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topThere are 731 productsSort
Translation missing: en.sections.collection_template.product_count
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Frostcoat Cub - Spiritforged #67$0.10You may pay 1 mind rune as an additional cost to play me. When you play me, if you paid the additional cost, give a unit -2 might this turn.
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Chemtech Cask (Foil) - Spiritforged #63$0.10When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
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Gearhead (Foil) - Spiritforged #68$0.10[Accelerate] (You may pay 1 energy and 1 mind rune as an additional cost to have me enter ready.) Each Equipment attached to me gives double its base Might bonus.
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Frigid Touch - Spiritforged #66$0.10[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 might this turn.
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Aspiring Engineer - Spiritforged #61$0.10When you play me, return a gear from your trash to your hand.
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Needlessly Large Yordle (Foil) - Spiritforged #55$0.25[Shield 5] (+5 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) I cost 2 energy and 1 calm rune less for each point you scored from holding this turn.
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Thwonk! - Spiritforged #40$0.10[Action] (Play on your turn or in showdowns.) [Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)
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Ribbon Dancer - Spiritforged #38$0.10When I move to a battlefield, give another friendly unit +1 might this turn.
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Azir, Ascendant (Foil) - Spiritforged #50$0.251 calm rune: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
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Feral Strength - Spiritforged #34$0.10[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 might this turn.
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Guardian of the Passage - Spiritforged #35$0.10When I hold, you may return a unit or gear from your trash to your hand.
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Apprentice Smith - Spiritforged #41$0.15When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
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Legion Quartermaster - Spiritforged #44$0.15As an additional cost to play me, return a friendly gear to its owner's hand.
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Legion Quartermaster (Foil) - Spiritforged #44$0.15As an additional cost to play me, return a friendly gear to its owner's hand.
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Navori Scout - Spiritforged #37$0.10[Deflect] (Opponents must pay 1 rune of any type to choose me with a spell or ability.)
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Jax, Unmatched (Foil) - Spiritforged #54$0.25[Deflect] (Opponents must pay 1 rune of any type to choose me with a spell or ability.) Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit yo...
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Doran's Shield (Foil) - Spiritforged #33$0.10[Equip] 1 calm rune (1 calm rune: Attach this to a unit you control.)
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Poro Snax - Spiritforged #46$0.15When you play this, draw 1. 1 energy and 1 calm rune, exhaust, Kill this: Draw 1.
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Aphelios, Exalted (Foil) - Spiritforged #49$0.25When you attach an Equipment to me, choose one that hasn't been chosen this turn — Ready 2 runes. Channel 1 rune exhausted. Buff a friendly unit.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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