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topThere are 731 productsSort
Translation missing: en.sections.collection_template.product_count
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Radiant Dawn (Foil) - Origins #261$0.25When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)
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Loose Cannon (Foil) - Origins #251$0.25At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
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Altar to Unity - Origins #275$0.15When you hold here, play a 1 might Recruit unit token in your base.
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King's Edict (Foil) - Origins #237$0.25Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.
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The Boss (Foil) - Origins #269$0.25If a buffed unit you control would die, you may pay 1 rune of any type, exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.) When you ...
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Blind Monk (Foil) - Origins #257$0.251 energy, exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)
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Symbol of the Solari - Origins #227$0.15If a combat where you are the attacker ends in a tie, recall ALL units instead. (Send them to base. This isn't a move. Ties are calculated after combat damage is dealt.)
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Vanguard Helm - Origins #228$0.15When a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)
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Trifarian Gloryseeker - Origins #217$0.10[Legion] — When you play me, buff me. (If I don't have a buff, I get a +1 might buff. Get the effect if you've played another card this turn.)
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Call to Glory - Origins #207$0.10[Reaction] (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 might this turn.
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Back to Back (Foil) - Origins #206$0.11[Reaction] (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 might this turn.
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Noxian Drummer - Origins #222$0.15When I move to a battlefield, play a 1 might Recruit unit token here. (It is also at the battlefield.)
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Forge of the Future - Origins #212$0.10When you play this, play a 1 might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.
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Imperial Decree - Origins #221$0.53[Action] (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.
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Peak Guardian (Foil) - Origins #223$0.17When you play me, buff me. Then, if I am at a battlefield, buff all other friendly units there. (To buff a unit, give it a +1 might buff if it doesn't already have one.)
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Back to Back - Origins #206$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 might this turn.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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