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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Scarecrow - Legacy of the Tribes$1.05Scarecrow serves the Defiler by tainting the innocent. While Scarecrow is in play, all Victims are considered Enemies, though if any Victim-turned-Enemy attacks a member of a Wyrm pack, that pack s...
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Police Precinct - Legacy of the Tribes$0.60A pack that controls the Police Precinct may arrest (remove from play) any single Homid-form character armed with a firearm until the beginning of the next turn. This ability is used in the Combat ...
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Machete - The War of the Amazon$0.75Weapon. Only usable in Homid form. The equipped character plays Combat Actions at +1 Rage.
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Leap of the Kangaroo - The War of the Amazon$0.75The Gift user can join her pack in any Battlefield conflict. This character does not count toward the total Battlefield Renown. Also, no additional cards are drawn for this character. Discard this ...
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Improvised Weapon - Legacy of the Tribes$2.05Weapon. A character need not equip with Improvised Weapon during the Equip/Ally Phase; play it instead during any combat. For 1 round, the character may play 2 damage-dealing Combat Actions. Discar...
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Don Campisi - Legacy of the Tribes$0.60Unique. The capo di tutti capi, Don Campisi's will is unquestioned. Once per game, Don Campisi may destroy any Caern or Territory as an action.
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Bellow - The War of the Amazon$0.75The Gift user forces all opponents in combat against him to flee, ending combat. The targeted opponents act at -2 Rage until their next Regeneration Phase. Discard this Gift upon use.
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Bear - Legacy of the Tribes$1.05Bear is wise during peacetime and savage during war. The character who devotes himself to Bear may use Theurge Gifts, but loses 5 Renown during Moots. Characters with Personal Totems may no longer ...
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Anaconda Gafflings - The War of the Amazon$0.75The Anaconda Gafflings can use Defiler and Bane Gifts.
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War lodge - Legacy of the Tribes$2.25The owner of the War Lodge entreaties the spirits to help him in battle. He may then discard 1 spirit Ally or Fetish per turn; if he does so, he may immediately enter combat with the opponent of hi...
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Tribal Warriors - The War of the Amazon$0.75Often misguided, the Tribal Warriors will lend their support to any who pretend to care about their plight. They are considered to be Renown 1 for the purposes of joining a Battlefield conflict.
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Totem Form - The Wyrm$1.20The character assumes the form of a powerful Wyrm Totem, and gains 2 Rage, 2 Gnosis, and 2 Health. The character can use any Wyrm Gifts of any Gnosis. Discard this Gift during the next Redraw Phase.
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Throat Bare - The War of the Amazon$0.75Play this action any time before a character receives a mortal wound. The character taking this action cannot play any more Combat Actions for the duration of the combat. However, if killed, the at...
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The Silver Crown - Legacy of the Tribes$3.15The bearer of the Silver Crown gains +6 renown during Moots. Once per game, during the Moot Phase, you may look at another player's sept hand. You may then force them to play any 1 Action, Event or...
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The Bat - The Wyrm$1.95The Bat is a totem of strength. Characters following the Bat gain 1 Rage and 1 Health. They can never fight for more than 3 rounds of combat and will escape from any combat after the third round. A...
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St. Vincent's Cathedral - Legacy of the Tribes$0.95St. Vincent's Cathedral is of the last repositories of unshakable faith that still stands. The pack that controls it may not be attacked by spirits or Wyrm characters. St. Vincent's Cathedral may b...
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Spirit of the Tiger - The War of the Amazon$0.75The Gift user can draw 1 additional combat card for any Battlefield combat she is involved in. This Gift is permanent until canceled.
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Son of Tyr - Legacy of the Tribes$6.25Son of Tyr is a member of the Hand of Tyr camp. He will never withdraw from combat if he is the attacker, and must attack any other character who has attacked him if he is alpha.
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Siberakh Relation - Legacy of the Tribes$2.15The Siberakh are a bloodline offshoot of the Silver Fangs who usually avoid all of the political endeavors of the Garou. The Siberakh Relation may use Silver Fangs and Wendigo Gifts and is consider...
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Ragnarok - Limited$0.85The Get of Fenris believe that the Final Battle is upon them. All Get of Fenris go to the Hunting Grounds until the next Regeneration Phase. Only 1 Ragnarok can be played per game.
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Prentice Turner - The War of the Amazon$1.75A morale officer, Prentice gives each member of his pack +1 Rage while he is in play.
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Pervis and Pig-Fed - Legacy of the Tribes$0.85Play this Event before alphas are chosen. Something good comes on television, distracting some of the characters. Homid form characters may not be selected as alpha during the current Combat Phase,...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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