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topThere are 325 productsSort
Translation missing: en.sections.collection_template.product_count
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Pyke - Bloodharbor Ripper (Foil) - Unleashed (185/219)$0.251 energy, exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, exhaust: [Add] 1 rune of any type.")
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Alpha Strike (Foil) - Unleashed (192/219)$3.29[Action] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
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Rengar - Pridestalker (Foil) - Unleashed (183/219)$0.25When you play a unit, give a unit +1 might this turn.
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Jhin - Virtuoso (Foil) - Unleashed (181/219)$0.25When you play a spell, if you spent 4 energy or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
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Ivern - Friend to All (Alternate Art) (Foil) - Unleashed (177a/219)$2.72As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.
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Tactical Retreat (Foil) - Unleashed (175/219)$0.17[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. Thi...
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Shard of Undoing (Foil) - Unleashed (174/219)$0.25The first time a friendly unit dies during your Beginning Phase each turn, each opponent must kill one of their units.
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Stalking Wolf - Unleashed (166/219)$0.15[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (e...
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Starhound - Unleashed (167/219)$0.15When you play me, return a Bird, Cat, Dog, or Poro from your trash to your hand.
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Galio - Indefatigable (Foil) - Unleashed (171/219)$0.25[Deflect] (Opponents must pay 1 rune of any type to choose me with a spell or ability.) [Tank] (I must be assigned combat damage first.) I don't deal combat damage.
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Atakhan (Foil) - Unleashed (170/219)$0.25You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 energy less for each Energy it costs and 1 order rune less for each Power it costs. [Ganking] (I can move from bat...
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Ashe - Focused (Foil) - Unleashed (169/219)$0.25When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
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Undying Loyalty - Unleashed (168/219)$0.15This costs 2 energy less if you choose a Bird, Cat, Dog, or Poro. Play a unit with cost no more than 2 energy and no more than 1 rune of any type from your trash, ignoring its cost.
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Safety Inspector - Unleashed (164/219)$0.15You may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.
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Starhound (Foil) - Unleashed (167/219)$0.15When you play me, return a Bird, Cat, Dog, or Poro from your trash to your hand.
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Stalking Wolf (Foil) - Unleashed (166/219)$0.15[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (e...
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Shadow's Call - Unleashed (165/219)$0.22Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)
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Enthralling Protector - Unleashed (162/219)$0.15[Hunt] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [Buff] me. (Give me a +1 might buff if I don't have one.)
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Mageseeker Investigator - Unleashed (163/219)$0.15Opponents must pay 1 rune of any type for each unit beyond the first to move multiple units to my battlefield at the same time.
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Shadow's Call (Foil) - Unleashed (165/219)$0.94Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)
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Divining Shells - Unleashed (161/219)$0.15[Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.) [Action][>] Kill this, exhaust: Give a unit +2 might this turn.
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Ultrasoft Poro - Unleashed (160/219)$0.10exhaust: Play two 1 energy might Bird unit tokens with [Deflect]. Use this ability only while I'm at a battlefield. (Opponents must pay 1 rune of any type to choose a [Deflect] unit with a spell or...
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Safety Inspector (Foil) - Unleashed (164/219)$0.28You may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.
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Mageseeker Investigator (Foil) - Unleashed (163/219)$0.15Opponents must pay 1 rune of any type for each unit beyond the first to move multiple units to my battlefield at the same time.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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