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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Study the Enemy - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: Place another Event card under a character you control. In his next combat, he must play that card (discard it if it is not valid). Restrictions: Predator
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Structural Repairs - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Rotate an Engineer, or any character you control with a Hand Welder, to repair his location. Restrictions: Damaged Location
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Structural Damage - AVP Premiere$3.75Rarity: Rare Card Type: Event Card Text: Play after 20 of more points of Ranged damage missed their targets at one location in Combat round. The location becomes Damaged.
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Stalking the Queen - AVP Premiere$0.35Rarity: Common Card Type: Event Card Text: Over multiple turns, rotate 1 character at 3 different Hive locations. He may now travel to and from the Breeding Chamber and any Hive location for 2 mov...
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Somebody Wake Up Hicks - AVP Premiere$17.95Rarity: Rare Card Type: Event Card Text: Ready one character. Costs 1 (Combat). Combat Pool: 1
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Snapshot - AVP Premiere$3.75Rarity: Rare Card Type: Event Card Text: Play on a character during the Combat round. The character rotates immediately to attack at -1 to hit. Restrictions: Ranged
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Situational Awareness - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Examine another player's hand. Costs 1 (Combat). Combat Pool: 1
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Short, Controlled Bursts - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Permanent. This character's weappons cannot run out of ammo. Restrictions: Veteran
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Settle the Score - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Defender uses only his base resistance. Cancels all other protection. Restrictions: Veteran
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Sensing Weakness - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Change the target of one of your Aliens at the start of Close Combat resolution. Costs 1 (Combat). Restrictions: Alien Combat Pool: 1
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Self Destruct Sequence - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Detonates at the end of 5 turns, destroying Operations, all connected locations, and their contents. Discard cards. Restrictions: Marine Operations
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Security Doors - AVP Premiere$0.35Rarity: Common Card Type: Event Card Text: For the next 2 turns, all your opponents' move costs are doubled. Restrictions: Computers Marine
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Secure Position - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Character may not be attacked by more than 2 opponets this Combat round. Restrictions: Confined
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Second Chance - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Take a card from your discard pile and add it to your hand. Costs 3 (Combat). Combat Pool: 3
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Saturation Fire - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: After declaring an attack, additional Marines who can target the defender may rotate to help. The attacker gains +1 to hit for each helper (+2 if the h...
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Sacrifice - AVP Premiere$4.70Rarity: Rare Card Type: Event Card Text: Play immediately after an opponent kills one of your characters. You take (Combat) from his Combat Pool equal to 1/2 the character's honor value.
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Royal Jelly - AVP Premiere$0.35Rarity: Common Card Type: Event Card Text: Play when a Chest Burster matures. The new Alien becomes a Young Queen or Royal Guard instead of an Alien Warrior.
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Rivalry - AVP Premiere$4.70Rarity: Rare Card Type: Event Card Text: Permanent. If none of your opponent's Marines is a Leader, name any two. They may not end the Movement round at the same location.
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Right to the Wall - AVP Premiere$4.95Rarity: Rare Card Type: Event Card Text: Roll 2 dice instead of 1 and take either roll. Costs 2 (Combat). Combat Pool: 2
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Retreat - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Rotate any of your characters at a location with an enemy to move them to an adajacent location without one. Costs 1 (Combat) per character. Combat Pool: +
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Rescue - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Play when a character gets to the Breeding Chamber before one of his species is matured. Captive is free and undamaged.
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Repair - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Repair a Damaged item. Owner must be in the Machine Shop, or at a location with a Mechanic. Restrictions: Damaged Item
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Rend - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: Character does additional damage equal to the amount by which his roll to hit exceeded his target's defense. Restrictions: Alien
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Remote Sensors - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: You may view any hidden movement markers at one connected location. Restrictions: Computers Marine
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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