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topThere are 777 productsSort
Translation missing: en.sections.collection_template.product_count
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Dramatic Visionary - Unleashed (062/219)$0.10[Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
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Chakram Dancer (Foil) - Unleashed (071/219)$0.15[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn. (+1 might while they're defenders.)
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Turn to Dust - Unleashed (070/219)$0.10Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
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Sprite Burst (Foil) - Unleashed (069/219)$0.10Play two ready 3 might Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)
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Spectral Centaur - Unleashed (068/219)$0.10When another friendly unit dies, give me +2 might this turn.
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Icevale Archer - Unleashed (065/219)$0.10When I attack, you may pay 1 energy to give a unit here -1 might this turn.
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Eclipse - Unleashed (063/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 might this turn. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
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Fate Weaver - Unleashed (064/219)$0.10When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost 4 energy or more from among them and draw it. Recycle the rest.
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Ruined Rex - Unleashed (067/219)$0.10[Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)
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Ruined Rex (Foil) - Unleashed (067/219)$0.10[Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)
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Fate Weaver (Foil) - Unleashed (064/219)$0.10When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost 4 energy or more from among them and draw it. Recycle the rest.
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Downstage Dramatics - Unleashed (061/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Draw 1.
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Moonlight Affliction (Foil) - Unleashed (066/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -10 might this turn.
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Icevale Archer (Foil) - Unleashed (065/219)$0.10When I attack, you may pay 1 energy to give a unit here -1 might this turn.
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Vilemaw (Alternate Art) (Foil) - Unleashed (060a/219)$18.17[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.
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Yuumi - Magical Cat (Foil) - Unleashed (056/219)$0.25When I attack or defend, give one of your other units here +3 might and [Tank] this turn. (It must be assigned combat damage first.)
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Honeyfruit (Foil) - Unleashed (049/219)$0.25This enters exhausted. [Reaction][>] exhaust: [Add] 1 rune of any type. (Abilities that add resources can't be reacted to.) [Level 6][>] [>>][Reaction][>] exhaust: [Add] 1 energy1 ru...
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Vex - Mocking (Foil) - Unleashed (055/219)$0.25[Shield] (+1 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
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Tricksy Tentacles (Foil) - Unleashed (054/219)$0.25Move any number of enemy units with the same controller and a total Might of 8 or less to a single location.
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Trevor Snoozebottom - Unleashed (048/219)$0.15[Shield] (+1 might while I'm a defender.) When I hold, play a ready 3 might Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
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Iascylla (Foil) - Unleashed (050/219)$0.25When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.
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Nami - Headstrong (Foil) - Unleashed (052/219)$0.25You may pay 1 calm rune as an additional cost to play me. When you play me, if you paid the additional cost, [Stun] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next t...
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Mosstomper - Unleashed (047/219)$0.15[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 might and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay 1 rune of any type to choose a [Deflect] unit ...
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Trevor Snoozebottom (Foil) - Unleashed (048/219)$0.15[Shield] (+1 might while I'm a defender.) When I hold, play a ready 3 might Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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