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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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New Era in Science - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Your Marines learn how to use a Predator item you control at a cost in research equal to half the item's honor cost. Restrictions: Marine
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Natural Selection - AVP Premiere$4.95Rarity: Rare Card Type: Event Card Text: Unique. Permanent. Gain 1 (Combat) for every character your Aliens capture of kill.
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Masterful Shot - AVP Premiere$6.95Rarity: Rare Card Type: Event Card Text: Plus 1 to hit. In addition, plus 1 to hit if Veteran, plus 1 to hit if Marksman, and plus 1 to hit with a Scope Rifle. Costs 1 (Combat). Restrictions: Rang...
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Marines, We Are Leaving - AVP Premiere$0.43Rarity: Fixed Card Type: Event Card Text: Permanent. All of your characters are +1 Speed, but must move to the Docking Bay by the shortest route, then evacuate. Restrictions: Marine
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Marine Short Course - AVP Premiere$4.95Rarity: Rare Card Type: Event Card Text: Permanent. Add the Marine resource to one character you control at the same location as your Marine. Restrictions: Marine Veteran
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March of Time - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: All effects with a duration decrease in duration by one turn immediately.
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Lucky Break - AVP Premiere$5.65Rarity: Rare Card Type: Event Card Text: Play on a character you control when he is about to take damage. Choose an item to be destroyed instead. Character takes no damage. Discard item. Restricti...
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Loss of Command - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Permanent. Marine opponent whose last Leader has been killed has his hand size drop by 1.
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Loose Formation - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Permanent. Discard at any time, or when a new formation is played. Each Marine is +1 defense in Ranged Combat but -1 defense in Close Combat.
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Look Sharp - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Cancel any Event card that adds to or subtracts from a die roll, before the die is rolled. Costs 1 (Combat) Combat Pool: 1
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Limb from Limb - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Increase Close Combat damage by 1 per 1 (Control) spent. Maximum is twice the damage target would have taken after resistance reduction. Combat Pool: +
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Like a Ghost - AVP Premiere$0.71Rarity: Uncommon Card Type: Event Card Text: Character moving past opponents this turn gains 1 extra move (3 if hidden or a Scout).
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Let's Rock - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Plus 1 to hit for all Marines with Ranged attacks at a single location. In addition, each Marine at the location firing a Smart Gun gains +1 to hit. Re...
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Learning Experience - AVP Premiere$2.80Rarity: Rare Card Type: Event Card Text: Unique. Gain 1 (Combat) for each target your characters attacked but did not hit this turn.
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Lay of the Land - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Unique. Permanent. Rotate and play after moving through 5 different locations. Gain 1 (Combat) at the beginning of each Movement round. Restrictions: Pred...
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Know Your Enemy - AVP Premiere$4.95Rarity: Rare Card Type: Event Card Text: Permanent. Your hand size increases by 1 for reaching an opponent's starting location. May only play once for each opponent.
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Juggernaut - AVP Premiere$6.95Rarity: Rare Card Type: Event Card Text: Roll a die, pay that much (Combat), then add or subtract 1 from any other die roll. You may repeat as long as you can pay every required (Combat) cost. Com...
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It Was a Bad Call - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Character is Unlucky for 3 turns.
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Instinctive Escape - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Plus 1 defense. In addition, +1 defense if the location has Cover, and +1 defense if Alien at a Hive location.
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If It Bleeds - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Plus 1 damage. In addition, +1 damage if Marine and +1 damage if Veteran.
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I Work Best Alone - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Character must be the only human at his location. He may add or subtract 1 (2 if Veteran) from all die rolls involving him this turn. Costs 2 (Control) Res...
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I Can't Lock In - AVP Premiere$0.33Rarity: Common Card Type: Event Card Text: Motion Scanner is damaged for 2 turns.
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I Can Take It - AVP Premiere$0.75Rarity: Uncommon Card Type: Event Card Text: Plus 1 resistance. In addition, +1 resistance if Marine and +1 resistance if Veteran.
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Hull Breach - AVP Premiere$5.95Rarity: Rare Card Type: Event Card Text: Permanent. Causes 4 points of Environmental Damage to anyone at or moving through this location. Restrictions: Damaged Location
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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