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topThere are 777 productsSort
Translation missing: en.sections.collection_template.product_count
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Stacked Deck - Origins #183$9.43[Action] (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.
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Twisted Fate, Gambler (Foil) - Origins #200$0.25When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain: 1 fury rune — Deal 2 to an enemy unit here and 1 to all other enemy units here. 1...
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Stealthy Pursuer (Foil) - Origins #177$0.10When a friendly unit moves from my location, I may be moved with it.
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Teemo, Scout (Foil) - Origins #197$0.55[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) When you play me, give me +3 might this turn.
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Soulgorger (Foil) - Origins #196$0.25When you play me, you may play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
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Acceptable Losses - Origins #179$0.33[Action] (Play on your turn or in showdowns.) Each player kills one of their gear.
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Maddened Marauder (Foil) - Origins #191$0.25[Tank] (I must be assigned combat damage first.) When you play me, move a unit from a battlefield to its base.
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The Harrowing (Foil) - Origins #198$0.25Play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
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Pack of Wonders - Origins #181$0.23exhaust: Return another friendly gear, unit, or facedown card to its owner's hand.
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The Syren - Origins #184$0.151 energy, exhaust: Move a friendly unit at a battlefield to its base.
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Treasure Trove - Origins #186$0.15When this leaves the board, draw 1 and channel 1 rune exhausted. 1 chaos rune, exhaust: Kill this.
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Nocturne, Horrifying (Foil) - Origins #194$0.88[Ganking] (I can move from battlefield to battlefield.) As you look at or reveal me from the top of your deck, you may banish me. If you do, you may play me for 1 rune of any type.
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Undercover Agent (Foil) - Origins #178$0.10[Deathknell] — Discard 2, then draw 2. (When I die, get the effect.)
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Whirlwind - Origins #187$0.15Starting with the next player, each player may return a unit to its owner's hand.
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Sai Scout - Origins #174$0.10[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) You may play me to an open battlefield.
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Kog'Maw, Caustic (Foil) - Origins #190$0.25[Deathknell] — Deal 4 to all units at my battlefield. (When I die, get the effect.)
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Stealthy Pursuer - Origins #177$0.10When a friendly unit moves from my location, I may be moved with it.
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Undercover Agent - Origins #178$0.10[Deathknell] — Discard 2, then draw 2. (When I die, get the effect.)
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Fading Memories - Origins #180$0.15Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
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Zaunite Bouncer - Origins #188$0.15When you play me, return another unit at a battlefield to its owner's hand.
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Udyr, Wildman (Foil) - Origins #157$0.25Spend my buff: Choose one you've not chosen this turn — Deal 2 to a unit at a battlefield. Stun a unit at a battlefield. Ready me. Give me [Ganking] this turn.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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