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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Hive Construction - AVP Premiere$0.35Rarity: Common Card Type: Event Card Text: Rotate 2 Aliens to Hive this location Restrictions: Alien
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Hidey Hole - AVP Premiere$4.70Rarity: Rare Card Type: Event Card Text: Permanent. Play on a location. From now on, a character must rotate for two turns (or two characters must search) to find a Supporting Character at the loc...
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Hidden - AVP Premiere$3.95Rarity: Rare Card Type: Event Card Text: Permanent. Play on a location. From now on, a character must rotate for two turns (or two characters must search) to find an item at this location.
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Heroic Stand - AVP Premiere$8.95Rarity: Rare Card Type: Event Card Text: Plus 2 to hit and plus 2 damage. Costs 1 (Combat). Restrictions: Brave Combat Pool: 1
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Heat of Battle - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Unique. All players gain 1 (Combat) at the beginning of each Combat round. Lasts 5 turns.
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Head Shot - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Play before die roll. If roll to hit exceeds the defense by 1, rotate defender; by 3, plus 2 damage and rotate for 2 turns; by 5, defender is killed. C...
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Have Me Some Fun - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Use Combat Pool (Combat) to make a hit cause damage (ignoring armor and resistance) of : 1 (Control) - 1 damage; 3 (Control) - 2 damage; 6 (Control) - ...
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Grapple - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: A hit in Close Combat does half damage, but reduces the target's Speed by 2 until the end of the next turn.
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Good Shot - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Plus 1 to hit. In addition, +1 to hit if Marksman or Veteran. Restrictions: Ranged
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Ghost Image - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: A hidden character adds one additional hidden movement marker this turn.
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Get Away from Her - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Character must change the target of his attack to a valid target you control. He gains +1 to hit. Costs 1 (Combat). Combat Pool: 1
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From Behind - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Gain plus 1 damage in Close Combat. In addition, gain +1 damage if the character is Lethal. +1 damage if Alien, and +1 damage if a Queen.
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Friendly Fire - AVP Premiere$4.95Rarity: Rare Card Type: Event Card Text: If a character just made a Ranged attack and missed, he attacks a friendly character within range of your choice. Restrictions: Ranged
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Frenzy - AVP Premiere$6.95Rarity: Rare Card Type: Event Card Text: Gain a free attack for each 2 Alien tokens on the Character card. All attacks are made with no bonuses to hit or damage, including bonuses from Alien token...
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Found 'Em - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Play at the start of movement. All players find the top location in their decks, and play them immediately. Shuffle the decks.
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Fortify - AVP Premiere$5.65Rarity: Rare Card Type: Event Card Text: Permanent. Place this card under a location. All of your characters gain +1 defense while at this location. Restrictions: Confined
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Fog of War - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Your opponent loses 1 (Combat).
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Flanking - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Plus 1 to hit. In addition, +1 to hit if character is at the same location as his target and his target is being attacked by another character.
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Fire Alarm - AVP Premiere$2.95Rarity: Rare Card Type: Event Card Text: Rotate any Non-Alien character at the beginning of movement to reveal an hidden Predator markers at or moving throuh this location. The Camoflage Suit is d...
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Fiery Defense - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Rotate and roll a die. Add the roll to the character's defense. Costs 1 (Combat). Combat Pool: 1
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Field Promotion - AVP Premiere$4.70Rarity: Rare Card Type: Event Card Text: If you control no Marines who are Leaders, the highest ranking Marine you control becomes a Leader. Costs 1 (Combat). Restrictions: Marine Combat Pool: 1
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Facing Bad Luck - AVP Premiere$5.65Rarity: Rare Card Type: Event Card Text: Character must roll again. Costs 2 (Combat), or no cost if opponent's character is Unlucky, or your character is Lucky.
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Face Hugger Attack - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: This card attacks one opponent at or moving through a Hive location any time during the Movement round. The attack is at -2 to hit. If hit, the target is ...
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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