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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Circular Attack - Unlimited$1.50Any attacks directed at the user are either redirected to another character in the same combat, or simply dodged. No character may be forced to damage herself. This card may be played to interrupt ...
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Calling a Champion - Limited$1.30Select any character. This character must act as alpha for his pack if this vote succeeds. Only Ahroun may vote during this moot.
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Caern of the Snow Leopard - The Umbra$0.80When one of your characters is killed in the Umbra, you may choose to discard this caern and return the character to full health in the physical world. Only one Caern of the Snow Leopard can be in...
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Bureaucratic Blueprints - Legacy of the Tribes$0.60The character or Ally equipped with Bureaucratic Blueprints may discard them and immediately attack any Territory in play. This may be done outside of the Combat Phase. The owner of the target Terr...
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Bull - Legacy of the Tribes$6.10Bull is the Totem of headstrong fury and impetuous action. Characters who have taken Bull as their Personal Totem draw an additional combat card during any combats in which they are involved. A cha...
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Block and Strike - Unlimited$0.35You may block up to 2 points of damage from any 1 attack. You may play any damage-dealing Combat Action simultaneously with Block and Strike, though attacks that exceed your Rage are still consider...
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Black Dog Game Factory - Legacy of the Tribes$0.60The Game Factory spreads a subtle evil into the world. All Gaia characters of Homid breed lose 1 Gnosis while the Game Factory is in play. Only 1 Black Dog Game Factory may be in play at any time.
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Bestowing the Boon - Legacy of the Tribes$0.60Select one Gaia character. If Bestowing the Boon passes, that character may take any single piece of Equipment from any Gaia character in play. The character receiving the Boon must still be able t...
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Bawn Guardian - Legacy of the Tribes$0.60This spirit is the guardian of a Caern's outer boundaries. If there are no Caerns in play, Bawn Guardian is immediately discarded.
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Attunement - Legacy of the Tribes$2.05The Bone Gnawer 'sniffs out' the area. Until this Gift is cancelled, Attunement duplicates any single Territory in play (treat the Gift as a Territory), even if the Territory is unique. Declare whi...
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Alias - Limited$1.15The character creates an exact duplicate of himself, including both Crinos and Breed form. The duplicate has the same printed stats and special abilities as the Gift user. It may vote only in Junta...
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9mm Semi-Auto Pistol - Limited$0.45Weapon. Firearm. Only usable by characters in Homid form. Allows the character to use up to Rage 5 combat cards.
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Wyrm Skin - Limited$1.25Armor. Enemies in the Hunting Grounds fight at -2 Rage when in combat against the owner of this fetish.
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Wisdom of the Seer - Limited$1.30The player may look at another player's sept hand once per turn until this Gift is canceled.
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War Council - The War of the Amazon$1.75Select 1 Gaia Garou. This character is nominated for a prestigious position on the Amazon War Council. This character gains 1 Renown.
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Urban Clash - The War of the Amazon$1.75Attacker: 14 Renown Gaia Pack. Draw 2 additional combat cards. Defender: 15 Renown Wyrm Pack. Draw 2 additional combat cards.
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Umbral Escape - Limited$1.10Fast Striking. This creature steps sideways into the Umbra, even if it a creature type that could not normally step sideways. It returns from the Umbra at the start of the next turn. If you play Um...
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Ultimate Argument of Logic - Legacy of the Tribes$7.50Play this Gift at the beginning of any Moot Phase. The Gift user is able to convince her target of even the most ridiculous concept. The target of this Gift must vote the same way as the Gift user ...
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Tribal War - Limited$1.35Choose 2 tribes. Characters from these tribes must attack each other before they attack any other opponents in the game. If members of both tribes are in 1 pack, then 1 must be discarded (no victor...
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The Cleaner - The War of the Amazon$1.75A specialist in change of 'taking care' of trouble spots. The Cleaner may attack the highest Renown Gaia character or ally at the beginning of each Combat Phase, before alphas are chosen. He is con...
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Tech Speak - Legacy of the Tribes$3.10The Glass Walkers convinces the spirits in her opponent's weapons that she is not the true target. The Glass Walkers may play this Gift on any opponent using non-Fetish weapons. For 1 round, after ...
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Taking the Death Blow - Unlimited$1.45Play this card when 1 of your characters receives a mortal wound. Select another member of your pack to take the wound instead. Combat may continue with the new pack member in place of the old. The...
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T. F. MacNeil - The Wyrm$3.45The Leader of First Team #21. He can pack attack or defend with any and all other Team #21 members in his pack. You may draw 2 additional combat cards per additional Team #21 member in combat. T.F....
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Surly Redcap - Legacy of the Tribes$2.05The Surly Redcap will destroy any single piece of non-Fetish Equipment (Redcap player's choice) at the end of any combat in which he is the attacker.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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