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topThere are 192 productsSort
Translation missing: en.sections.collection_template.product_count
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Wooden Horse Totem - E01-163$1.50As an ACTION, you may replace WOODEN HORSE TOTEM with a "Horse". You must control a "Horse" to play WOODEN HORSE TOTEM.
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Jade Snake Totem - E01-162$1.50As long as you control one single JADE SNAKE TOTEM you may move each "Snake" you control into a neighboring empty space as an ACTION. You decide how many of your "Snakes" are moved in that way.
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Glass Dragon Totem - E01-161$1.50As long as you control one single GLASS DRAGON TOTEM you may once in your turn move a "Dragon" you control into any empty space as a REACTION. Add any tile from your hand face down to the ACTION ST...
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Paper Rabbit Totem - E01-160$1.50As long as you control one single PAPER RABBIT TOTEM, draw a Tile for every "Rabbit" you put into play from your hand as an ACTION.
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Golden Tiger Totem - E01-159$1.50As long as you control one single GOLDEN TIGER TOTEM and a "Tiger" you control is the ATTACKER in a BATTLE, you do not need to select a Tile from your hand to start the BATTLE ACTION STACK. To star...
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Clay Ox Totem - E01-158$1.50As long as you control one single CLAY OX TOTEM, you may, once in your turn, move any Tile neighboring an "Ox" you control away one space into an empty space as an ACTION.
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Coal Rat Totem - E01-157$1.50As long as you control one single COAL RAT TOTEM you can discard one TILE at random from one opponent's hand at the beginning of each of your turns without an ACTION.
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Here, Piggy Piggy! - E01-155$0.30Choose a "Pig" of yours in an opponent's capture pile. Add it to your hand.
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Omnivorous - E01-153$0.50Remove any Tile, with the exeption of "Obstacles", neighbouring a "Pig" you control from play.
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Extra Layer - E01-152$0.40Place EXTRA LAYER under a "Pig" you control. As long as EXTRA LAYER is under the "Pig" it gains +2 STR.
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Brain Storm - E01-151$0.30Place BRAIN STORM under a "Pig" you control. As long as BRAIN STORM is under the "Pig", it gains +3 INT.
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Slop Toss - E01-150$1.50Place SLOP TOSS under a creature up to two straight space away from a "Pig" you control. As long as SLOP TOSS is under that creature it is only compatible with "Pigs" and "HAPPY" creatures.
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Sticky Mud - E01-149$0.40Place STICKY MUD under any creature that is not a "Pig". As long as STICKY MUD is under that creature and it is moved you capture it. You must control a "Pig" to play STICKY MUD.
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Indifferent Pig - E01-148$0.50Must replace a "Pig" you control. With the exception of "HAPPY" creatures, INDIFFERENT PIG is not compatible with creatures controlled by opponents.
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Silly Pig - E01-147$0.50Must replace a "Pig" you control. SILLY PIG can not be chosen to be a DEFENDER in a BATTLE.
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Boss Hog - E01-145$2.50Must replace a "Pig" you control. All other "Pigs" you control gain +1 STR and +1 INT when you control BOSS HOG. Only one BOSS HOG can be in play.
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Sacrifice - E01-144$2.50Remove a "Dog" you control from play. Any ACTION STACK is finished immediately when SACRIFICE is added to it and it is not resolved. In a BATTLE ACTION STACK the BATTLE is over and it is a draw.
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Homesick - E01-143$0.30Choose a "Dog" of yours from an opponent's capture pile and shuffle it into your draw stack.
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Bury - E01-142$0.40Choose an item neighboring a "Dog" you contol. Remove that item from play and add one point to your score.
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Loud Bark - E01-141$0.30Choose a creature controlled by an opponent neighboring a "Dog" you control. The creature has to move over one space into an empty space which is not diagonal to the "Dog". If the Creature can not ...
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Bark Worse than Bite - E01-139$0.30Choose a "Dog" you control. This "Dog" loses 1STR and gains +4 INT for the rest of the turn.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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