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topThere are 325 productsSort
Translation missing: en.sections.collection_template.product_count
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Chakram Dancer - Unleashed (071/219)$0.15[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn. (+1 might while they're defenders.)
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Petal Pixie (Foil) - Unleashed (076/219)$0.17I have +1 might for each of your units with [Temporary] at my battlefield.
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Gustwalker (Foil) - Unleashed (075/219)$0.22[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 might and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)
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Frigid Jewel (Foil) - Unleashed (074/219)$0.26When you draw your second card each turn, give a friendly unit +2 might this turn.
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Sprite Burst - Unleashed (069/219)$0.10Play two ready 3 might Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)
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Deadly Flourish - Unleashed (073/219)$0.15Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, exhaust: [Add] 1 rune of any type.")
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Crescent Strike - Unleashed (072/219)$0.15[Action] (Play on your turn or in showdowns.) Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.
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Moonlight Affliction - Unleashed (066/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -10 might this turn.
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Crescent Strike (Foil) - Unleashed (072/219)$0.21[Action] (Play on your turn or in showdowns.) Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.
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Dramatic Visionary - Unleashed (062/219)$0.10[Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
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Chakram Dancer (Foil) - Unleashed (071/219)$0.15[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn. (+1 might while they're defenders.)
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Turn to Dust - Unleashed (070/219)$0.10Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
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Sprite Burst (Foil) - Unleashed (069/219)$0.11Play two ready 3 might Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)
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Spectral Centaur - Unleashed (068/219)$0.10When another friendly unit dies, give me +2 might this turn.
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Icevale Archer - Unleashed (065/219)$0.10When I attack, you may pay 1 energy to give a unit here -1 might this turn.
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Eclipse - Unleashed (063/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 might this turn. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
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Fate Weaver - Unleashed (064/219)$0.10When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost 4 energy or more from among them and draw it. Recycle the rest.
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Ruined Rex - Unleashed (067/219)$0.10[Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)
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Ruined Rex (Foil) - Unleashed (067/219)$0.11[Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)
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Fate Weaver (Foil) - Unleashed (064/219)$0.10When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost 4 energy or more from among them and draw it. Recycle the rest.
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Downstage Dramatics - Unleashed (061/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Draw 1.
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Moonlight Affliction (Foil) - Unleashed (066/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -10 might this turn.
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Icevale Archer (Foil) - Unleashed (065/219)$0.10When I attack, you may pay 1 energy to give a unit here -1 might this turn.
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Vilemaw (Foil) - Unleashed (060/219)$34.09[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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