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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Dodge and Roll - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Rotate a character you control to gain +4 defense (+6 if Veteran). Restrictions: Open
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Staff Worker - AVP Premiere$0.43Rarity: Fixed Card Type: Supporting Character Card Text: Minus 1 to hit. Restrictions: Civilian Coward Speed: 2 Power: 2
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Security Guard - AVP Premiere$0.45Rarity: Fixed Card Type: Supporting Character Card Text: Rotate to make a Short-Ranged attack for 7 damage. Restrictions: Security Speed: 2 Power: 3
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Programmer - AVP Premiere$0.75Rarity: Uncommon Card Type: Supporting Character Card Text: Minus 1 to hit. Rotate at a location with Computers to view a hidden movement marker at any connected location. Restrictions: Computer C...
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Pet - AVP Premiere$0.35Rarity: Common Card Type: Supporting Character Card Text: Pet does Power +1 damage. (Cannot pick up or use items.) Restrictions: Living Quarters Animal Speed: 3 Power: 2
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Mechanic - AVP Premiere$0.35Rarity: Common Card Type: Supporting Character Card Text: Minus 1 to hit. Restrictions: Machine Shop Speed: 2 Power: 2
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Lab Worker - AVP Premiere$0.75Rarity: Uncommon Card Type: Supporting Character Card Text: Minus 1 to hit. Rotate for 1 research point. Restrictions: Science Lab Speed: 2 Power: 1
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Hacker - AVP Premiere$0.75Rarity: Uncommon Card Type: Supporting Character Card Text: Unique. Minus 1 to hit. Restrictions: Access Space Computers Speed: 2 Power: 2
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Engineer - AVP Premiere$0.43Rarity: Fixed Card Type: Supporting Character Card Text: Minus 1 to hit. Restrictions: Engineering Speed: 2 Power: 2
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Electronics Tech - AVP Premiere$0.35Rarity: Common Card Type: Supporting Character Card Text: Minus 1 to hit. Rotate at any location to remove a Power Outage for one turn, or at the Power Plant to remove one completely. Restrictions...
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Fast Claw - AVP Premiere$0.75Rarity: Uncommon Card Type: Predator Main Character Card Text: 12 honor. Plus 1 to hit in Close Combat. Restrictions: Predator Adaptable Brave Lethal Veteran
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Self Destruct - AVP Premiere$0.75Rarity: Uncommon Card Type: Predator Item Card Text: Activate with Event card. Detonates at the end of 2 turns, destroying its location, all connected locations, and their contents. Discard cards....
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Predator Medikit - AVP Premiere$0.35Rarity: Common Card Type: Predator Item Card Text: Owner discards this item and rotates to heal 3 damage. Restrictions: Predator Item 2 Honor
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Plasma Caster - AVP Premiere$0.75Rarity: Uncommon Card Type: Predator Item Card Text: Does 15 damage. This weapon cannot run out of ammo. Restrictions: Predator Item 10 Honor Long-Ranged
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Mask - AVP Premiere$0.43Rarity: Fixed Card Type: Predator Item Card Text: Owner takes no damage from Environmental Gas. Restrictions: Predator Item 0 Honor
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Hunter's Mask - AVP Premiere$0.75Rarity: Uncommon Card Type: Predator Item Card Text: View any hidden markers at your location (except Aliens at Hive locations). Provides immunity to Environmental Gas Damage. Restrictions: Predat...
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Acid Resistant Claws - AVP Premiere$0.71Rarity: Uncommon Card Type: Predator Item Card Text: Does Power +3 damage. Cannot be destroyed by Acid. Restrictions: Predator Item 4 Honor
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Stairwell - AVP Premiere$0.75Rarity: Uncommon Card Type: Location Card Text: This location is distinct. It is not the same locaion as any other Stairwell. Characters may move between Stairwells for 2 moves. Restrictions: Cover
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Predator Ship - AVP Premiere$0.75Rarity: Uncommon Card Type: Location Card Text: Predator at this location rotates to heal 2 points of damage. Rotate at this location to search your deck and find the first Predator item card. Shu...
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Operations - AVP Premiere$0.43Rarity: Fixed Card Type: Location Card Text: No Card Text Restrictions: Central Civilian Communications Computers Secure
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Kitchen - AVP Premiere$0.43Rarity: Fixed Card Type: Location Card Text: No Card Text Restrictions: Cover Open
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Hived Airlock - AVP Premiere$0.75Rarity: Uncommon Card Type: Location Card Text: No Card Text Restrictions: Hive Entry Confined
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Cargo Bay - AVP Premiere$0.35Rarity: Common Card Type: Location Card Text: No Card Text Restrictions: Confined Cover Equipment
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Armory - AVP Premiere$0.75Rarity: Uncommon Card Type: Location Card Text: Unique. Rotate at this location to search your deck and find the first Equipment, Weaponry, or Military Arms card. Shuffle your deck Restrictions: E...
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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