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topThere are 1301 productsSort
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Mari Cabrah - Legacy of the Tribes$3.10Hardened by her struggles against the Wyrm, Mari has learned much during the days of the imminent Apocalypse. She gains +2 Rage when on the attacking side of a combat.
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Improvised Weapon - Legacy of the Tribes$2.05Weapon. A character need not equip with Improvised Weapon during the Equip/Ally Phase; play it instead during any combat. For 1 round, the character may play 2 damage-dealing Combat Actions. Discar...
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Grandfather Bannion - Legacy of the Tribes$4.65Members of Bannion's pack may begin the game equipped with .38 Special,
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Elder Vampire - Limited$5.50This ancient creature exists upon the blood of the living and spreads a network of deceit and destruction. The Elder Vampire is not affected by Rage 1 damage cards and can use any Philodox and Shad...
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Detective Jourgensen - Legacy of the Tribes$8.95Police. Detective Jourgensen has started to investigate the paranormal. He possesses dauntless faith and is not affected by Gifts.
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Cityboy Kinfolk - The War of the Amazon$0.45Invigorated by the war in the jungle, this fool has traveled down to join the cause. Unfortunately he's more of a burden than an asset.
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Cassandra Shadow-watcher - The Umbra$0.25Cassandra plays combat actions at +2 Rage when fighting Get of Fenris.
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Caern of the Painted Sands - The Umbra$0.75You may play any Pack Totem card even if your pack does not meet the specified requirements. Your pack may have more than one Totem. Only one Caern of the Painted Sands can be in play at any time.
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Balkan Fief - Legacy of the Tribes$3.15The Balkan Fief provides rest and respite. A pack controlling the Balkan Fief may regenerate an additional damage card during the Regeneration Phase. Only 1 Balkan Fief may be in play at any time.
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Avahuasca - The War of the Amazon$0.75The Avahuasca is a Wyld spirit of prescient visions. Any pack with this ally may treat all of their characters as 1 Renown less for the purposes of pack actions.
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Anaconda Gafflings - The War of the Amazon$0.75The Anaconda Gafflings can use Defiler and Bane Gifts.
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Allison Kachina - Limited$0.65Allison can automatically pack attack or defend with her twin brother Thomas. If Thomas is in another player's pack, Thomas joins at that player's option.
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War lodge - Legacy of the Tribes$2.25The owner of the War Lodge entreaties the spirits to help him in battle. He may then discard 1 spirit Ally or Fetish per turn; if he does so, he may immediately enter combat with the opponent of hi...
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Voracious Spectre - Legacy of the Tribes$0.60The Spectre is a spirit that exists only in the Umbra. If there are any Silent Striders in the Umbra during the Combat Phase, the Spectre will attack the 1 with the highest Gnosis at the end of the...
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Vagabond Skindancer - Legacy of the Tribes$0.85The Vagabond Skindancer has become a werewolf by wearing skins of Garou stolen from their original owners. He may use Homid and Ahroun Gifts.
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Tribal Warriors - The War of the Amazon$0.75Often misguided, the Tribal Warriors will lend their support to any who pretend to care about their plight. They are considered to be Renown 1 for the purposes of joining a Battlefield conflict.
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Tracker By Moonlight - Legacy of the Tribes$7.90Making his home in the Blue Ridge Mountains, Tracker-by-Moonlight hunts down his enemies wherever they run. As his alpha action, he may attack any wounded target in play. This attack may not be dec...
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Totem Form - The Wyrm$1.20The character assumes the form of a powerful Wyrm Totem, and gains 2 Rage, 2 Gnosis, and 2 Health. The character can use any Wyrm Gifts of any Gnosis. Discard this Gift during the next Redraw Phase.
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Throat Bare - The War of the Amazon$0.75Play this action any time before a character receives a mortal wound. The character taking this action cannot play any more Combat Actions for the duration of the combat. However, if killed, the at...
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The Naysayer's Hovel - Legacy of the Tribes$0.75At the beginning of the turn, during the Redraw Phase, the pack controlling the Naysayer's Hovel selects 1 Territory in play. That Territory offers no benefits to the pack that controls it for the ...
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The Bat - The Wyrm$1.95The Bat is a totem of strength. Characters following the Bat gain 1 Rage and 1 Health. They can never fight for more than 3 rounds of combat and will escape from any combat after the third round. A...
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Survivor - Unlimited$1.35The Bone Gnawer using this Gift receives the aid of the Bear Totem to withstand the call of death. The character must suffer one additional damage card beyond those normally required to kill her be...
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Superior tactics - The War of the Amazon$0.75You may choose 2 of your characters involved in a Battlefield conflict. Your opponent can only play Combat Actions against these two characters. If either one of these characters dies, your opponen...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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