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There are 1300 productsSort
Translation missing: en.sections.collection_template.product_count
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Pietr Windstride - Legacy of the Tribes$6.25Kailindo. Pietr is constantly on the move. He may not be alpha for two successive turns.
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Pentex Strip Miners - The War of the Amazon$0.85All Gaia characters are at -1 Gnosis while the Pentex Strip Miners are in play.
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Mizrait - Legacy of the Tribes$0.60Mizrait may, as his alpha action, force another alpha to declare their alpha action against a target of Mizrait's choice. He may only do this if the alpha in Question has not yet taken her alpha ac...
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Melody Truthsinger - Legacy of the Tribes$0.60Esteemed by many young Garou, Melody's rational nature has earned her numerous friends. Once per game, Melody may cause all Garou of her Renown and lower to vote as she does for 1 Moot Phase.
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Mangle - Limited$1.05Crinos form only. Cannot be bluffed. Slow Striking. The creature wounded by Mangle cannot take any actions (including Combat Actions) until the end of the next combat round.
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Man in Black - The Wyrm$1.65The Man in Black can use Theurge and Black Spiral Dancer Gifts. He may use Kailindo Combat Actions.
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Juki, "Sun Halo" - The War of the Amazon$0.85Wyrm creatures in combat against Juki act at -1 Rage.
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Joseph Roars-as-Bull - Legacy of the Tribes$4.60Joseph draws 1 additional combat card when he is the attacker.
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Janus - Legacy of the Tribes$0.60A rarity among the Black Furies, Janus is male. He may automatically pack defend with any Black Furies in his pack in the interests of proving his tribal loyalty. Do not draw any extra cards if Jan...
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Evan Heals-the-Past - Legacy of the Tribes$5.10Evan has learned much during his travails with his pack. He may recruit Allies with Theurge prerequisites.
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Dreamspeaker Mage - The Umbra$0.80Restricted. Once per turn the Dreamspeaker can step sideways and/or can cancel any single Gift. If in combat, she may not step sideways until one round of combat has passed. The Mage can use Auspic...
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Distracting Spirits - The War of the Amazon$0.45Reduce the engaging Renown of all Battlefields in play by 2. Distracting Spirits lasts for 1 full turn. No more than 1 Distracting Spirits Event may be in play at a time.
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Corrupt Kinfolk - Legacy of the Tribes$0.60Driven mad by jealousy, this Kinfolk has succumbed to the influence of the Wyrm. At the end of the Combat Phase the Corrupt Kinfolk will attack the Gaia Garou with the highest Renown.
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Cleft in Twain - Legacy of the Tribes$9.95The character cleaving his opponent in twain must have a weapon. This Combat Action may not be bluffed.
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Cesare Sodalis - Legacy of the Tribes$0.60Cesare has been a friend to many mages during the course of his travels. He is not affected by any Gifts used by mages.
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Call of the Wyrm - Legacy of the Tribes$0.60The Gift user emits an unholy shout that attracts minions of the Wyrm. Wyrm pack alphas must declare their attacks against the character using this Gift for the duration of the Combat Phase. If mul...
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Beat Unmerciful - The Wyrm$0.40If your opponent's Combat Action is Rage 1, it does not take effect.
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Allya Sun-Follower - Legacy of the Tribes$0.85Allya's calling takes many forms. She must attempt to undergo any Quests that are drawn into her pack's sept hand if she can fulfill the requirements.
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Wasp Talons - Legacy of the Tribes$2.15The Black Fury using this Gift fires her claws from her hands into her target. Select 1 opponent in combat. The Wasp Talons strike home, doing 4 points of damage to that target. This Gift is played...
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Vital Blow - Unlimited$0.35You strike your opponent in the, er, um.. sensitive area. For the next round of combat, your opponent is considered to have a Rage of 1 for the purposes of playing Combat Actions.
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Totem Form - The Wyrm$1.20The character assumes the form of a powerful Wyrm Totem, and gains 2 Rage, 2 Gnosis, and 2 Health. The character can use any Wyrm Gifts of any Gnosis. Discard this Gift during the next Redraw Phase.
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The Docks - Legacy of the Tribes$0.85A pack controlling the Docks may influence Equipment traveling into their area. If a member of another pack wants to equip with a piece of non-Fetish Equipment she must ask permission from the owne...
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The Bat - The Wyrm$1.95The Bat is a totem of strength. Characters following the Bat gain 1 Rage and 1 Health. They can never fight for more than 3 rounds of combat and will escape from any combat after the third round. A...
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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