-
CookieRun
Flesh and Blood
Grand Archive
Keyforge
Magic: The Gathering
One Piece
Pokemon
-
.Hack//Enemy
Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
-
Gangrel Ally - Unlimited$1.50The Gangrel is a vampire who, for whatever reason, has developed a friendship with 1 particular Garou. The Gangrel can only act every other turn. The Gangrel cannot act during the turn he is brou...
-
Forestry Outpost Raid - The War of the Amazon$0.45Attacker: 12 Renown Gaia Pack. Draw 2 additional combat cards. Defender: 10 Renown Wyrm Pack. Draw 3 additional combat cards.
-
-
Fetish Sundering - The War of the Amazon$1.75The Gift user may destroy any single piece of Fetish or Bane Fetish Equipment with a Gnosis lower than her own. Discard this Gift upon use.
-
-
Fatal Flaw - Legacy of the Tribes$0.60The Gift user assesses the weakness of his target by looking into her soul. For the current combat, the user of Fatal Flaw acts at +1 Rage. Discard this Gift after its effects take place.
-
Every Day is Halloween - The Wyrm$0.35The Gift user can force any 1 victim in the Hunting Grounds to attack a character or ally of his choice. Combat proceeds at the Gift user's discretion. The Gift user gains no Renown for any kills m...
-
Environmental Action Group - The War of the Amazon$1.75The E.A.G. removes 1 Mass Pollution card from play at the end of each Combat Phase. Any pack with a Kinfolk Environmental Activist as an ally may take the E.A.G. as an ally as well, once the Group ...
-
Elder Vampire - Unlimited$4.95This ancient creature exists upon the blood of the living and spreads a network of deceit and destruction. The Elder Vampire is not affected by Rage 1 damage cards and can use any Philodox and Shad...
-
Dodge - Unlimited$0.25Avoids one attack. Choose one damage card played this round on the character who has dodged and discard it.
-
Dis-Arm - The Wyrm$3.45A character wounded from this attack must discard 1 piece of Equipment (controlling player's choice).
-
Corporate Credit Card - The Wyrm$1.95This character can equip at the beginning of the Combat Phase right after alphas are chosen, instead of during the Equip/Ally Phase.
-
Circular Attack - Unlimited$1.50Any attacks directed at the user are either redirected to another character in the same combat, or simply dodged. No character may be forced to damage herself. This card may be played to interrupt ...
-
Ciran Far-Traveler - Legacy of the Tribes$7.95Kailindo. Ciran is a member of the Zephyr camp of the Stargazers and has mastered Kailindo. He will never use a Kailindo Combat Action during a frenzy.
-
Cassandra Shadow-watcher - The Umbra$0.25Cassandra plays combat actions at +2 Rage when fighting Get of Fenris.
-
Calling a Champion - Limited$1.30Select any character. This character must act as alpha for his pack if this vote succeeds. Only Ahroun may vote during this moot.
-
Border Territory Skirmish - The War of the Amazon$0.45Attacker: 8 Renown Gaia or Wyrm Pack. Draw no additional combat cards. Defender: 8 Renown of the opposite allegiance. Draw no additional combat cards.
-
Block and Strike - Unlimited$0.35You may block up to 2 points of damage from any 1 attack. You may play any damage-dealing Combat Action simultaneously with Block and Strike, though attacks that exceed your Rage are still consider...
-
Bawn Guardian - Legacy of the Tribes$0.60This spirit is the guardian of a Caern's outer boundaries. If there are no Caerns in play, Bawn Guardian is immediately discarded.
-
Bawn - Legacy of the Tribes$1.85The Bawn is the area around a Caern that serves as a line of defense. A pack with the Bawn may not have their Caern taken from them or destroyed as long as the Bawn remains in play.
-
Akashic Brother - Legacy of the Tribes$6.70Kailindo. This mage is a master of mind magic; his Combat Actions are always resolved before his opponent's. He may use Stargazers, Philodox and Galliard Gifts.
-
Wyrm Taint - Unlimited$1.40Evidence surfaces implicating the Glass Walkers tribe in dealings with the Wyrm. All Glass Walkers act at -1 Renown during moots.
-
Wisdom of the Seer - Limited$1.30The player may look at another player's sept hand once per turn until this Gift is canceled.
-
Wind-Across-the-Hills - Limited$0.30Wind-Across-the-Hills is considered Renown zero for purposes of joining pack attacks or defenses.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'