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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Stalks Death - Legacy of the Tribes$4.95Stalks-Death has never lost a combat in his life. Anyone who defeats him may take a 'trophy,' earning them +1 victory points for killing him. He may use Philodox Gifts in addition to his normal ones.
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Rite of Scarification - Legacy of the Tribes$2.95When using this Rite the character ritually scars himself with spiritual glyphs and brands. The user's skin actually becomes a Fetish in and of itself, giving the character +2 Health. A character m...
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Renown Admonishment - Legacy of the Tribes$1.95Play Renown Admonishment after a character makes a kill while frenzied. The character is berated for losing control and for having poor willpower. No victory points are earned by the character for ...
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Pietr Windstride - Legacy of the Tribes$6.25Kailindo. Pietr is constantly on the move. He may not be alpha for two successive turns.
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Pentex Patrol - The War of the Amazon$0.75No Wyrm-defended Battlefield may be engaged while a Pentex Patrol is in play.
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Grand Klaive - Unlimited$2.00Weapon. All damage done by the Grand Klaive is aggravated. When in Crinos form, the owner acts at +1 Rage. The owner of a Grand Klaive acts at -1 Gnosis.
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Flamethrower - Legacy of the Tribes$2.15Weapon. A character with a Flamethrower means business. While equipped with the Flamethrower, the user may play Combat Actions of Rage 5 or lower, and they are Aggravated. If the user takes more th...
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Evan Heals-the-Past - Legacy of the Tribes$5.10Evan has learned much during his travails with his pack. He may recruit Allies with Theurge prerequisites.
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Distracting Spirits - The War of the Amazon$0.45Reduce the engaging Renown of all Battlefields in play by 2. Distracting Spirits lasts for 1 full turn. No more than 1 Distracting Spirits Event may be in play at a time.
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Water Spirit - Legacy of the Tribes$0.95The Water Spirit may heal Aggravated Damage as if it were normal damage. It is unaffected by Gifts.
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The Pit - Legacy of the Tribes$3.45The Pit is a seedy dive in the thrall of the Wyrm. The pack controlling The Pit gains +1 victory points for any Victims they kill. If The Pit is removed from this pack's control, it still gains the...
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Temple Ruins Ambush - The War of the Amazon$0.45Attacker: 10 Renown Gaia Pack. Draw 2 additional combat cards. Defender: Wyrm, Mokole or Bastet alpha. Draw 3 additional combat cards.
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Surprise Attack - Unlimited$1.40If this card damages an opponent during the first round of combat, the victim will inflict no damage this round.
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Skull Pig - Legacy of the Tribes$0.60Skull Pigs wander through graveyards and eat the corpses of Wyrm-tainted humans to replenish their ghastly might. They will automatically pack defend with all other Skull Pigs in the Hunting Grounds.
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Scourge of men - Legacy of the Tribes$3.40Scourge-of-Men may never be in a pack with a male character. If her pack somehow acquires a male character, discard Scourge-of-Men.
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Patagia - Legacy of the Tribes$2.15Forming his skin into baggy flaps, the Black Spiral Dancer gains limited flight abilities. For the current combat round the Gift user may only be hit by Combat Actions from weapon Equipment. Patagi...
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Passive Aggression - Legacy of the Tribes$7.95Kailindo. If your opponent's Combat Action is Rage 5 or lower during the round you play Passive Aggression, he is affected by his own Combat Action.
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Manling Pendant - Legacy of the Tribes$2.15The bearer of the Manling Pendant carries a reminder of man's injustice to womankind. She may discard the Pendant in a combat with a male opponent and immediately enter frenzy. This frenzy may not ...
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Lord Albrecht - Unlimited$0.35Any Wyrm creature of Renown value 4 or greater that are killed by Albrecht or in pack combat involving Albrecht are worth +1 Renown for victory points.
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Kinfolk - Small-Town Cop - Unlimited$1.45Once per turn, just before alphas are selected, the Cop can select any 1 character in Homid form to put in jail on false charges. That character is removed from play until the beginning of the nex...
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John Hidden-Moon - Legacy of the Tribes$5.30Kailindo. John was born under an eclipsed Full Moon. He may only frenzy during a Lunar Eclipse, and he may still use his Ahroun Gifts during the Lunar Eclipse.
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Friends in High Places - The Wyrm$0.20You call in a favor from some powerful friends. You may end any one combat that does not involve a frenzy. A pack may not play more than one Friends in High Places per turn. A character can only pl...
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Fractured Nephandus - Legacy of the Tribes$1.25The Nephandus is an evil and extremely corrupt mage. He is able to use any aspect Gifts. While the Fractured Nephandus is in play, no other mages may use their special abilities or Gifts, including...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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