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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
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Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
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Rage CCG
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World of Warcraft
- World of Warcraft Sealed
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X-Files
Young Jedi
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There are 1300 productsSort
Translation missing: en.sections.collection_template.product_count
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Silver Claws - Unlimited$1.50The user of this Gift gains claws of pure silver. The character's next attack that connects does aggravated damage. Place Silver Claws with the Combat Action for the purpose of recording damage. Si...
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Silver Ammo - Unlimited$1.45Play with any damage card from a firearm attack. Damage is aggravated. The character does not have to equip with Silver Ammo in order to use this card.
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Scarecrow - Legacy of the Tribes$1.05Scarecrow serves the Defiler by tainting the innocent. While Scarecrow is in play, all Victims are considered Enemies, though if any Victim-turned-Enemy attacks a member of a Wyrm pack, that pack s...
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Questor - Legacy of the Tribes$7.55Questor has been seduced by the evil influence of the Wyrm. He gains +1 victory points each time he kills a Victim from the Hunting Grounds.
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Pine Dagger - Legacy of the Tribes$0.85Weapon. Pine Daggers are imbued with power to disrupt Bane spirits. When a character with a Pine Dagger hits a Bane or Bane character, the dagger explodes within the Bane's being, doing 3 points of...
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Pervis and Pig-Fed - Legacy of the Tribes$0.85Play this Event before alphas are chosen. Something good comes on television, distracting some of the characters. Homid form characters may not be selected as alpha during the current Combat Phase,...
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Pentex Executive and Limousine - The Wyrm$2.30The Pentex Executive has 3 votes which can be placed in a board meeting or in a moot. The Pentex Executive can destroy 1 caern per game.
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Peace of Nature - Limited$1.90All Children of Gaia play combat cards at -1 Rage for the rest of the game. If any Children of Gaia character goes into frenzy, that player may select any 1 Peace of Nature card in play to be disca...
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Monsoon - The War of the Amazon$0.75For the current turn, every character in play is considered +2 Renown for the purposes of joining Battlefields and pack actions.
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Mockmaw's Battle Axe - The Wyrm$2.00Weapon. The character draws 1 additional combat card when defending in combat. Only 1 Mockmaw's Battle Axe can be played per game.
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Markus Rage-Like-Fire - Legacy of the Tribes$8.10Markus preaches against senseless and vain attacks on the Wyrm. Once per game, he may call a Renown 9 Moot which, if passed, will remove any single card from any Gaia pack's victory pile.
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Lend a Hand - Legacy of the Tribes$0.95Play this card during any combat that doesn't involve any of your characters. The character playing Lend A Hand joins the combat on the defender's side for one round. If the attacker frenzies, howe...
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Legendary Leadership - Unlimited$1.40Play immediately after a successful moot vote. If a moot you played passed, your pack gains a number of victory points equal to that moot's Renown requirement.
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Klaive - Limited$1.75Weapon. A character equipped with a Klaive loses 1 point of Gnosis for as long as she is so equipped. All damaged done by the character who owns the Klaive is aggravated.
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Kinfolk Den - Legacy of the Tribes$0.75Their Kinfolk are one of the few things that Lupus Garou hold dear. While the Den is in play, the pack that controls it may automatically attack anyone who kills a packmate. This ability, if it is ...
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Jack-O-Lantern - The Wyrm$0.35The Jack-O-Lantern cannot initiate combat. Whenever 1 of your non-alpha characters is attacked, you may exchange it for the Jack-O-Lantern before combat begins. Combat now continues with the Jack...
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Invoke Harano - Legacy of the Tribes$1.55The Wendigo using this Gift selects 1 character and forces them to feel the hopelessness of Harano. That character may not take any actions other than defending herself for 1 full turn. If it is us...
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Improvised Weapon - Legacy of the Tribes$2.05Weapon. A character need not equip with Improvised Weapon during the Equip/Ally Phase; play it instead during any combat. For 1 round, the character may play 2 damage-dealing Combat Actions. Discar...
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Hidden Supplies - The War of the Amazon$0.75When in play, you may play Equipment from your sept hand face down, under the Hidden Supplies card. You may then equip any character in your pack with one or all of these supplies at the beginning ...
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Grandfather Bannion - Legacy of the Tribes$4.65Members of Bannion's pack may begin the game equipped with .38 Special,
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Fractured Nephandus - Legacy of the Tribes$1.25The Nephandus is an evil and extremely corrupt mage. He is able to use any aspect Gifts. While the Fractured Nephandus is in play, no other mages may use their special abilities or Gifts, including...
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Fooled You! - The Wyrm$0.35Play when an enemy or victim in the Hunting Grounds is attacked. Your character immediately steps in and fights in place of the enemy or victim.
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Fetish Sundering - The War of the Amazon$1.75The Gift user may destroy any single piece of Fetish or Bane Fetish Equipment with a Gnosis lower than her own. Discard this Gift upon use.
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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