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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Storage Facility - AVP Resurrection$8.95Rarity: Rare Card Type: Location Card Text: After rotation a character to search here, that character must roll a die. If the roll is 1-3, nothing may be found this turn. Vriess does not suffer th...
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Medical Lab - AVP Resurrection$0.35Rarity: Uncommon Card Type: Location Card Text: Rotate a Medic or Lab Worker that you control at this location to remove all damage from 1 character present. You may find Physician here. Restricti...
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Hatchery - AVP Resurrection$8.95Rarity: Rare Card Type: Location Card Text: Rotate a character during the Search round to bring a Face Hugger character into play at this location. Characters may not use Hive movement to and from...
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Genetics Lab - AVP Resurrection$0.35Rarity: Common Card Type: Location Card Text: May be played adjacent to Waste Tank 5 locatin. Lab Workers may be found here. Restrictions: Cover
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Chapel - AVP Resurrection$8.95Rarity: Rare Card Type: Location Card Text: Rotate Chapel and a character you control here to gain 1 *. Restrictions: Communications Confined
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Zip Gun - AVP Resurrection$0.35Rarity: Common Card Type: Human Item Card Text: 6 damage. Zip Gun automatically reconceals at the ned of any round, owner is not forced to rotate for this effect. Restrictions: Prohibited Weaponry...
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Wrist Guns - AVP Resurrection$1.50Rarity: Uncommon Card Type: Human Item Card Text: When declaring an attack with Wrist Guns, character may declare two separate targets; roll to hit each target separately. 6 damage per hit. Restri...
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Thermos gun - AVP Resurrection$0.35Rarity: Uncommon Card Type: Human Item Card Text: 7 damage. Owner may change target of Thermos Gun at any time before the die roll. An Alien killed by thisShotgun adds -1 damage to the Acid Splash...
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Prohibited Imports Scanner - AVP Resurrection$0.35Rarity: Common Card Type: Human Item Card Text: Rotate Scanner at any time to target 2 characters present. Targeted characters must immediatel reveal any concealed items that they are carrying. Th...
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Portable Data Drive - AVP Resurrection$0.35Rarity: Common Card Type: Human Item Card Text: Character with Portable Data Drive may rotate at a location with Computers or Hi-Tech to gain 1 Data token on the Drive. Storage Capacity of 5 token...
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M91 Flamer Unit - AVP Resurrection$0.35Rarity: Uncommon Card Type: Human Item Card Text: Rifle Attachment. Rifle does 7 damage, +1 damage to Alien groups for each Alien token. This attachment is considered damaged while in Submerged lo...
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M220 Uranium Grenade - AVP Resurrection$0.75Rarity: Uncommon Card Type: Human Item Card Text: Rotate owner to activate Grenade during the Marines' combat declaration. Roll a die. That number of characters at same location must immediately t...
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Lacrima 99 - AVP Resurrection$0.35Rarity: Common Card Type: Human Item Card Text: +1 to hit if owner is a Scout or Sniper. 9 damage. When Lacrima is found, you may immediately search through your deck for a Halogen Attachment and ...
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Halogen Attachment - AVP Resurrection$0.35Rarity: Common Card Type: Human Item Card Text: Shotgun or Rifle Attachment. The character carrying this item is unaffected by penalties from Low Light Levels and the Dark resource. A hidden owner...
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Flechette Rounds - AVP Resurrection$0.35Rarity: Common Card Type: Human Item Card Text: Weaponry Ammo. Flechette Rounds add +3 to the current weapon's damage against targets without Armor. Weapons using Fletchette Rounds do no damage ag...
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Draco Double Burner - AVP Resurrection$1.50Rarity: Uncommon Card Type: Human Item Card Text: 9 damage. When Draco is found, you may immediately search your draw deck for the first valid Rifle Attachment and add it to Draco. Grenade Launche...
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Collapsible Shotgun - AVP Resurrection$0.35Rarity: Common Card Type: Human Item Card Text: Short-Ranged: +2 to hit and 7 damage. Long-Ranged: +0 to hit and 4 damage. An Alien killed by this Shotgun adds +2 damage to the Acid Splash event c...
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Unexpected Benefits - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Every player gains 1*. In addition, the owner of this card gains 2 research points if a character he/she controls is currently at a Lab location. Restric...
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Underwater Debris - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Target character may not move from current location for the rest of this turn. Restrictions: Submerged
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Trick Shot? - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: -1 to hit, but target uses only base defense. All defensive bonuses on target are ignored. Restrictions: Marksman Ranged Combat Pool: 2
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The Water's Fine - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Cancel or counter any Event with the Submerged restriction. Restrictions: Submerged
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The Queen is Dead - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Newborn must immediately discard all remaining Gore tokens with no effect. All bonuses previously purchased remain in effect. Restrictions: Newborn
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Terrorized - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: May not be played by Marines player. Target Supporting Character immediately moves its full movement. The owner of this card chooses the character's rout...
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Strong Arm Tactic - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play immediately after a Rogue that you control has hit his/her target. That attack does half damage (round down) and forces target to drop one random item...
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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