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CookieRun
Flesh and Blood
Grand Archive
Haikyu
Keyforge
Magic: The Gathering
One Piece
Pokemon
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Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
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Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
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Rage CCG
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World of Warcraft
- World of Warcraft Sealed
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X-Files
Young Jedi
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topThere are 492 productsSort
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Flechette Rounds - AVP Resurrection$0.35Rarity: Common Card Type: Human Item Card Text: Weaponry Ammo. Flechette Rounds add +3 to the current weapon's damage against targets without Armor. Weapons using Fletchette Rounds do no damage ag...
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Draco Double Burner - AVP Resurrection$1.50Rarity: Uncommon Card Type: Human Item Card Text: 9 damage. When Draco is found, you may immediately search your draw deck for the first valid Rifle Attachment and add it to Draco. Grenade Launche...
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Collapsible Shotgun - AVP Resurrection$0.35Rarity: Common Card Type: Human Item Card Text: Short-Ranged: +2 to hit and 7 damage. Long-Ranged: +0 to hit and 4 damage. An Alien killed by this Shotgun adds +2 damage to the Acid Splash event c...
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Unexpected Benefits - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Every player gains 1*. In addition, the owner of this card gains 2 research points if a character he/she controls is currently at a Lab location. Restric...
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Underwater Debris - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Target character may not move from current location for the rest of this turn. Restrictions: Submerged
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Trick Shot? - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: -1 to hit, but target uses only base defense. All defensive bonuses on target are ignored. Restrictions: Marksman Ranged Combat Pool: 2
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The Water's Fine - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Cancel or counter any Event with the Submerged restriction. Restrictions: Submerged
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The Queen is Dead - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Newborn must immediately discard all remaining Gore tokens with no effect. All bonuses previously purchased remain in effect. Restrictions: Newborn
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Terrorized - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: May not be played by Marines player. Target Supporting Character immediately moves its full movement. The owner of this card chooses the character's rout...
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Strong Arm Tactic - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play immediately after a Rogue that you control has hit his/her target. That attack does half damage (round down) and forces target to drop one random item...
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Sporting Chance - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play on a Predator character. As long as this Predator does not use hiddem movement, every controlled character that this Predator kills or captures, is wo...
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Shortcut - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play at the start of movement. All players find the first cross-location in their decks, and play them immediately. Shuffle the decks.
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Share the Pain - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Play immediately after a Predator character is hit _1 to a Predator's character is it. -1 to a Predator's resistance. In addition, target player who just...
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Rig it up - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Permanent. Rotate a Mechanic you control to modify a weapon in your Mechanic's possession. Declare one permanent effect when played: weapon is +1 to hit,...
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Recalibrate Ground Level - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Unique. Play this card on location and rotate a Synthetic you control at that location. After the Search round, when this card's duration has expired, dest...
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Quick Escape - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: All Rogues present must move to a single adjacent location. The owner of this card chooses which single adjacent location.
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Pointman is Hit! - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Play immediately after a Marine you control is killed. Rotate one character you control to search through your draw deck for the first Weaponry or Milita...
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Plasma Overcharge - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Permanent. Play immediately after an attack with a Caster weapon has been declared. That weapon is permanently damaged and its attack is canceled. Discard ...
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Pack Tactics - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play when one Predator hits its target in combat; a second Predator within range may immediately make a free attack at the same target at -1 to hit. Combat...
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Out of Breath? - AVP Resurrection$1.50Rarity: Uncommon Card Type: Event Card Text: Character at Submerged location must immediately make a drowning roll. Subtract 2 from the number rolled, but if the character takes damage, it takes o...
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Not that Way! - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play at beginning of Movement round. Target one player and one location. The targeted player may not move his characters into that location this turn. Com...
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Non-Human Presence Detected - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Roll a die. You may view up to that number of non-Human hidden markers at any connected locations. May not be played by Aliens player. Restrictions: Main C...
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Mirror Image - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Play at the end of Predator Movement segment. A Predator may have 2 hidden markers from the same Predator in 1 location until the ned of this turn.
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Lock the door - AVP Resurrection$1.50Rarity: Uncommon Card Type: Event Card Text: Target a location with Hi-Tech or Communications or Computers at beginning of Movement round. Characters may not enter or leave that location until the...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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