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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Realm Key - Legacy of the Tribes$0.60Anyone equipped with a Realm Key may reduce the Gauntlet by 2 whenever they attempt to enter the Umbra.
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Portable Computer - Limited$1.15Can only be used by a Glass Walkers. A portable computer gives its user +2 Gnosis. The owner can discard the computer at any time to look at an opponent's hand.
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Pentex Executive and Limousine - The Wyrm$2.30The Pentex Executive has 3 votes which can be placed in a board meeting or in a moot. The Pentex Executive can destroy 1 caern per game.
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Peace of Nature - Limited$1.90All Children of Gaia play combat cards at -1 Rage for the rest of the game. If any Children of Gaia character goes into frenzy, that player may select any 1 Peace of Nature card in play to be disca...
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Panthesilea - The War of the Amazon$0.45Once per turn, you can search through your deck and bring Tribal Warriors into play. Shuffle your deck when done. These Tribal Warriors can now pack attack or defend with any Ghost Raptor.
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Pack Defense - Unlimited$0.35Play before one of your defending characters begins combat. You may pull members from your pack into the combat, up to 15 Renown worth of characters (including the original character). You may draw...
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Old Storm-Chaser - Unlimited$0.35When in play, Old Storm-Chaser increases your sept hand size by 1.
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Moon Sisters Cult - Legacy of the Tribes$1.85The Moon Sisters are a chapter of the Sisterhood, one of the camps of the Black Furies. While they are in play, no Territory that their pack controls may be attacked. They may use Black Furies Gifts.
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Mokole Hide - Limited$1.30The owner of this fetish gains +2 Health. A character cannot have more than 1 Mokole Hide at a time.
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Mockmaw's Battle Axe - The Wyrm$2.00Weapon. The character draws 1 additional combat card when defending in combat. Only 1 Mockmaw's Battle Axe can be played per game.
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Misfit Fomori - The War of the Amazon$0.75Experiments gone horribly wrong, most of these things are destined for the gas chambers. However, some still get appropriated by executives when they have to reinforce the Amazon front during a bud...
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Mari Cabrah - Legacy of the Tribes$3.10Hardened by her struggles against the Wyrm, Mari has learned much during the days of the imminent Apocalypse. She gains +2 Rage when on the attacking side of a combat.
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Mamu - Limited$1.50When Mamu is killed, he immediately frenzies, but draws only 3 additional combat cards for the death frenzy. Combat continues as Mamu tries to take his killers with him to the grave.
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Luna's Armor - Unlimited$0.35The user of this Gift gains 2 Health. This Gift lasts until canceled.
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Lamurun - Limited$0.45Lamurun can discard any card from his victory pile and draw any 1 card from his sept discard pile into his sept hand.
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Journey to the East - Limited$1.15Play this card on any Garou you control, except on a Garou in combat. The Garou goes to the mythic East to learn the mystical art of Kailindo. Remove the character from play for 2 full turns, at wh...
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Infectious Touch - The Wyrm$0.35The target of this Gift loses 1 Rage and 1 Gnosis. An individual target cannot be affected by more than 2 Infections. This Gift is permanent until canceled.
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Head Wound - Unlimited$0.35A victim damaged by this attack may not play any Combat Actions during the next round of combat.
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Granola Pete - The War of the Amazon$0.75Game: Rage CCG Set: The War of the Amazon Rarity: Common ?ÿ
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Grandfather Bannion - Legacy of the Tribes$4.65Members of Bannion's pack may begin the game equipped with .38 Special,
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Golgol Fangs-First - Limited$1.05Golgol draws 1 extra combat card for any attack or defense he assists.
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Ghost Lance - Legacy of the Tribes$0.60The Gift user forges a bolt from Wind-spirits and War-spirits and casts it toward an opponent in combat. Targets affected by Ghost Lance may not bluff for the duration of the combat. Discard this G...
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Gere Hunts-the Hunters - Unlimited$0.35Gere's pelt has a scar fetish, which gives him strong health. Any Garou who kills Gere can wear his pelt and gain +2 Health, but will suffer -4 Renown.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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