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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Mk 35 Pressure Suit - AVP Premiere$0.75Rarity: Uncommon Card Type: Human Item Card Text: Provides 1 armor. Minus 1 to hit. Character takes no Environmental Damage. Restrictions: Equipment
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Medikit - AVP Premiere$0.33Rarity: Common Card Type: Human Item Card Text: Rotate the owner to heal 2 damage from any human at the same time location. Discard item. Restrictions: Equipment
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M56 Smart Gun - AVP Premiere$0.75Rarity: Uncommon Card Type: Human Item Card Text: Plus 1 to hit. Does 13 damage. Requires Smartgunner to use. Restrictions: Military Arms Long-Ranged
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M42A Scope Rifle - AVP Premiere$8.95Rarity: Rare Card Type: Human Item Card Text: Does 13 damage. May attack 2 locations away at -2 to hit (-1 if Sniper). The rifle is rotated when fired, and the owner must rotate to ready it again....
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M41A Pulse Rifle - AVP Premiere$0.35Rarity: Common Card Type: Human Item Card Text: Does 10 damage. Restrictions: Military Arms Long-Ranged
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M3 Body Armor - AVP Premiere$0.35Rarity: Common Card Type: Human Item Card Text: Provides 2 armor. Restrictions: Military Arms
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M240 Flame Thrower - AVP Premiere$0.75Rarity: Uncommon Card Type: Human Item Card Text: Plus 2 to hit. Does 7 damage. Plus 1 damage to an Alien card for each Alien token on it. Restrictions: Military Arms Short-Ranged
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Hand Welder - AVP Premiere$0.75Rarity: Uncommon Card Type: Human Item Card Text: Rotate owner to drop this item between any two locations. If owner remains at his location and rotates again at the end of the next turn, the loca...
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Grenade Launcher - AVP Premiere$0.75Rarity: Uncommon Card Type: Human Item Card Text: Character with this item attacks all characters at a location for 8 damage. Restrictions: Military Arms M41A Pulse Rifle Long-Ranged
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Garrison Pack - AVP Premiere$0.45Rarity: Fixed Card Type: Human Item Card Text: Contains Small Arms (Short- Ranged, 7 damage) and Flack Jacket (provides 1 armor). Restrictions: Weaponry Short-Ranged
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Extra Ammo - AVP Premiere$0.43Rarity: Fixed Card Type: Human Item Card Text: Rotate to reload a weapon you carry (the weapon is no longer out of ammo). Restrictions: Weaponry
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Experimental Rifle - AVP Premiere$4.95Rarity: Rare Card Type: Human Item Card Text: Unique. Roll a die when fired: 1: Destroyed, user takes 6 damage. 2: No effect. 3: +2 to hit and 8 damage. 4 or 5: +2 to hit and 10 damage. 6: +3 to h...
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Double-Packed Ammo - AVP Premiere$0.35Rarity: Common Card Type: Human Item Card Text: Character with this item adds +1 to his Small Arms or Shotgun's damage. If weapon becomes Damaged, it is destroyed instead (discard both cards). Res...
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Demolition Charge - AVP Premiere$0.75Rarity: Uncommon Card Type: Human Item Card Text: At the end of combat, Marine with this item rotates to drop. At the start of the next Combat round, all characters at this location suffer 13 poin...
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Crude Explosives - AVP Premiere$0.35Rarity: Common Card Type: Human Item Card Text: Rotate owner to make a Long-Ranged attack on every character at a location. Attacks are at -1 to hit. Does 8 damage. Discard. Restrictions: Machine ...
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Communications Array - AVP Premiere$0.71Rarity: Uncommon Card Type: Human Item Card Text: Owner adds Communications resource. Restrictions: Equipment Communications
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Combat Knife - AVP Premiere$0.75Rarity: Uncommon Card Type: Human Item Card Text: Does Power +2 damage. Restrictions: Weaponry
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CN-20 Nerve Gas - AVP Premiere$2.95Rarity: Rare Card Type: Human Item Card Text: Rotate Marine character and drop item to activate. At the end of the next turn, all characters within 2 locations take 6 points of Environmental Gas D...
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Chemical Base - AVP Premiere$0.35Rarity: Common Card Type: Human Item Card Text: Discard to cancel Acid Damage on a character at the same location. Restrictions: Equipment
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Camouflage - AVP Premiere$4.95Rarity: Rare Card Type: Human Item Card Text: The owner may use hidden movement with 2 markers. Restrictions: Military Arms or Sniper
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Bottled Courage - AVP Premiere$0.33Rarity: Common Card Type: Human Item Card Text: Character who possesses this item removes Coward or adds Brave resource. Minus 1 to hit. Restrictions: Tavern or Equipment
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You Want Some of This? - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Character makes one free Ranged attack against every character who has targeted him for Close Combat. Restrictions: Ranged
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Where There's One - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: A captured Supporting Character matures into 2 chest Bursters instead of 1. Restrictions: Breeding Chamber
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Welcome to the War - AVP Premiere$3.95Rarity: Rare Card Type: Event Card Text: Attacker rolls 2 dics instead of 1 and must use the lower roll. Costs 2 (Combat) (or free if the attacker is Unlucky). Combat Pool: 2
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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