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CookieRun
Flesh and Blood
Grand Archive
Haikyu
Keyforge
Magic: The Gathering
One Piece
Pokemon
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Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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topThere are 492 productsSort
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Ambush Point - AVP Premiere$5.95Rarity: Rare Card Type: Location Card Text: Alien at this location may resolve Close Combat attacks simultaneously with all Ranged attacks. Restrictions: Hive
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UA 571C Sentry Gun - AVP Premiere$17.95Rarity: Rare Card Type: Human Item Card Text: Rotate owner and drop item to activate. Plus 1 to hit. Does 13 damage. Gun makes a free attack at every non-human who enters its location. Restriction...
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Shotgun - AVP Premiere$0.33Rarity: Common Card Type: Human Item Card Text: The first person to play this card picks one additional location. That location is adjacent to the Access Space. This effect is Permanent. Restricti...
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Sentry Gun Control - AVP Premiere$8.95Rarity: Rare Card Type: Human Item Card Text: Short-Ranged: +2 to hit and 8 damage. Long-Ranged: 5 damage. An Alien killed by a Shotgun does +2 Acid Splash Damage. Restrictions: Weaponry Ranged
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Personal Data Locator - AVP Premiere$4.95Rarity: Rare Card Type: Human Item Card Text: Owner discards item to search his deck and find the first Supporting Character. Shuffle the deck. Restrictions: Equipment
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Motion Scanner - AVP Premiere$0.35Rarity: Common Card Type: Human Item Card Text: Rotate item to view all hidden movement markers at this and all adjacent locations. Restrictions: Equipment
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Mk 50 Compression Suit - AVP Premiere$5.95Rarity: Rare Card Type: Human Item Card Text: Character takes no Environmental Damage. Restrictions: Equipment
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Mk 35 Pressure Suit - AVP Premiere$0.75Rarity: Uncommon Card Type: Human Item Card Text: Provides 1 armor. Minus 1 to hit. Character takes no Environmental Damage. Restrictions: Equipment
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Medikit - AVP Premiere$0.33Rarity: Common Card Type: Human Item Card Text: Rotate the owner to heal 2 damage from any human at the same time location. Discard item. Restrictions: Equipment
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M56 Smart Gun - AVP Premiere$0.75Rarity: Uncommon Card Type: Human Item Card Text: Plus 1 to hit. Does 13 damage. Requires Smartgunner to use. Restrictions: Military Arms Long-Ranged
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M42A Scope Rifle - AVP Premiere$8.95Rarity: Rare Card Type: Human Item Card Text: Does 13 damage. May attack 2 locations away at -2 to hit (-1 if Sniper). The rifle is rotated when fired, and the owner must rotate to ready it again....
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M41A Pulse Rifle - AVP Premiere$0.35Rarity: Common Card Type: Human Item Card Text: Does 10 damage. Restrictions: Military Arms Long-Ranged
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M3 Body Armor - AVP Premiere$0.35Rarity: Common Card Type: Human Item Card Text: Provides 2 armor. Restrictions: Military Arms
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M240 Flame Thrower - AVP Premiere$0.75Rarity: Uncommon Card Type: Human Item Card Text: Plus 2 to hit. Does 7 damage. Plus 1 damage to an Alien card for each Alien token on it. Restrictions: Military Arms Short-Ranged
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Hand Welder - AVP Premiere$0.75Rarity: Uncommon Card Type: Human Item Card Text: Rotate owner to drop this item between any two locations. If owner remains at his location and rotates again at the end of the next turn, the loca...
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Grenade Launcher - AVP Premiere$0.75Rarity: Uncommon Card Type: Human Item Card Text: Character with this item attacks all characters at a location for 8 damage. Restrictions: Military Arms M41A Pulse Rifle Long-Ranged
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Garrison Pack - AVP Premiere$0.45Rarity: Fixed Card Type: Human Item Card Text: Contains Small Arms (Short- Ranged, 7 damage) and Flack Jacket (provides 1 armor). Restrictions: Weaponry Short-Ranged
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Extra Ammo - AVP Premiere$0.43Rarity: Fixed Card Type: Human Item Card Text: Rotate to reload a weapon you carry (the weapon is no longer out of ammo). Restrictions: Weaponry
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Experimental Rifle - AVP Premiere$4.95Rarity: Rare Card Type: Human Item Card Text: Unique. Roll a die when fired: 1: Destroyed, user takes 6 damage. 2: No effect. 3: +2 to hit and 8 damage. 4 or 5: +2 to hit and 10 damage. 6: +3 to h...
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Double-Packed Ammo - AVP Premiere$0.35Rarity: Common Card Type: Human Item Card Text: Character with this item adds +1 to his Small Arms or Shotgun's damage. If weapon becomes Damaged, it is destroyed instead (discard both cards). Res...
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Demolition Charge - AVP Premiere$0.75Rarity: Uncommon Card Type: Human Item Card Text: At the end of combat, Marine with this item rotates to drop. At the start of the next Combat round, all characters at this location suffer 13 poin...
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Crude Explosives - AVP Premiere$0.35Rarity: Common Card Type: Human Item Card Text: Rotate owner to make a Long-Ranged attack on every character at a location. Attacks are at -1 to hit. Does 8 damage. Discard. Restrictions: Machine ...
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Communications Array - AVP Premiere$0.71Rarity: Uncommon Card Type: Human Item Card Text: Owner adds Communications resource. Restrictions: Equipment Communications
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Combat Knife - AVP Premiere$0.75Rarity: Uncommon Card Type: Human Item Card Text: Does Power +2 damage. Restrictions: Weaponry
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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