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AMC
Artbox
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
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.Hack//Enemy
Aliens v Predator
Anachronism
Austin Powers
Buffy the Vampire Slayer
Chaotic
Guardians
Harry Potter
InuYasha
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Invasive Surgery - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Permanent; spend 5 research points to bring this ard into play. Rotate any Medic or Lab Worker that you control at any Lab or Infirmary to remove Infected ...
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Into the Tunnels - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: +1 defense. In addition, +1 defense if hidden, +1 defense if Scout. Restrictions: Low
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I'm okay... - AVP Resurrection$8.95Rarity: Uncommon Card Type: Event Card Text: Permanent. Play on an Infected character. Immediately discard this card following a failed Infected roll. You must re-roll a failed Infected roll this ...
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If he dies, you die - AVP Resurrection$1.50Rarity: Rare Card Type: Event Card Text: Play on any Medic or Lab Worker you control at a Lab or Infirmary. Remove Infected from any one character at that location. Restrictions: Rogue Combat Pool: 1
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Human cargo - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play on a location. During the Search round. Human Supporting Characters may be found at this location regardless of their individual restrictions (ie: whe...
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Hit Below the Belt - AVP Resurrection$1.50Rarity: Uncommon Card Type: Event Card Text: All characters at this location gain +1 to damage. In addition, each Rogue at this location must roll a die; 1: this attack misses, 2-5: +1 damage, 6: ...
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Genetic Experiment: Natural Camouflage - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Singular. Permanent. Whenever Cloned Aliens at Hive locations move, they may use 1 hdden movmement marker each. An Alien's hidden marker is revealed when i...
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Genetic Experiment: Intrinsic Flaw - AVP Resurrection$0.75Rarity: Uncommon Card Type: Event Card Text: Singular. Permanent; spend 5 research points to bring this card into play. All Cloned Aliens are -1 to hit when attacking any of your Human or Syntheti...
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Genetic Experiment: Armored Exoskeleton - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Singular. Permanent. All Cloned Aliens in play gain Armor 1. Restrictions: A Lab location must be in play. Combat Pool: 2
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Genetic Experiment: Accelerated Metabolism - AVP Resurrection$6.95Rarity: Rare Card Type: Event Card Text: Singular. Permanent. All Cloned Aliens in play gain +1 Speed. Restrictions: A Lab location must be in play. Combat Pool: 3
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Flooded - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Permanent. Target Low location gains the Submerged resource. Restrictions: Low Submerged
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Fight or Flight - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Target a Main Character or a hidden marker at same location as an opposing Main Character. The targeted character/marker must immediately move to an adjace...
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Face Burster - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Permanent. Play on Infected character. When Infected character bursts, Face Burster makes a free attack at -1 to hit against one random non-Alien charact...
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Experimental Research - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Permanent. Place all your research points (RPs) on this card when it is played. During the Ready round, you may remove 2 RPs to increase your hand size for...
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Establish the Hive - AVP Resurrection$0.75Rarity: Uncommon Card Type: Event Card Text: Permanent. 3 Cloned Aliens may hive a location, rather than 4. Cloned Alien tokens count towards the required total. Discard this card after 5 turns. R...
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Enhanced Cunning - AVP Resurrection$6.95Rarity: Rare Card Type: Event Card Text: Rotate Cloned Alien that you control. Gain 1* for every two tokens on that Alien. Round down. Restrictions: Alien Cloned
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Egg Clutch - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Permanent. Owner of this card may rotate Egg Clutch at any time to make a free attack at -2 to hit on any non-Alien character at its location. If target is...
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Distraction - AVP Resurrection$1.50Rarity: Uncommon Card Type: Event Card Text: Rotate one Predator that you control and target 1 opponent with characters at the same location. The targeted opponent must to rotate up to 2 character...
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Desperate for Air - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Target character must immediately re-roll a drowning roll. Restrictions: Submerged
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Criminal Instinct - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Roll a die. That number of Rogues at one location may eiter all move one adjacent location immediately or gain +2 to hit. The player of this card chooses w...
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Code 8 - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: All Rogues at 1 location must immediately reveal all concealed items.
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Clear us a path - AVP Resurrection$1.50Rarity: Uncommon Card Type: Event Card Text: Discard any one barrier in play. May not be played by Aliens player. Restrictions: Main Character Computers or Communications
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Calling in the favors - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Unique. Play at the start of the Movement round. All Rogues beginning the Movement round in any Entry location may rotate to download data, evacuate hostag...
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Breath Analyzer - AVP Resurrection$1.50Rarity: Uncommon Card Type: Event Card Text: Permanent. Play on Pressure Doors; Pressure Doors are now Barrier +2, and only characters that you control may pass freely through the targeted Pressur...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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