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topThere are 777 productsSort
Translation missing: en.sections.collection_template.product_count
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Arena Bar - Origins #124$0.10exhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)
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Gemcraft Seer - Origins #100$0.15[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) Other friendly units have [Vision].
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Orb of Regret (Foil) - Origins #90$0.10exhaust: Give a unit -1 might this turn, to a minimum of 1 might.
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Stupefy - Origins #95$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -1 might this turn, to a minimum of 1 might. Draw 1.
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Retreat - Origins #104$0.55[Reaction] (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.
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Sprite Mother - Origins #106$0.20When you play me, play a ready 3 might Sprite unit token with [Temporary] here. (Kill it at the start of its controller's Beginning Phase, before scoring.)
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Mushroom Pouch - Origins #101$0.15At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1.
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Gemcraft Seer (Foil) - Origins #100$0.17[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) Other friendly units have [Vision].
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Thousand-Tailed Watcher (Foil) - Origins #116$21.98[Accelerate] (You may pay 1 energy and 1 mind rune as an additional cost to have me enter ready.) When you play me, give enemy units -3 might this turn, to a minimum of 1 might.
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Smoke Screen - Origins #93$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 might this turn, to a minimum of 1 might.
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Dr. Mundo, Expert (Foil) - Origins #109$0.25My Might is increased by the number of cards in your trash. At the start of your Beginning Phase, recycle 3 from your trash.
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Portal Rescue - Origins #102$0.15[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it to their base, ignoring its cost.
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Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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