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CookieRun
Flesh and Blood
Grand Archive
Haikyu
Keyforge
Magic: The Gathering
One Piece
Pokemon
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Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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topThere are 492 productsSort
Translation missing: en.sections.collection_template.product_count
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Let the army guys deal - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: While in play, Retreat event card allows all Rogues and Hostages to rotate and move at no * costs. Discard this card after 5 turns.
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Learn by doing - AVP Resurrection$1.50Rarity: Uncommon Card Type: Event Card Text: Play after all attacks (including normal and free attacks) are resolved. If all characters targeted by characters you control were killed, gain 3 * per...
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Last Stand - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play when you only have one Marine Main Character in play. Remove all Damage tokens from this Marine. This character gains +2 to hit and +2 damage. In addi...
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Keep 'em down - AVP Resurrection$1.50Rarity: Uncommon Card Type: Event Card Text: Play this card immediately after a character hits but does not kill his target; this character gains a free attack at -2 to hit against the same target...
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It's Too Late!!! - AVP Resurrection$0.75Rarity: Uncommon Card Type: Event Card Text: Play on an Infected character. This character must immediately make an Infected burst roll (see Resurrection rules supplement). Restrictions: Infected ...
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Invasive Surgery - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Permanent; spend 5 research points to bring this ard into play. Rotate any Medic or Lab Worker that you control at any Lab or Infirmary to remove Infected ...
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Into the Tunnels - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: +1 defense. In addition, +1 defense if hidden, +1 defense if Scout. Restrictions: Low
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I'm okay... - AVP Resurrection$8.95Rarity: Uncommon Card Type: Event Card Text: Permanent. Play on an Infected character. Immediately discard this card following a failed Infected roll. You must re-roll a failed Infected roll this ...
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If he dies, you die - AVP Resurrection$1.50Rarity: Rare Card Type: Event Card Text: Play on any Medic or Lab Worker you control at a Lab or Infirmary. Remove Infected from any one character at that location. Restrictions: Rogue Combat Pool: 1
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Human cargo - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Play on a location. During the Search round. Human Supporting Characters may be found at this location regardless of their individual restrictions (ie: whe...
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Hit Below the Belt - AVP Resurrection$1.50Rarity: Uncommon Card Type: Event Card Text: All characters at this location gain +1 to damage. In addition, each Rogue at this location must roll a die; 1: this attack misses, 2-5: +1 damage, 6: ...
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Genetic Experiment: Natural Camouflage - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Singular. Permanent. Whenever Cloned Aliens at Hive locations move, they may use 1 hdden movmement marker each. An Alien's hidden marker is revealed when i...
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Genetic Experiment: Intrinsic Flaw - AVP Resurrection$0.75Rarity: Uncommon Card Type: Event Card Text: Singular. Permanent; spend 5 research points to bring this card into play. All Cloned Aliens are -1 to hit when attacking any of your Human or Syntheti...
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Genetic Experiment: Armored Exoskeleton - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Singular. Permanent. All Cloned Aliens in play gain Armor 1. Restrictions: A Lab location must be in play. Combat Pool: 2
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Genetic Experiment: Accelerated Metabolism - AVP Resurrection$6.95Rarity: Rare Card Type: Event Card Text: Singular. Permanent. All Cloned Aliens in play gain +1 Speed. Restrictions: A Lab location must be in play. Combat Pool: 3
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Flooded - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Permanent. Target Low location gains the Submerged resource. Restrictions: Low Submerged
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Fight or Flight - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Target a Main Character or a hidden marker at same location as an opposing Main Character. The targeted character/marker must immediately move to an adjace...
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Face Burster - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Permanent. Play on Infected character. When Infected character bursts, Face Burster makes a free attack at -1 to hit against one random non-Alien charact...
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Experimental Research - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Permanent. Place all your research points (RPs) on this card when it is played. During the Ready round, you may remove 2 RPs to increase your hand size for...
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Establish the Hive - AVP Resurrection$0.75Rarity: Uncommon Card Type: Event Card Text: Permanent. 3 Cloned Aliens may hive a location, rather than 4. Cloned Alien tokens count towards the required total. Discard this card after 5 turns. R...
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Enhanced Cunning - AVP Resurrection$6.95Rarity: Rare Card Type: Event Card Text: Rotate Cloned Alien that you control. Gain 1* for every two tokens on that Alien. Round down. Restrictions: Alien Cloned
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Egg Clutch - AVP Resurrection$8.95Rarity: Rare Card Type: Event Card Text: Permanent. Owner of this card may rotate Egg Clutch at any time to make a free attack at -2 to hit on any non-Alien character at its location. If target is...
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Distraction - AVP Resurrection$1.50Rarity: Uncommon Card Type: Event Card Text: Rotate one Predator that you control and target 1 opponent with characters at the same location. The targeted opponent must to rotate up to 2 character...
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Desperate for Air - AVP Resurrection$0.35Rarity: Common Card Type: Event Card Text: Target character must immediately re-roll a drowning roll. Restrictions: Submerged
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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