action] (Play on your turn or in showdowns.) [Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) [Stun] an attacking enemy unit. If it's already stunned, return it t...
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Star-Crossed - Unleashed (128/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.
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Poppy - Paragon (Foil) - Unleashed (116/219)$0.25[Deflect] (Opponents must pay 1 rune of any type to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.
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Blood Rose (Foil) - Unleashed (109/219)$0.25When you play a unit, you may pay 1 energy to gain 1 XP. Spend 3 XP, exhaust: Ready a unit.
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Sprite Queen (Foil) - Unleashed (084/219)$0.25When you play me or at the start of your Beginning Phase, play a ready 3 might Sprite unit token with [Temporary] to your base. (Kill them at the start of their controller's next Beginning Phase, b...
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Ivern - Nurturer (Foil) - Unleashed (051/219)$0.25When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do t...
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Back Off - Unleashed (042/219)$0.15[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you played th...
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Katarina - Reckless (Foil) - Unleashed (023/219)$0.25When you hide a card, ready me. When you play a card from face down, deal 2 to an enemy unit.
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Inferna (Foil) - Unleashed (002/219)$0.10[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) [Assault 2] (+2 might while I'm an attacker.)
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Heroic Charge (Foil) - Unleashed (155/219)$0.10[Action] (Play on your turn or in showdowns.) Give a friendly unit +1 might this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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