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CookieRun
Flesh and Blood
Grand Archive
Haikyu
Keyforge
Magic: The Gathering
One Piece
Pokemon
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Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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topThere are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Weapons Locker - AVP Premiere$0.43Rarity: Fixed Card Type: Location Card Text: Rotate at this location to search your deck and find the first Weaponry card. Shuffle your deck. Restrictions: Weaponry
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Hived Lounge - AVP Premiere$0.33Rarity: Common Card Type: Location Card Text: No Card Text Restrictions: Hive
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Corridor - AVP Premiere$0.33Rarity: Common Card Type: Location Card Text: No Card Text Restrictions: Central Damaged
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Atmosphere Processor - AVP Premiere$0.33Rarity: Common Card Type: Location Card Text: No Card Text Restrictions: Confined Hi-Tech
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Airlock - AVP Premiere$0.45Rarity: Fixed Card Type: Location Card Text: No Card Text Restrictions: Entry Confined
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Makeshift Weapon - AVP Premiere$0.33Rarity: Common Card Type: Human Item Card Text: When found, declare it to be any Weaponry item. It acts as that item, but with -1 to hit and -1 damage. Restrictions: Engineering or Machine Shop Ra...
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Standoff - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Any Alien attacks on characters you control at one location are canceled if those characters are not attacking. Restrictions: Ranged
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Slow Motion - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Any effects lasting more than 1 turn increase their duration by 1 turn immediately.
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Sacrifice - AVP Premiere$4.95Rarity: Rare Card Type: Event Card Text: Play immediately after an opponent kills one of your characters. You take (Combat) from his Combat Pool equal to 1/2 the character's honor value.
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Rip Asunder - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Queen who has hit her target applies her damage twice.
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Reflexive Action - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Plus 1 defense. In addition, +1 defense if Predator, and +1 defense if location is Open.
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Primal Force - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Add 1 to either a character's Speed, Power, or rolls to hit for each 2 (Combat) spent, to a maximum of 2. Lasts for the rest of the turn. Combat Pool: +
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Medical Assistance - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: Rotate a human or Predator to heal one point of damage. In addition, heal one point if the character owns a Medikit, one point if you control a Medic that...
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Learning Experience - AVP Premiere$2.95Rarity: Rare Card Type: Event Card Text: Unique. Gain 1 (Combat) for each target your characters attacked but did not hit this turn.
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Kill and Kill Again - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: Gain a free attack if your roll to hit was at least 3 higher than the target's defense. Restrictions: Predator
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Hidey Hole - AVP Premiere$4.95Rarity: Rare Card Type: Event Card Text: Permanent. Play on a location. From now on, a character must rotate for two turns (or two characters must search) to find a Supporting Character at the loc...
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Got It - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Name a card. Search your deck until you find the named card. Discard all other cards seen. (If the searching character is a Scout, shuffle your deck inst...
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Facing Bad Luck - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Character must roll again. Costs 2 (Combat), or no cost if opponent's character is Unlucky, or your character is Lucky.
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Evacuation - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: Location gains the Secure, Civilian, or Hi-Tech resource for the rest of the turn. Restrictions: Marine
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Egg Sack Detachment - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Replace the Alient Queen with the Warrior Queen card from your play hand. Discard the Alien Queen.
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Dwindling Options - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: For every 1 (Combat) you pay, your opponent must discard one random card. (He waits to the next Draw round to refill his hand.) Combat Pool: +
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Desperate Leap - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Roll a die. Add roll -2 to defense.
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Cower - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Rotate a character to double his defense. Character does not Ready on the next Ready round. Restrictions: Coward
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Concentrated Fire - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Plus 2 damage. Does an additional +1 damage if used with a Smart Gun. Restrictions: Ranged
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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