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topThere are 192 productsSort
Translation missing: en.sections.collection_template.product_count
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Healing Touch - E01-138$0.40Choose a "Dog" you control that is involved in a BATTLE. If the BATTLE is lost only the "Dog" is captured. All other creatures involved in the BATTLE on the side of the "Dog" remain in the game.
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Elementary - E01-137$1.50Add together the INT values of all "Dogs" you control. For every six points of INT add one point to your score.
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Indifferent Dog - E01-136$0.75Must replace a "Dog" you control. With the exception of "HAPPY" creatures, INDIFFERENT DOG is not compatible with creatures controlled by opponents.
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Silly Dog - E01-135$0.50Must replace a "Dog" you control. SILLY DOG can not be chosen to be a DEFENDER in a BATTLE.
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Happy Dog - E01-134$0.50Must replace a "Dog" you control. HAPPY DOG is compatible with all creatures and all creatures are compatible with HAPPY DOG.
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Dog Chief - E01-133$1.50Must replace a "Dog" you control. All other "Dogs" you control gain +1 STR and +1 INT when you control DOG CHIEF. Only one DOG CHIEF can be in play.
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Egg Pelt - E01-132$2.50Choose a player. That player can perform only one ACTION in his or her next turn. That ACTION must be no BATTLE.
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Rotten Egg - E01-131$0.40When ROTTEN EGG comes into play every creature neighboring it has to move over one space into an empty space which is not diagonal to ROTTEN EGG. Remove every creature that can not do this from the...
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Underestimated - E01-129$0.30Place UNDERESTIMATED under a "Rooster" you control. As long as UNDERESTIMATED remains under that Rooster it gains +2 STR and +2 INT.
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Raw Egg - E01-128$0.40Place RAW EGG under a creature neighbouring a "Rooster" you control. As long as RAW EGG remains under that creature it gains +3 STR.
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Feather Flurry - E01-127$0.40You must control a "Rooster" to play FEATHER FLURRY. Move one creature or item over one space into an empty space.
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Explosive Egg - E01-126$2.50You must control a "Rooster" to play EXPLOSIVE EGG. When played, EXPLOSIVE EGG is considered an empty space. If any Tile is moved into that space, remove that Tile from play and return EXPLOSIVE EG...
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Crow Blast - E01-125$0.40Remove a "Rooster" you control from play during any BATTLE. The BATTLE is over and you decide who wins. The removed "Rooster" Must not be involved in that Battle.
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Indifferent Rooster - E01-124$0.75Must replace a "Rooster" you control. With the exception of "HAPPY" creatures, INDIFFERENT ROOSTER is not compatible with creatures controlled by opponents.
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Proper Rooster - E01-123$0.75Must replace a "Rooster" you control. As a REACTION and once per turn as an ACTION, PROPER ROOSTER may move over one space into an empty space. Add any Tile from your hand face-down to the ACTION S...
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Happy Rooster - E01-122$0.75Must replace a "Rooster" you control. HAPPY ROOSTER is compatible with all creatures and all creatures are compatible with HAPPY ROOSTER.
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Rooster Champion - E01-121$0.75Must replace a "Rooster" you control. All other "Roosters" you control gain +1 STR and +1 INT, when you control ROOSTER CHAMPION. Only one ROOSTER CHAMPION can be in play.
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Monkey Switch - E01-120$0.40Choose a "Monkey" you control. That "Monkey" may change spaces with either a neighboring creature or a neighboring item.
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Monkey Swipe - E01-119$2.50Choose a Tile at random from any opponents hand for each "Monkey" you control. Capture all creatures chosen in that way. All other Tiles are returned.
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Monkey On My Back - E01-118$0.40Choose a "Monkey" you control not involve in a BATTLE. Put MONKEY ON MY BACK under a creature neighboring the "Monkey" and remove the "Monkey" from play. As long as MONKEY ON MY BACK is under that ...
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Monkey Dodge - E01-117$0.30Choose a "Monkey" you control that is the DEFENDER in a BATTLE. Move it to any empty space not neighboring the ATTACKER.
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Banana Boomerang - E01-116$1.50Choose creatures controlled by opponents up to the number of "Monkeys" you control. A creature can only be chosen once and loses 1 STR and 1 INT for the rest of the turn. You must have scored at le...
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Monkey Tease - E01-115$0.40Choose a creature neighboring a "Monkey" you control. That creature has INT 0 for the rest of the turn.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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