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CookieRun
Flesh and Blood
Grand Archive
Haikyu
Keyforge
Magic: The Gathering
One Piece
Pokemon
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Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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topThere are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Marine Private - AVP Premiere$0.35Rarity: Common Card Type: Marine Main Character Card Text: Multiple copies of this card may be selected as starting characters. Restrictions: Marine Marksman
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Lt Campbell - AVP Premiere$0.71Rarity: Uncommon Card Type: Marine Main Character Card Text: Rotate to gain 1 (Combat). Restrictions: Marine Leader Marksman Tactics
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Lambert - AVP Premiere$8.95Rarity: Rare Card Type: Marine Main Character Card Text: May double movement points by reducing defense to 0 until the ned of the turn. Restrictions: Coward Pilot Speed: 2 Power: 2
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Kane - AVP Premiere$6.95Rarity: Rare Card Type: Marine Main Character Card Text: Rotate to search your deck for the next Location card, which is played adjacent to his location. Move Kane to the new location. Shuffle you...
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Dallas - AVP Premiere$6.95Rarity: Rare Card Type: Marine Main Character Card Text: May use Military Arms Restrictions: Leader Pilot
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Cpl Myler - AVP Premiere$0.71Rarity: Uncommon Card Type: Marine Main Character Card Text: Plus 1 to hit with the M42-A Scope Rifle Restrictions: Marine Marksman Scout Tactics Veteran
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Cpl Hicks - AVP Premiere$24.95Rarity: Rare Card Type: Marine Main Character Card Text: Plus 1 to hit with Ranged weapons. Rotate to Ready any Marine at the same location. Restrictions: Marine Brave Marksman Tactics Veteran
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Cpl Brown - AVP Premiere$0.33Rarity: Common Card Type: Marine Main Character Card Text: Plus 1 to hit. If he rolls a 1 in combat, his weapon is Damaged. Restrictions: Marine Marksman Scout Sniper
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Cpl Ackels - AVP Premiere$0.43Rarity: Fixed Card Type: Marine Main Character Card Text: No Card Text Restrictions: Marine Marksman Pilot Tactics Veteran
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Bishop - AVP Premiere$11.95Rarity: Rare Card Type: Marine Main Character Card Text: Rotate to generate 1 research point. Restrictions: Marine Synthetic Driver Medic Pilot
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Water Processing - AVP Premiere$0.75Rarity: Uncommon Card Type: Location Card Text: Reveal any hidden Predator markers at or moving through this location. The Camouflage Suit is Damaged while at this location. Restrictions: Open
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Tavern - AVP Premiere$0.75Rarity: Uncommon Card Type: Location Card Text: Rotate a Marine at this location at the beginning of the Movement round to draw one card. Restrictions: Civilian
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Security Station - AVP Premiere$5.95Rarity: Rare Card Type: Location Card Text: Plus 1 defense to all humans at this location. Restrictions: Cover Secure Weaponry
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Security Checkpoint - AVP Premiere$0.75Rarity: Uncommon Card Type: Location Card Text: Reveal any hidden markers at or moving through this location. Restrictions: Secure
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Science Lab - AVP Premiere$0.75Rarity: Uncommon Card Type: Location Card Text: Characters who generate research points generate +1 research point at this location.
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Quarantine - AVP Premiere$0.75Rarity: Uncommon Card Type: Location Card Text: Humans rotate at this location to heal 1 damage. Costs 2 moves to enter or leave this location. Restrictions: Confined
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Predator Shuttle - AVP Premiere$0.45Rarity: Fixed Card Type: Location Card Text: At this location, rotate to search your deck and find the Predator item card. Shuffle your deck. Restrictions: Only Entry locations may be adjacent. Pr...
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Predator Mothership - AVP Premiere$14.95Rarity: Rare Card Type: Location Card Text: Predator at this location rotates to heal 2 points of damage. At this location, rotate to find any Predator item card in the player's deck for 1 honor. ...
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Power Plant - AVP Premiere$0.75Rarity: Uncommon Card Type: Location Card Text: No Card Text Restrictions: Cover Hi-Tech
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Mess Hall - AVP Premiere$0.43Rarity: Fixed Card Type: Location Card Text: No Card Text Restrictions: Civiliam Cover Open
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Meeting Hall - AVP Premiere$0.35Rarity: Common Card Type: Location Card Text: No Card Text Restrictions: Open
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Main Corridor - AVP Premiere$0.33Rarity: Common Card Type: Location Card Text: The Main Corridor is adjacent to all other Central locations. Restrictions: Central Open
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Machine Shop - AVP Premiere$0.33Rarity: Common Card Type: Location Card Text: Rotate a character at this location to repair 1 Damaged item he owns. Restrictions: Machinist Equipment
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Living Quarters - AVP Premiere$0.35Rarity: Common Card Type: Location Card Text: No Card Text Restrictions: Civillian Confined
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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