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CookieRun
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Grand Archive
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.Hack//Enemy
Age of Empires
Aliens v Predator
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Chizo Rising
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Duelmasters
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World of Warcraft
- World of Warcraft Sealed
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X-Files
Young Jedi
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topThere are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Where There's One - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: A captured Supporting Character matures into 2 chest Bursters instead of 1. Restrictions: Breeding Chamber
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Welcome to the War - AVP Premiere$3.95Rarity: Rare Card Type: Event Card Text: Attacker rolls 2 dics instead of 1 and must use the lower roll. Costs 2 (Combat) (or free if the attacker is Unlucky). Combat Pool: 2
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Weapon Cache - AVP Premiere$0.45Rarity: Fixed Card Type: Event Card Text: Permanent. Adds Weaponry resource to a location, or Military Arms if Weaponry is already present.
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Twitchy Artificial Person - AVP Premiere$5.65Rarity: Rare Card Type: Event Card Text: Character may not move or rotate for the rest of the turn. Restrictions: Synthetic
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Twice As Deadly - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Pay 3 (Combat) (or 1 (Combat) if Alien) to find more than one Supporting Character with one search activity. Combat Pool: 3
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Trip - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Cancel an Event card that increases a character's defense. Must be played before the die is rolled. Costs 1 (Combat). Combat Pool: 1
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Trick of the Light? - AVP Premiere$6.95Rarity: Rare Card Type: Event Card Text: Switch the location of 2 of your hidden markers for 2 (Combat), of for 4 (Combat) if one of the markers is about to be revealed. Restrictions: Predator Com...
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Tighten the Perimeter - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Switch the position of two of your locations. Costs 1 (Combat) per character at each location. Combat Pool: +
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Tight Formation - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Permanent. Discard at any time, or when a new formation is played. Each marine is +1 defense in Close Combat but -1 defense in Ranged Combat.
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This Changes Everything - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Player shuffles his hand into his deck and redraws a new hand. Costs 3 (Combat). Combat Pool: 3
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There's Something in Here - AVP Premiere$6.95Rarity: Rare Card Type: Event Card Text: Play when an opponent enters one of you Hive locations. You immediately gain an Alien Warrior token on you Breeding Chamber. Restrictions: Breeding Chamber
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The Will to Live - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Play on a character who has just been killed. He actually survives, 1 damage short of death. Costs 3 (Combat). Combat Pool: 3
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The Strong Survive - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: All but one Alien card you control at each location ignores Environmental Damage this turn.
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The Hunt - AVP Premiere$0.45Rarity: Fixed Card Type: Event Card Text: Choose a Marine or Queen. You gain double honor for killing it, but you cannot attack it unless its death would give you enough honor for victory. You may...
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The Area Is Secure - AVP Premiere$11.95Rarity: Rare Card Type: Event Card Text: Play on a location with only your species present. No other players may move into or through the location until the next Movement round.
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Takedown Strike - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: Plus 1 to hit in Close Combat. In addition, +1 to hit in Close Combat if the attacker is Lethal.
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Take the Initiative - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Attack at +1 to hit. You do no damage, but every point you roll above your target's defense reduces his Combat Pool by 1 (Combat). Costs 1 (Combat). Co...
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Take Names - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Gain 1 (Combat) for each character or group your characters hit this turn. May only be played once per player per turn.
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Take Cover - AVP Premiere$0.35Rarity: Common Card Type: Event Card Text: Plus 1 defense against Ranged attacks. In addition, +2 defense if character's location has Cover.
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Take Aim - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: After declaring an attack, you make no attack this turn, but are +3 to hit the same target next turn.
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Tail Lash - AVP Premiere$8.95Rarity: Rare Card Type: Event Card Text: Your Alien gains one free attack. If it hits, no damage is applied, but defender loses 2 Speed until the end of the next Combat round. Restrictions: Alien
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Sweep the Area - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Search your deck for the next location card. Play it adjacent to a location where you have a character. Move that character to the new location. Shuffle ...
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Superior Species - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Each Alien token on card increases resistance by 1. Costs 1 (Combat). Restrictions: Alien Combat Pool: 1
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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