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topThere are 731 productsSort
Translation missing: en.sections.collection_template.product_count
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Forge of the Fluft - Spiritforged #208$0.15While you control this battlefield, friendly legends have "exhaust: Attach an Equipment you control to a unit you control."
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Rally the Troops (Foil) - Spiritforged #166$0.21[Action] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 might buff.) Draw 1.
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Bonds of Strength - Spiritforged #151$0.10[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Give two friendly units each +1 might this t...
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Sandshifter (Foil) - Spiritforged #158$0.10When you play me, kill an enemy unit with 3 might or less.
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Drag Under - Spiritforged #164$0.15[Action] (Play on your turn or in showdowns.) I cost 2 energy less to play from anywhere other than your hand. Kill a unit at a battlefield.
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Rally the Troops - Spiritforged #166$0.15[Action] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 might buff.) Draw 1.
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Unsung Hero - Spiritforged #167$0.15[Deathknell] — If I was [Mighty], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ might.)
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Altar of Memories (Foil) - Spiritforged #169$0.25When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
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Blood Money - Spiritforged #162$0.15[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold ...
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Zaun Punk - Spiritforged #160$0.10You may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear.
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Honest Broker (Foil) - Spiritforged #155$0.17[Deathknell] — Play a Gold gear token exhausted. (When I die, get the effect.)
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Royal Guard - Spiritforged #157$0.10When you play me, play a 2 might Sand Soldier unit token here.
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Bonds of Strength (Foil) - Spiritforged #151$0.10[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Give two friendly units each +1 might this t...
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Vanguard Armory - Spiritforged #168$0.17exhaust: Play three 1 might Recruit unit tokens. (You may play them to different locations.)
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Sivir, Mercenary (Foil) - Spiritforged #143$0.25[Accelerate] (You may pay 1 energy and 1 chaos rune as an additional cost to have me enter ready.) If you've spent at least 2 runes of any type this turn, I have +2 might and [Ganking]. (I can move...
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Doran's Ring - Spiritforged #124$0.10[Equip] 1 chaos rune (1 chaos rune: Attach this to a unit you control.)
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Fae Porter - Spiritforged #125$0.10When I move to a battlefield, you may pay 1 chaos rune to move a unit you control to the same battlefield.
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Called Shot - Spiritforged #122$0.10[Action] (Play on your turn or in showdowns.) [Repeat] 1 chaos rune (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle ...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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