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topThere are 777 productsSort
Translation missing: en.sections.collection_template.product_count
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Friendship - Unleashed (046/219)$0.15[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 might this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.
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Forgotten Signpost - Unleashed (045/219)$0.10[Action][>] Exhaust a unit you control, exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
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Forgotten Signpost (Foil) - Unleashed (045/219)$0.12[Action][>] Exhaust a unit you control, exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
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Flurry of Feathers - Unleashed (044/219)$0.15[Reaction] Choose one — Counter a spell. Play four 1 might Bird unit tokens with [Deflect]. (Opponents must pay 1 rune of any type to choose them with a spell or ability.)
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Flurry of Feathers (Foil) - Unleashed (044/219)$0.22[Reaction] Choose one — Counter a spell. Play four 1 might Bird unit tokens with [Deflect]. (Opponents must pay 1 rune of any type to choose them with a spell or ability.)
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Wuju Apprentice - Unleashed (040/219)$0.10[Hunt] (When I conquer or hold, gain 1 XP.) [Level 6][>] When you play me, draw 1. (While you have 6+ XP, get the effect.)
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Enthusiastic Promoter - Unleashed (043/219)$0.15[Backline] (I must be assigned combat damage last.) When I hold, [Buff] all units here. (Give each a +1 might buff if it doesn't have one.)
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Enthusiastic Promoter (Foil) - Unleashed (043/219)$0.15[Backline] (I must be assigned combat damage last.) When I hold, [Buff] all units here. (Give each a +1 might buff if it doesn't have one.)
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Back Off (Foil) - Unleashed (042/219)$0.74[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you played th...
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Allay, Eager Admirer - Unleashed (041/219)$0.15[Deflect] (Opponents must pay 1 rune of any type to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [Deflect].
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Wuju Apprentice (Foil) - Unleashed (040/219)$0.10[Hunt] (When I conquer or hold, gain 1 XP.) [Level 6][>] When you play me, draw 1. (While you have 6+ XP, get the effect.)
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Skyward Strike - Unleashed (038/219)$0.10Move an enemy unit. [Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
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Mutated Mouser - Unleashed (036/219)$0.10[Shield 2] (+2 might while I'm a defender.) [Tank] (I must be assigned combat damage first.)
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Soul Sword (Foil) - Unleashed (039/219)$0.10[Equip] 1 calm rune (1 calm rune: Attach this to a unit you control.)
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Monch - Unleashed (035/219)$0.10If an opponent controls a stunned unit, I cost 2 energy less and enter ready.
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Skyward Strike (Foil) - Unleashed (038/219)$0.10Move an enemy unit. [Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
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Frisky Hunter - Unleashed (033/219)$0.10When you play me, play a 1 might Bird unit token with [Deflect] here. (Opponents must pay 1 rune of any type to choose it with a spell or ability.)
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Herald of Spring - Unleashed (034/219)$0.10[Hunt] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.
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Shadow Watcher - Unleashed (037/219)$0.10If a friendly unit died during your Beginning Phase this turn, I enter ready.
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Shadow Watcher (Foil) - Unleashed (037/219)$0.10If a friendly unit died during your Beginning Phase this turn, I enter ready.
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Combat Experience - Unleashed (031/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +1 might this turn. [Level 6][>] Give it +3 might this turn instead. (While you have 6+ XP, get the effect.)
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Mutated Mouser (Foil) - Unleashed (036/219)$0.10[Shield 2] (+2 might while I'm a defender.) [Tank] (I must be assigned combat damage first.)
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Monch (Foil) - Unleashed (035/219)$0.10If an opponent controls a stunned unit, I cost 2 energy less and enter ready.
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Double Trouble (Foil) - Unleashed (032/219)$0.10[Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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