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AMC
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X-Files
Young Jedi
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There are 1300 productsSort
Translation missing: en.sections.collection_template.product_count
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Dr. Mordecai's Home Chemistry Set - The Wyrm$3.45The equipped character gains either 1 Rage, 1 Gnosis, or 1 Health for the duration of each turn. This bonus can be chosen or reassigned during each Equip/Ally Phase.
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Don Campisi - Legacy of the Tribes$0.60Unique. The capo di tutti capi, Don Campisi's will is unquestioned. Once per game, Don Campisi may destroy any Caern or Territory as an action.
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Deranged Mokole - Limited$1.75Deranged and corrupted, the Mokole (Werecrocodile) now serves the Wyrm. Any Rage 1 damage cards from the Mokole are aggravated damage.
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Cityboy Kinfolk - The War of the Amazon$0.45Invigorated by the war in the jungle, this fool has traveled down to join the cause. Unfortunately he's more of a burden than an asset.
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Chaser-After - Legacy of the Tribes$3.10Chaser-After is well-respected by other Garou in his role of judge. He is considered +1 Renown for Moot voting.
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Bellow - The War of the Amazon$0.75The Gift user forces all opponents in combat against him to flee, ending combat. The targeted opponents act at -2 Rage until their next Regeneration Phase. Discard this Gift upon use.
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Balkan Fief - Legacy of the Tribes$3.15The Balkan Fief provides rest and respite. A pack controlling the Balkan Fief may regenerate an additional damage card during the Regeneration Phase. Only 1 Balkan Fief may be in play at any time.
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Aurora Jaggling - Legacy of the Tribes$0.95An opponent in combat with this spirit is dazzled by the display of lights and cannot bluff. The Aurora Jaggling may use Wendigo Gifts.
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Alestro - The War of the Amazon$1.95One of the few remaining native Black Fury Amazons, Alestro will not join a pack unless a Black Fury, Uktena, Mokole or Bastet is also present.
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Aeneid Fomori - Legacy of the Tribes$0.85The Aenid Fomori may use Iliad and Odyssey Gifts. He will not pack defend with other Fomori in the Hunting Grounds.
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Aegis - Legacy of the Tribes$4.20The Gift user is surrounded by a tangible air of invulnerability. She gains +2 Renown during moots and +2 Health. This Gift lasts until canceled.
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Zlogar The Unrepentant - Legacy of the Tribes$0.60Zlogar the Unrepentant revels in his corrupt state of existence. His Rage is equal to the number of characters in his pack and it decreases accordingly whenever any of them leave play.
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Yunwi Amai'yine'hi - Legacy of the Tribes$0.85The Yunwi Amai'yine'hi is a Native American Faerie. She may use Fianna and Galliard Gifts, and she automatically escapes from any combat after the third round.
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War Paint of Wahya Ohni - Unlimited$1.40When applied, the Garou heals twice as quickly. Remove 1 additional damage card from the owner of this fetish during the Regeneration Phase.
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War lodge - Legacy of the Tribes$2.25The owner of the War Lodge entreaties the spirits to help him in battle. He may then discard 1 spirit Ally or Fetish per turn; if he does so, he may immediately enter combat with the opponent of hi...
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Unwitting Ghoul - Legacy of the Tribes$0.60The Ghoul is a servant to a vampire. While still mortal, he has a small quantity of his master's blood in his veins. He will pack defend with any vampire enemy in play.
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Tsannik - The Wyrm$2.30Tsannik cannot easily be killed in the physical world. Once in his Battle form, the controlling player can choose to move him into the Umbra at the end of any combat round. This action cannot be st...
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The Vigil Forsaken - Legacy of the Tribes$0.85The character who enacts the Vigil breaks the rituals of another. The Vigil Forsaken cancels any single Rite in play. A pack may only play 1 Vigil Forsaken per game. Discard this Rite after its eff...
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The Pit - Legacy of the Tribes$3.45The Pit is a seedy dive in the thrall of the Wyrm. The pack controlling The Pit gains +1 victory points for any Victims they kill. If The Pit is removed from this pack's control, it still gains the...
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The Naysayer's Hovel - Legacy of the Tribes$0.75At the beginning of the turn, during the Redraw Phase, the pack controlling the Naysayer's Hovel selects 1 Territory in play. That Territory offers no benefits to the pack that controls it for the ...
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Svajda - The War of the Amazon$0.75Svajda possesses a distracting beauty. Once per game she may end any attack against her before any Combat Actions are played. This action will revert her to Homid form.
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Superior tactics - The War of the Amazon$0.75You may choose 2 of your characters involved in a Battlefield conflict. Your opponent can only play Combat Actions against these two characters. If either one of these characters dies, your opponen...
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Sneak Attack - Limited$0.45The character can circumvent the normal combat protocol and engage any character, ally or enemy in play. If played during the Combat Phase of a turn, Sneak Attack can interrupt the normal alpha at...
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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