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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Extremely Agitated - AVP Premiere$1.85Rarity: Rare Card Type: Event Card Text: All Aliens at this location must attack valid targets of your choice this Combat round. Costs 3 (Combat). Combat Pool: 3
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Evacuation - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: Location gains the Secure, Civilian, or Hi-Tech resource for the rest of the turn. Restrictions: Marine
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End of the Line - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Cancel and discard a Permanent Event card. Costs 2 (Combat). Combat Pool: 2
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Empty - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Play on a character during the Combat round. The character runs out of ammo at the end of the Combat round Costs 2 (Combat). Restrictions: Ranged Comba...
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Emergency Escape Vessel - AVP Premiere$9.95Rarity: Rare Card Type: Event Card Text: Evacuate one of more characters from one location. (They leave the game.) Restrictions: Marine
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Eat Vacuum - AVP Premiere$0.35Rarity: Common Card Type: Event Card Text: Play on an Entry location where you have a character. Everyone at that location is killed at the end of the next round, unless they have Environmental Da...
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Eat This - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: Plus 2 to hit and damage against an Alien, but attacker takes 3 points of Acid Damage. Resistance does not reduce the damage . Any armor that is not acid ...
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Dodge - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Plus 1 defense. In addition, +1 defense if character's location has Cover.
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Dissection - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Permanent. Play this card after killing a Predator or Alien. Generate 5 research points to gain +1 to hit all characters of that species for the rest o...
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Display of Skill - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Pay 10 (Combat) to reduce your honor requirement for victory by 5. Restrictions: Predator Combat Pool: 10
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Dishonor - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Permanent. Play on any Predator location. Any character rotation at this location while the Predator is absent costs the Predator 1 honor.
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Disengaging Attack - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Play on one or more of your characters at the same location who have delared attacks. They are -2 to hit and damage, but may move 1 location immediately ...
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Disarmament - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Attack a character's item. It has the same defense as its owner. If the item is hit, it is destroyed (discard it). Restrictions: Lethal or Marksman
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Dire Straits - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Opponent must pay double for each Combat Pool (Combat) expenditure this turn.
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Deteriorating Situation - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: All players lose 1 (Combat) during the Ready round. Lasts for 5 turns.
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Desperate Shot - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: If Marine misses a character who is attacking him in Close Combat, he gains a free attack at -1 to hit. Restrictions: Marine Ranged
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Defend the Hive - AVP Premiere$0.45Rarity: Fixed Card Type: Event Card Text: For duration of turn, all Aliens starting at Hive locations gain +1 Speed. May only be played once per turn.
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Dead End - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Force an opponent to rotate a card immediately, with no effect. Costs 2 (Combat). Combat Pool: 2
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Crossfire - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Play on 2 or morecharacters at the same location who are making a Ranged attack. Each gains +1 to hit (+2 if the character possesses Tactics).
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Crazed Civilian - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Permanent. Play immediately after a Supporting Character has been found. He will remain uncontrolled, and makes a free attack at every character who en...
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Covering Fire - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Character gains +1 defense for each character targeting his attacker.
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Cover Formation - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Permanent. Discard at any time, or when a new formation is played. Each Marine may guard one Supporting Character at the same location, who may not be at...
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Counter - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Cancel an event with an ongoing effect which required (Combat). Costs 1 (Combat) more than the event countered. Combat Pool: +
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Committed Posture - AVP Premiere$2.80Rarity: Rare Card Type: Event Card Text: Opposing player loses 1 (Combat) each turn during his Ready round. Lasts 5 turns. Costs 2 (Combat) Combat Pool: 2
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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