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topThere are 325 productsSort
Translation missing: en.sections.collection_template.product_count
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Wuju Apprentice (Foil) - Unleashed (040/219)$0.10[Hunt] (When I conquer or hold, gain 1 XP.) [Level 6][>] When you play me, draw 1. (While you have 6+ XP, get the effect.)
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Skyward Strike - Unleashed (038/219)$0.10Move an enemy unit. [Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
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Mutated Mouser - Unleashed (036/219)$0.10[Shield 2] (+2 might while I'm a defender.) [Tank] (I must be assigned combat damage first.)
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Soul Sword (Foil) - Unleashed (039/219)$0.10[Equip] 1 calm rune (1 calm rune: Attach this to a unit you control.)
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Monch - Unleashed (035/219)$0.10If an opponent controls a stunned unit, I cost 2 energy less and enter ready.
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Skyward Strike (Foil) - Unleashed (038/219)$0.17Move an enemy unit. [Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
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Frisky Hunter - Unleashed (033/219)$0.10When you play me, play a 1 might Bird unit token with [Deflect] here. (Opponents must pay 1 rune of any type to choose it with a spell or ability.)
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Herald of Spring - Unleashed (034/219)$0.10[Hunt] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.
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Shadow Watcher - Unleashed (037/219)$0.10If a friendly unit died during your Beginning Phase this turn, I enter ready.
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Shadow Watcher (Foil) - Unleashed (037/219)$0.10If a friendly unit died during your Beginning Phase this turn, I enter ready.
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Combat Experience - Unleashed (031/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +1 might this turn. [Level 6][>] Give it +3 might this turn instead. (While you have 6+ XP, get the effect.)
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Mutated Mouser (Foil) - Unleashed (036/219)$0.10[Shield 2] (+2 might while I'm a defender.) [Tank] (I must be assigned combat damage first.)
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Monch (Foil) - Unleashed (035/219)$0.10If an opponent controls a stunned unit, I cost 2 energy less and enter ready.
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Double Trouble (Foil) - Unleashed (032/219)$0.10[Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
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Herald of Spring (Foil) - Unleashed (034/219)$0.10[Hunt] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.
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Frisky Hunter (Foil) - Unleashed (033/219)$0.10When you play me, play a 1 might Bird unit token with [Deflect] here. (Opponents must pay 1 rune of any type to choose it with a spell or ability.)
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Double Trouble - Unleashed (032/219)$0.10[Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
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Combat Experience (Foil) - Unleashed (031/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +1 might this turn. [Level 6][>] Give it +3 might this turn instead. (While you have 6+ XP, get the effect.)
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Undying Legion (Foil) - Unleashed (025/219)$0.25[Legion][>] You may play me from your trash for 3 energy and 1 fury rune. (Get the effect if you've played another card this turn.)
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Vi - Hotheaded (Foil) - Unleashed (030/219)$0.50[Deflect] (Opponents must pay 1 rune of any type to choose me with a spell or ability.) 2 energy and 1 fury rune: Double my Might this turn.
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Inviolus Vox (Foil) - Unleashed (027/219)$1.02When I conquer, give a friendly unit +8 might this turn.
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Xerath - Freed (Foil) - Unleashed (026/219)$0.251 fury rune, exhaust: Deal 3 to a unit. Use this ability only while I'm at a battlefield.
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Rengar - Unseen (Foil) - Unleashed (024/219)$0.25[Accelerate] (You may pay 1 energy and 1 fury rune as an additional cost to have me enter ready.) [Assault 2] (+2 might while I'm an attacker.) [Deflect] (Opponents must pay 1 rune of any type to c...
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Dancing Grenade (Foil) - Unleashed (020/219)$0.25Deal 2 to a unit. Its controller may play this spell again for 1 rune of any type. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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