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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Fang Necklace of Fenris - Unlimited$2.30The Garou can freely change forms. The owner gains 2 Rage. Only 1 Fang Necklace of Fenris can be played per game.
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Dreamspeaker Mage - The Umbra$0.80Restricted. Once per turn the Dreamspeaker can step sideways and/or can cancel any single Gift. If in combat, she may not step sideways until one round of combat has passed. The Mage can use Auspic...
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Dead Zone - Legacy of the Tribes$2.15A Dead Zone is an area devoid of the normally ubiquitous spirits. A pack controlling the Dead Zone is not affected by any Gifts, and they may not use Gifts or Fetish Equipment. Only 1 Dead Zone may...
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Danica Rimbaud - Legacy of the Tribes$1.95Danica is the Steward of her protectorate's Lodge of the Sun. She may call any Moot votes; even those that have requirements she does not possess.
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Chaser-After - Legacy of the Tribes$3.10Chaser-After is well-respected by other Garou in his role of judge. He is considered +1 Renown for Moot voting.
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Chantry - Legacy of the Tribes$0.95At the beginning of the turn, during the Redraw Phase, the pack controlling the Chantry selects 1 mage in play. Mages in the Umbra may be selected as well. That mage is removed from play for the du...
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Bivouac - The War of the Amazon$0.75The equipped character may heal 1 additional damage card per Regeneration Phase.
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Bellow - The War of the Amazon$0.75The Gift user forces all opponents in combat against him to flee, ending combat. The targeted opponents act at -2 Rage until their next Regeneration Phase. Discard this Gift upon use.
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Bear - Legacy of the Tribes$1.05Bear is wise during peacetime and savage during war. The character who devotes himself to Bear may use Theurge Gifts, but loses 5 Renown during Moots. Characters with Personal Totems may no longer ...
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Aegis - Legacy of the Tribes$4.20The Gift user is surrounded by a tangible air of invulnerability. She gains +2 Renown during moots and +2 Health. This Gift lasts until canceled.
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Wearing the Bear Shirt - Legacy of the Tribes$1.95A character affected by this Gift becomes bellicose and warlike. His frenzies may never be canceled. This Gift lasts until canceled.
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The Silver Crown - Legacy of the Tribes$3.15The bearer of the Silver Crown gains +6 renown during Moots. Once per game, during the Moot Phase, you may look at another player's sept hand. You may then force them to play any 1 Action, Event or...
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Th' M'Gregors - Legacy of the Tribes$0.60The MacGregors are an inbred degenerate family of Fomori. They may play 2 Combat Actions per round. They will not pack defend with lone Fomori nor other MacGregors families.
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Tambertail's heart - Legacy of the Tribes$4.20Tambertail was a Fianna Theurge and the Black Spiral Dancers have mummified his heart as an artifact; it warns them of impending danger. A character equipped with Tambertail's Heart may escape from...
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Spiritual Revelation - The Wyrm$0.90All Bane characters in play are automatically moved into the Umbra.
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Spirit Tiger - The War of the Amazon$1.75This ferocious jungle spirit may not take any actions (other than defense) during the turn it is brought into play.
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Son of Tyr - Legacy of the Tribes$6.25Son of Tyr is a member of the Hand of Tyr camp. He will never withdraw from combat if he is the attacker, and must attack any other character who has attacked him if he is alpha.
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Skin of the Hellbound - The Wyrm$0.40Armor. A character equipped with the Skin of the Hellbound is not affected by any Damage Cards of Rage 6 or higher.
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Siberakh Relation - Legacy of the Tribes$2.15The Siberakh are a bloodline offshoot of the Silver Fangs who usually avoid all of the political endeavors of the Garou. The Siberakh Relation may use Silver Fangs and Wendigo Gifts and is consider...
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Scarecrow - Legacy of the Tribes$1.05Scarecrow serves the Defiler by tainting the innocent. While Scarecrow is in play, all Victims are considered Enemies, though if any Victim-turned-Enemy attacks a member of a Wyrm pack, that pack s...
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Sabbat Fiend - Legacy of the Tribes$3.20The Sabbat Fiend is an ancient, powerful, and deadly vampire. His attacks do Aggravated Damage, and he may use 7th Generation, Fomori, Glass Walkers and Shadow Lords Gifts.
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Pervis and Pig-Fed - Legacy of the Tribes$0.85Play this Event before alphas are chosen. Something good comes on television, distracting some of the characters. Homid form characters may not be selected as alpha during the current Combat Phase,...
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Markus Rage-Like-Fire - Legacy of the Tribes$8.10Markus preaches against senseless and vain attacks on the Wyrm. Once per game, he may call a Renown 9 Moot which, if passed, will remove any single card from any Gaia pack's victory pile.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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