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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Combat Mastery - AVP Premiere$7.95Rarity: Rare Card Type: Event Card Text: Spend 3 (Combat) (or 6 (Combat)) to add 1 (or 2) to a character's Speed, Power, and rolls to hit. Lasts one turn. Restrictions: Veteran Predator Combat Poo...
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Close Quarters - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: An Alien who attacked a human last turn but failed to kill may not be attacked by any human besides its target if it attacks the same target.
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Ceiling Highway - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Character begins using hidden movement with 2 markers. Restrictions: Alien
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Carpe Corpus - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Make one free attack at -1 to hit against a Supporting Character during the Search round, if the Supporting Character has just been discovered.
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Captured - AVP Premiere$0.45Rarity: Fixed Card Type: Event Card Text: Play to capture a character you just killed in Close Combat. Restrictions: Alien
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Calculated Risk - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: Any two or more characters with Tactics use one die roll to resolve their attacks Restrictions: Tactics
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Burst Pipe - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Play when a Ranged attack of 10 or more damage misses. Causes 1 point of Environmental Damage to every character (and hidden marker) at defender's location.
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Bug Hunt - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Reduce the movement of all your Marines by 1 this turn, but roll a die for each hidden marker that is at or enters their location(s). On a 5 0r 6, reve...
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Breakthrough - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Provides 2 research points. Restrictions: Marine
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Booby Trap - AVP Premiere$3.95Rarity: Rare Card Type: Event Card Text: At the start of combat, play on a location where your Marine ended his last turn while ready. Attack each character at that location for 8 points of damage.
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Block - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: If a character is at a location with one of your characters, its movement is reduced by 1 (2 if your character has Tactics).
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Blaze the Path - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: At the start of combar, roll a die. On a 5 or 6, gain one free attack with the Flame Thrower at each hidden marker at this location. Restrictions: Flam...
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Battlefield Chaos - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Character must pay 2 (Combat) to rotate this turn.
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Baptism of Fire - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Permanent. Marine character who declares an attack gains the Veteran or Brave resource, or he loses the Coward resource. Restrictions: Marine
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At the Limit - AVP Premiere$2.95Rarity: Rare Card Type: Event Card Text: Opposing player's Combat Pool is limited to its current level. Lasts 3 turns. Costs 2 (Combat). Combat Pool: 2
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At Any Price - AVP Premiere$4.70Rarity: Rare Card Type: Event Card Text: Character can ignore all damage for turns, unless the damage kills. Costs 2 (Combat) per point of damage ignored. Combat Pool: +
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Ambush - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: A hidden character who declares an attack against an opponet who did not declare an attack gains +3 to hit.
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Alien Wave - AVP Premiere$0.45Rarity: Fixed Card Type: Event Card Text: After initial Alient declares an attack, each additional Alien gains a cumulative +1 to hit the same target.
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Alien Stealth - AVP Premiere$0.35Rarity: Common Card Type: Event Card Text: All Aliens currently at Hive locations begin using Hidden Movement with 1 marker each.
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Alien Pursuit - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: At the ned of the Movement round, one Alien (which can move) moves 1 location if that puts it in the same location as an opponet. Restrictions: Alien
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Alien Hunter - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: One Alien character begins using hidden movement with three markers. Costs 1 (Combat) Restrictions: Alien Combat Pool: 1
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Alien Birth - AVP Premiere$11.95Rarity: Rare Card Type: Event Card Text: The Alien player immediately captures one Supporting Character. Costs 3 (Combat) (1(Combat) if the character is uncontrolled). Combat Pool: +
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Aggravated Wound - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Play on a character who just took damage but survived. Character's player loses 2 (Combat).
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Advantageous Terrain - AVP Premiere$0.35Rarity: Common Card Type: Event Card Text: Plus 1 to hit. In addition, +1 to hit if defender's location is Confined with no Cover.
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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