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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Spirit Drum of Calm-Thunder - Legacy of the Tribes$3.10Once per turn, the user of the drum may cancel any single frenzy. Using this ability will end the current combat, and the character whose frenzy was canceled may immediately attack the Fetish user.
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Song of the Great Beast - Unlimited$1.45The Song summons a legendary white bison. The bison may not take any actions during the turn it is brought into play.
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Sneak Attack - Limited$0.45The character can circumvent the normal combat protocol and engage any character, ally or enemy in play. If played during the Combat Phase of a turn, Sneak Attack can interrupt the normal alpha at...
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Sister Judith Paws-of-Light - Unlimited$0.35While Sister Judith is part of your pack, you may choose one member of your pack to regenerate his highest damage card injury (instead of his lowest) during the Regeneration Phase.
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Silver Claws - Unlimited$1.50The user of this Gift gains claws of pure silver. The character's next attack that connects does aggravated damage. Place Silver Claws with the Combat Action for the purpose of recording damage. Si...
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Shattering the Binding Fetters - Legacy of the Tribes$0.60By enacting this Rite the Uktena severs the ties that bind a spirit into servitude. Any single spirit Ally may be targeted by this Rite and is immediately sent into the Hunting Grounds. If the Ally...
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Riverbank Enfilade - The War of the Amazon$1.75Attacker: 15 Renown Wyrm Pack. Draw 3 additional combat cards. Attacker cannot use Gifts, Equipment or Combat Events to bring additional characters into the attack. Defender: 20 Renown Gaia Pack. D...
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Rite of Investiture - Limited$1.45Play at the end of a Moot Phase in which 1 of your characters successfully called a moot. You may select any 1 ally and make him a full member of your pack. As such, that ally may now take any acti...
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Rite of Chiminage - Legacy of the Tribes$0.60The Garou using the Rite of Chiminage selects 1 pack with a Caern. He may use that Caern as if his pack controls it. A Gaia Garou may only use a Gaia Caern and a Wyrm Garou may only use a Wyrm Caer...
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Rend and Tear - Unlimited$0.35Your character gives his victim a heapin' helpin' of visceral agony.
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Portable Computer - Limited$1.15Can only be used by a Glass Walkers. A portable computer gives its user +2 Gnosis. The owner can discard the computer at any time to look at an opponent's hand.
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Pentex Executive and Limousine - The Wyrm$2.30The Pentex Executive has 3 votes which can be placed in a board meeting or in a moot. The Pentex Executive can destroy 1 caern per game.
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Peace of Nature - Limited$1.90All Children of Gaia play combat cards at -1 Rage for the rest of the game. If any Children of Gaia character goes into frenzy, that player may select any 1 Peace of Nature card in play to be disca...
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Pack Defense - Unlimited$0.35Play before one of your defending characters begins combat. You may pull members from your pack into the combat, up to 15 Renown worth of characters (including the original character). You may draw...
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Old Storm-Chaser - Unlimited$0.35When in play, Old Storm-Chaser increases your sept hand size by 1.
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Mokole Hide - Limited$1.30The owner of this fetish gains +2 Health. A character cannot have more than 1 Mokole Hide at a time.
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Mockmaw's Battle Axe - The Wyrm$2.00Weapon. The character draws 1 additional combat card when defending in combat. Only 1 Mockmaw's Battle Axe can be played per game.
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Misfit Fomori - The War of the Amazon$0.75Experiments gone horribly wrong, most of these things are destined for the gas chambers. However, some still get appropriated by executives when they have to reinforce the Amazon front during a bud...
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Mamu - Limited$1.50When Mamu is killed, he immediately frenzies, but draws only 3 additional combat cards for the death frenzy. Combat continues as Mamu tries to take his killers with him to the grave.
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Luna's Armor - Unlimited$0.35The user of this Gift gains 2 Health. This Gift lasts until canceled.
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Lamurun - Limited$0.45Lamurun can discard any card from his victory pile and draw any 1 card from his sept discard pile into his sept hand.
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Knife Wind - Unlimited$1.45The user directs a harsh gust of arctic wind at any target, causing 1 damage. Place this card on the target for the purpose of recording damage.
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Journey to the East - Limited$1.15Play this card on any Garou you control, except on a Garou in combat. The Garou goes to the mythic East to learn the mystical art of Kailindo. Remove the character from play for 2 full turns, at wh...
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Jaguar - The War of the Amazon$1.75Any pack with the Jaguar as its totem may discard the Jaguar to remove any Battlefield from any victory pile and return it to the Hunting Grounds. A pack may not have more than 1 Pack Totem at any ...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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