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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Aeneid Fomori - Legacy of the Tribes$0.85The Aenid Fomori may use Iliad and Odyssey Gifts. He will not pack defend with other Fomori in the Hunting Grounds.
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"Wyrm Slayer", Ronin Garou - Unlimited$1.35The Ronin Wyrm Slayer may not vote in moots. Only 1 Wyrm Slayer may be played per game. Wyrm Slayer may not refuse a challenge. This ally is considered to be in Crinos form.
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Zlogar The Unrepentant - Legacy of the Tribes$0.60Zlogar the Unrepentant revels in his corrupt state of existence. His Rage is equal to the number of characters in his pack and it decreases accordingly whenever any of them leave play.
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Yunwi Amai'yine'hi - Legacy of the Tribes$0.85The Yunwi Amai'yine'hi is a Native American Faerie. She may use Fianna and Galliard Gifts, and she automatically escapes from any combat after the third round.
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Verbena Mage - Legacy of the Tribes$7.55A master of weaving life-magic, the Verbena Mage allows members of the pack who ally with her to heal Aggravated Damage. The Verbena Mage may use Children of Gaia, Theurge, and Fomori Gifts.
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Unwitting Ghoul - Legacy of the Tribes$0.60The Ghoul is a servant to a vampire. While still mortal, he has a small quantity of his master's blood in his veins. He will pack defend with any vampire enemy in play.
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Unbound Bane - The War of the Amazon$0.75You may discard the Unbound Bane during any Redraw Phase and bring 1 victim of equal or less Gnosis into your pack as an ally.
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Twilight Operative - Legacy of the Tribes$1.35The Twilight Operative may play 2 Combat Actions as long as they are both Rage 2 or below. At the end of the Combat Phase, the Twilight Operative will attack the lowest-Renown Garou in the game, in...
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Tracker By Moonlight - Legacy of the Tribes$7.90Making his home in the Blue Ridge Mountains, Tracker-by-Moonlight hunts down his enemies wherever they run. As his alpha action, he may attack any wounded target in play. This attack may not be dec...
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The Vigil Forsaken - Legacy of the Tribes$0.85The character who enacts the Vigil breaks the rituals of another. The Vigil Forsaken cancels any single Rite in play. A pack may only play 1 Vigil Forsaken per game. Discard this Rite after its eff...
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The Piper - Limited$1.00When the Piper is in play, all Garou act at -1 Rage and -1 Gnosis. Any Garou who has less than 1 Rage or Gnosis cannot act until the Piper is removed from play.
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The Naysayer's Hovel - Legacy of the Tribes$0.75At the beginning of the turn, during the Redraw Phase, the pack controlling the Naysayer's Hovel selects 1 Territory in play. That Territory offers no benefits to the pack that controls it for the ...
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Spirit Drum of Calm-Thunder - Legacy of the Tribes$3.10Once per turn, the user of the drum may cancel any single frenzy. Using this ability will end the current combat, and the character whose frenzy was canceled may immediately attack the Fetish user.
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Spirit Circle - Legacy of the Tribes$3.05Gaia favors those with the Spirit Circle under their sway. While Spirit Circle is in play, the Gifts of the pack that controls it may not be canceled. Only 1 Spirit Circle may be in play at any time.
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Son-of-Moonlight - Unlimited$0.35After any combat in which a Wolf-Spirit was slain, Son-of-Moonlight may interrupt play and attack whoever killed the wolf.
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Sneak Attack - Limited$0.45The character can circumvent the normal combat protocol and engage any character, ally or enemy in play. If played during the Combat Phase of a turn, Sneak Attack can interrupt the normal alpha at...
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Sister Judith Paws-of-Light - Unlimited$0.35While Sister Judith is part of your pack, you may choose one member of your pack to regenerate his highest damage card injury (instead of his lowest) during the Regeneration Phase.
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Silver Claws - Unlimited$1.50The user of this Gift gains claws of pure silver. The character's next attack that connects does aggravated damage. Place Silver Claws with the Combat Action for the purpose of recording damage. Si...
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Silver Claws - Limited$1.25The user of this Gift gains claws of pure silver. The character's next attack that connects does aggravated damage. Place Silver Claws with the Combat Action for the purpose of recording damage. Si...
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Silver Ammo - Unlimited$1.45Play with any damage card from a firearm attack. Damage is aggravated. The character does not have to equip with Silver Ammo in order to use this card.
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Serene Wilderness - Legacy of the Tribes$3.55Nonalpha Allies of a pack controlling Serene Wilderness may refuse any challenges, even those challenges that may not normally be refused. They also may not be Sneak Attacked or otherwise engaged i...
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Security System - Legacy of the Tribes$2.15A character need not equip with Security System during the Equip/Ally Phase; play it instead whenever a Sneak Attack is declared against any character in your pack. That Sneak Attack is canceled. D...
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Rite of Investiture - Limited$1.45Play at the end of a Moot Phase in which 1 of your characters successfully called a moot. You may select any 1 ally and make him a full member of your pack. As such, that ally may now take any acti...
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Rend and Tear - Unlimited$0.35Your character gives his victim a heapin' helpin' of visceral agony.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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