-
CookieRun
Flesh and Blood
Grand Archive
Keyforge
Magic: The Gathering
One Piece
Pokemon
-
.Hack//Enemy
Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 192 productsSort
Translation missing: en.sections.collection_template.product_count
-
Indifferent Horse - E01-088$0.50Must replace a "Horse" you control. With the exception of "HAPPY" creatures, INDIFFERENT HORSE is not compatible with creatures controlled by opponents.
-
Silly Horse - E01-087$0.50Must replace a "Horse" you control. SILLY HORSE can not be chosen to be a DEFENDER in a BATTLE.
-
Happy Horse - E01-086$0.50Must replace a "Horse" you control. HAPPY HORSE is compatible with all creatures and all creatures are compatible with HAPPY HORSE.
-
Horse Shaman - E01-085$2.50Must replace a "Horse" you control. All other "Horses" you control gain +1 STR and +1 INT when you control HORSE SHAMAN. Only one HORSE SHAMAN can be in play.
-
What Rat? - E01-084$0.30Choose a "Rat", "Rabbit" or "Rooster" neighboring a "Snake" you control and remove it from the game. If the removed creature was a "Rat", capture it.
-
Venemous Spit - E01-083$0.30Place VENOMOUS SPIT under a creature up to two straight spaces away from a "Snake" you control. As long as VENOMOUS SPIT is under that creature it loses 1 STR and 1 INT.
-
Tall Grass - E01-082$2.50Place TALL GRASS under a “Snake” you control. As long as TALL GRASS is under the "Snake", all neighboring creatures controlled by opponents have INT 1. TALL GRASS does not affect “Snakes”, “Rabbits...
-
-
Rattle - E01-079$0.40Choose a creature controlled by an opponet neighboring a "Snake" you control. The creature has to move over one space into an empty space which is not diagonal to the "Snake". IF the creature can n...
-
Hypnotic - E01-078$0.30Place HYPNOTIC under a creature neighboring a "Snake" you control. As long as HYPNOTIC is under that creature it has STR 1 and INT 1. Remove HYPNOTIC when the creature no longer neighbours any "Sna...
-
Constrict - E01-077$1.50Choose one Tile at random from an opponents hand for each "Snake" you control. The Tiles must be put in that player's discard pile.
-
Indifferent Snake - E01-076$0.50Must replace a "Snake" you control. With the exception of "HAPPY" creatures, INDIFFERENT SNAKE is not compatible with creatures controlled by opponents.
-
Silly Snake - E01-075$0.75Must replace a "Snake" you control. SILLY SNAKE can not be chosen to be a DEFENDER in a BATTLE.
-
Grumpy Snake - E01-074$0.50With the exception of "HAPPY" creatures GRUMPY SNAKE is not compatible with any creature
-
Snake Commander - E01-073$2.50Must replace a "Snake" you control. All other "Snakes" you control gain +1 STR and +1 INT, when you control SNAKE COMMANDER. Only one SNAKE COMMANDER can be in play.
-
Dragon's Horde - E01-072$0.50Choose a "Dragon" you control. If this "Dragon" is captured or removed from play this turn, add one point to your score.
-
Scale Shield - E01-071$0.40Place SCALE SHIELD under a creature neighboring a "Dragon" you control. As long as SCALE SHIELD is under the creature every ATTACKER has STR 2 against that creature. SCALE SHIELD does not affect ne...
-
Wingspan - E01-070$2.50Choose a "Dragon" you control and one or two neighboring creature(s) controlled by opponents on either horizontally or vertically neighboring spaces. The creature(s) have to be moved over one space...
-
Toasted - E01-069$0.40Choose a "Rat", "Snake", "Rabbit" of "Rooster" neighborin a "Dragon" you control and remove it from play. If the removed creature is a "Rooster", capture it.
-
Swoop - E01-068$0.30Choose a "Dragon" you control. Move it in a straight line as many spaces as you like into an empty space. Choose a creature controlled by an opponent you passed and capture it.
-
Flight - E01-067$0.30Choose a "Dragon" you control. Move it to an empty space neighbouring another "Dragon" in play.
-
Blaze of Glory - E01-066$2.50Choose a "Dragon" you control. If the chosen "Dragon" is captured or removed from play this turn, remove all Tiles neighboring that "Dragon" from play.
-
Ancient Knowledge - E01-065$0.40Choose a player and look at their hand. Select a Tile from their hand an put it in the discard pile.
-
Indifferent Dragon - E01-064$0.50Must replace a "Dragon" you control. With the exception of "HAPPY" creatures, INDIFFERENT DRAGON is not compatible with creatures controlled by opponents.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'