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topThere are 731 productsSort
Translation missing: en.sections.collection_template.product_count
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Morbid Return - Origins #170$0.10[Action] (Play on your turn or in showdowns.) Return a unit from your trash to your hand.
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Cemetery Attendant - Origins #165$0.10When you play me, return a unit from your trash to your hand.
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Kraken Hunter (Foil) - Origins #150$0.25[Accelerate] (You may pay 1 energy and 1 body rune as an additional cost to have me enter ready.) [Assault] (+1 might while I'm an attacker.) As you play me, you may spend any number of buffs as an...
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Volibear, Imposing (Foil) - Origins #158$0.25[Shield 3] (+3 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)
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Warwick, Hunter (Foil) - Origins #159$0.28I enter ready. When I attack, kill all damaged enemy units here.
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Wildclaw Shaman - Origins #147$0.15When you play me, you may spend a buff to buff me and ready me. (If I don't have a buff, I get a +1 might buff.)
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Lee Sin, Centered (Foil) - Origins #151$0.25[Accelerate] (You may pay 1 energy and 1 body rune as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 might.
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Wallop - Origins #146$0.15[Action] (Play on your turn or in showdowns.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Ready a unit.
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Overt Operation (Foil) - Origins #153$0.25[Action] (Play on your turn or in showdowns.) For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 might buff.)
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Fight or Flight - Origins #168$0.10[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) [Action] (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.
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Catalyst of Aeons - Origins #138$0.41Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.
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Stormclaw Ursine (Foil) - Origins #137$0.10[Tank] (I must be assigned combat damage first.) When you play me, channel 1 rune exhausted.
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Pakaa Cub - Origins #135$0.10[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.)
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Herald of Scales - Origins #140$0.15Your Dragons' Energy costs are reduced by 2 energy, to a minimum of 1 energy.
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Stormclaw Ursine - Origins #137$0.10[Tank] (I must be assigned combat damage first.) When you play me, channel 1 rune exhausted.
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Flurry of Blades - Origins #133$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.
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Pakaa Cub (Foil) - Origins #135$0.10[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.)
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Challenge (Foil) - Origins #128$0.29[Action] (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
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Confront (Foil) - Origins #129$0.17[Action] (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.
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Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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