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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Sporting Chance - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play on a Predator character. As long as this Predator does not use hiddem movement, every controlled character that this Predator kills or captures, is wo...
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Shortcut - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play at the start of movement. All players find the first cross-location in their decks, and play them immediately. Shuffle the decks.
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Share the Pain - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Play immediately after a Predator character is hit _1 to a Predator's character is it. -1 to a Predator's resistance. In addition, target player who just...
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Rig it up - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Permanent. Rotate a Mechanic you control to modify a weapon in your Mechanic's possession. Declare one permanent effect when played: weapon is +1 to hit,...
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Recalibrate Ground Level - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Unique. Play this card on location and rotate a Synthetic you control at that location. After the Search round, when this card's duration has expired, dest...
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Quick Escape - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: All Rogues present must move to a single adjacent location. The owner of this card chooses which single adjacent location.
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Pointman is Hit! - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Play immediately after a Marine you control is killed. Rotate one character you control to search through your draw deck for the first Weaponry or Milita...
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Plasma Overcharge - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Permanent. Play immediately after an attack with a Caster weapon has been declared. That weapon is permanently damaged and its attack is canceled. Discard ...
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Pack Tactics - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play when one Predator hits its target in combat; a second Predator within range may immediately make a free attack at the same target at -1 to hit. Combat...
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Out of Breath? - AVP Resurrection$1.50Rarity: Uncommon Card Type: Event Card Text: Character at Submerged location must immediately make a drowning roll. Subtract 2 from the number rolled, but if the character takes damage, it takes o...
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Not that Way! - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play at beginning of Movement round. Target one player and one location. The targeted player may not move his characters into that location this turn. Com...
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Non-Human Presence Detected - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Roll a die. You may view up to that number of non-Human hidden markers at any connected locations. May not be played by Aliens player. Restrictions: Main C...
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Mirror Image - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Play at the end of Predator Movement segment. A Predator may have 2 hidden markers from the same Predator in 1 location until the ned of this turn.
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Lock the door - AVP Resurrection$1.50Rarity: Uncommon Card Type: Event Card Text: Target a location with Hi-Tech or Communications or Computers at beginning of Movement round. Characters may not enter or leave that location until the...
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Let the army guys deal - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: While in play, Retreat event card allows all Rogues and Hostages to rotate and move at no * costs. Discard this card after 5 turns.
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Learn by doing - AVP Resurrection$1.50Rarity: Uncommon Card Type: Event Card Text: Play after all attacks (including normal and free attacks) are resolved. If all characters targeted by characters you control were killed, gain 3 * per...
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Last Stand - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play when you only have one Marine Main Character in play. Remove all Damage tokens from this Marine. This character gains +2 to hit and +2 damage. In addi...
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Keep 'em down - AVP Resurrection$1.50Rarity: Uncommon Card Type: Event Card Text: Play this card immediately after a character hits but does not kill his target; this character gains a free attack at -2 to hit against the same target...
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It's Too Late!!! - AVP Resurrection$0.75Rarity: Uncommon Card Type: Event Card Text: Play on an Infected character. This character must immediately make an Infected burst roll (see Resurrection rules supplement). Restrictions: Infected ...
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Invasive Surgery - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Permanent; spend 5 research points to bring this ard into play. Rotate any Medic or Lab Worker that you control at any Lab or Infirmary to remove Infected ...
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Into the Tunnels - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: +1 defense. In addition, +1 defense if hidden, +1 defense if Scout. Restrictions: Low
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I'm okay... - AVP Resurrection$8.95Rarity: Uncommon Card Type: Event Card Text: Permanent. Play on an Infected character. Immediately discard this card following a failed Infected roll. You must re-roll a failed Infected roll this ...
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If he dies, you die - AVP Resurrection$1.50Rarity: Rare Card Type: Event Card Text: Play on any Medic or Lab Worker you control at a Lab or Infirmary. Remove Infected from any one character at that location. Restrictions: Rogue Combat Pool: 1
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Human cargo - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play on a location. During the Search round. Human Supporting Characters may be found at this location regardless of their individual restrictions (ie: whe...
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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