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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Regroup - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Unique. Remove this card from the game, along with all copies (in your deck, hand, or discards) of one other card of your choice. Shuffle your deck and dis...
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Recon - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Begin using hidden movement with 2 markers. Restrictions: Scout
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Ready for Trouble - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Reveal one hidden movement marker at the same location as your character.
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Ravaged Chamber - AVP Premiere$4.95Rarity: Rare Card Type: Event Card Text: Play on a Damaged Breeding Chamber. It can no longer mature Aliens. This effect is permanent. If an Alien Queen is present, she takes 1 point of Environmen...
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Rapid Fire - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Each of your Marines makes one free attack. Costs 4 (Combat). Restrictions: Marine Ranged Combat Pool: 4
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Ransack - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Permanent. No items may be found at your character's current location. This location becomes Damaged. Costs 2 (Combat). Restrictions: Equipment, Milita...
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Protect the Queen - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: All Aliens at your Queen's location are +1 Speed and +1 Power this turn. May only be played once per player per turn.
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Primal Force - AVP Premiere$5.65Rarity: Rare Card Type: Event Card Text: Add 1 to either a character's Speed, Power, or rolls to hit for each 2 (Combat) spent, to a maximum of 2. Lasts for the rest of the turn. Combat Pool: +
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Prepare Yourself - AVP Premiere$4.95Rarity: Rare Card Type: Event Card Text: Player immediately refills his hand to its current size. Costs 1 (Combat). Restrictions: Veteran Combat Pool: 1
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Power Outage - AVP Premiere$4.70Rarity: Rare Card Type: Event Card Text: Permanent. Characters may not move between Elevator cards. Locations no longer have Communications or Computers.
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Pour It On - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Play on a character attacking Aliens. He gets free attacks, until he misses, at a cumulative -1 to hit. Pay 1 (Combat) when making each attack. Restric...
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Pincer Grab - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Plus 2 to hit. A hit does no damage, but the defender cannot move or rotate until the attacker leaves the location or rotates. Restrictions: Powerloader
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Perfect Organism - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: All injured Aliens at one location heal all damage if a kill is made there.
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Passed By - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Change the target of one Alien's attack to any other valid target.
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Panic - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Move an uncontrolled Supporting Character into an adjacent location of your choice. Costs 1 (Combat). Combat Pool: 1
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Overwatch - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Permanent. Character may rotate to attack during the Movement round (with +2 to hit if he has Tactics). Discard this card when the character moves or rot...
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Overconfidence - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Any 6 rolled to attack a Predator will hit this Combat round.
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Oops - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Roll a second die when attacking. Add this roll -2 to your roll to hit.
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On the Move - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: Your character is -2 to hit, but gains 3 moves to use at the end of combat. Restrictions: Predator or Tactics
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On a Roll - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Character is allowed to roll again. Costs 2 (Combat), or free if the character is Lucky. Combat Pool: 2
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Observe the Prey - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Each time your Predator or one of his hidden movement markers is attacked this turn, gain 1 (Combat). Restrictions: Predator
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Nowhere to Hide - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Unique. Character must pay 2 (Combat) (1 (Combat) if a Predator) to use hidden movement this turn.
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Not So Fast - AVP Premiere$5.65Rarity: Rare Card Type: Event Card Text: Cancel any Permanent Event card, or card with a duration of more than one turn. Costs 2 (Combat). Combat Pool: 2
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Nobody's Home - AVP Premiere$9.45Rarity: Rare Card Type: Event Card Text: While an opponent is moving, all your characters at one location gain 2 moves immediately. You may not enter or leave an enemy's location.
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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