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There are 1300 productsSort
Translation missing: en.sections.collection_template.product_count
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Man in Black - The Wyrm$1.65The Man in Black can use Theurge and Black Spiral Dancer Gifts. He may use Kailindo Combat Actions.
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Juki, "Sun Halo" - The War of the Amazon$0.85Wyrm creatures in combat against Juki act at -1 Rage.
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Joseph Roars-as-Bull - Legacy of the Tribes$4.60Joseph draws 1 additional combat card when he is the attacker.
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Janus - Legacy of the Tribes$0.60A rarity among the Black Furies, Janus is male. He may automatically pack defend with any Black Furies in his pack in the interests of proving his tribal loyalty. Do not draw any extra cards if Jan...
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Heart of Midnight - The Umbra$0.75The owner of this fetish cannot be affected by any Gifts. He can, however, still use Gifts himself. All enemies (creatures in the Hunting Grounds) are at +1 Rage when fighting the owner of this fet...
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Evan Heals-the-Past - Legacy of the Tribes$5.10Evan has learned much during his travails with his pack. He may recruit Allies with Theurge prerequisites.
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Distracting Spirits - The War of the Amazon$0.45Reduce the engaging Renown of all Battlefields in play by 2. Distracting Spirits lasts for 1 full turn. No more than 1 Distracting Spirits Event may be in play at a time.
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Corrupt Kinfolk - Legacy of the Tribes$0.60Driven mad by jealousy, this Kinfolk has succumbed to the influence of the Wyrm. At the end of the Combat Phase the Corrupt Kinfolk will attack the Gaia Garou with the highest Renown.
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Cleft in Twain - Legacy of the Tribes$9.95The character cleaving his opponent in twain must have a weapon. This Combat Action may not be bluffed.
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Cesare Sodalis - Legacy of the Tribes$0.60Cesare has been a friend to many mages during the course of his travels. He is not affected by any Gifts used by mages.
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Call of the Wyrm - Legacy of the Tribes$0.60The Gift user emits an unholy shout that attracts minions of the Wyrm. Wyrm pack alphas must declare their attacks against the character using this Gift for the duration of the Combat Phase. If mul...
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Allya Sun-Follower - Legacy of the Tribes$0.85Allya's calling takes many forms. She must attempt to undergo any Quests that are drawn into her pack's sept hand if she can fulfill the requirements.
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Wasp Talons - Legacy of the Tribes$2.15The Black Fury using this Gift fires her claws from her hands into her target. Select 1 opponent in combat. The Wasp Talons strike home, doing 4 points of damage to that target. This Gift is played...
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Vital Blow - Unlimited$0.35You strike your opponent in the, er, um.. sensitive area. For the next round of combat, your opponent is considered to have a Rage of 1 for the purposes of playing Combat Actions.
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Totem Form - The Wyrm$1.20The character assumes the form of a powerful Wyrm Totem, and gains 2 Rage, 2 Gnosis, and 2 Health. The character can use any Wyrm Gifts of any Gnosis. Discard this Gift during the next Redraw Phase.
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St. Vincent's Cathedral - Legacy of the Tribes$0.95St. Vincent's Cathedral is of the last repositories of unshakable faith that still stands. The pack that controls it may not be attacked by spirits or Wyrm characters. St. Vincent's Cathedral may b...
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Police Precinct - Legacy of the Tribes$0.60A pack that controls the Police Precinct may arrest (remove from play) any single Homid-form character armed with a firearm until the beginning of the next turn. This ability is used in the Combat ...
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Passive Aggression - Legacy of the Tribes$7.95Kailindo. If your opponent's Combat Action is Rage 5 or lower during the round you play Passive Aggression, he is affected by his own Combat Action.
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Manling Pendant - Legacy of the Tribes$2.15The bearer of the Manling Pendant carries a reminder of man's injustice to womankind. She may discard the Pendant in a combat with a male opponent and immediately enter frenzy. This frenzy may not ...
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Kinfolk - Veterinarian - Unlimited$2.50During you Regeneration Phase, the Veterinarian can cure 1 additional damage card (including an aggravated wound) from 1 character.
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Friends in High Places - The Wyrm$0.20You call in a favor from some powerful friends. You may end any one combat that does not involve a frenzy. A pack may not play more than one Friends in High Places per turn. A character can only pl...
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Fang Dagger - Unlimited$3.60Weapon. The Fang Dagger allows its user to play 2 damage cards per round of combat.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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