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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Adrenaline Rush - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: Plus 1 to hit. May not be used by a character who is a Coward.
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Adapt and Overcome - AVP Premiere$2.95Rarity: Rare Card Type: Event Card Text: Play after you roll the die in combat. The next tie you need a die roll, use this roll instead. Costs 3 (Combat). Combat Pool: 3
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Activate Self Destruct - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Predator must have a Speed of 0 to play this card. Activate the Self Destruct item. Restrictions: Self Destruct
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Access Tunnel - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: One or more characters moving together may move through two additional locations when moving this turn. These characters move with no penalty past all ...
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A Kill with No Honor - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: If a Predator just killed, and if the killed character's best damage was less than the Predator's resistance plus armor, the kill provides no honor
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A Bad Feeling - AVP Premiere$3.95Rarity: Rare Card Type: Event Card Text: Unique. Permanent. Play on a human. Minus 1 defense. Costs 2 (Combat). Combat Pool: 2
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2 by 2 Formation - AVP Premiere$4.95Rarity: Rare Card Type: Event Card Text: Permanent. Discard at any time, or when a new formation is played. For each 4 Marines at the same location during the Ready round, gain 1 (Combat).
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Young Queen - AVP Premiere$0.43Rarity: Fixed Card Type: Alien Main Character Card Text: Can only be brought into play under special conditions. Young Queen does Power +3 damage. (See special Alien rules.) Restrictions: Alien Le...
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Pet Hybrid - AVP Premiere$0.75Rarity: Uncommon Card Type: Alien Main Character Card Text: If a Pet is impregnated, replace the Chest Burster with this card instead of an Alien Warrior. Pet Hybrid does Power +4 damage. Restrict...
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Chest Burster - AVP Premiere$0.45Rarity: Fixed Card Type: Alien Main Character Card Text: No Card Text Restrictions: Alien Speed: 3 Power: 2
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Alien Warrior - AVP Premiere$0.45Rarity: Fixed Card Type: Alien Main Character Card Text: Alien Warrior does Power +3 damage. Restrictions: Alien Lethal Speed: 4 Power: 5
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Alien Queen - AVP Premiere$0.45Rarity: Fixed Card Type: Alien Main Character Card Text: Can Never Move. Alien Queen does Power +3 damage. (See special Alien Rules.) Restrictions: Alien Lethal Speed: 0 Power: 7
Showing 481 -492 of 492 itemsAdded To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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