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topThere are 325 productsSort
Translation missing: en.sections.collection_template.product_count
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Vilemaw (Alternate Art) (Foil) - Unleashed (060a/219)$39.58[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.
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Yuumi - Magical Cat (Foil) - Unleashed (056/219)$0.25When I attack or defend, give one of your other units here +3 might and [Tank] this turn. (It must be assigned combat damage first.)
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Honeyfruit (Foil) - Unleashed (049/219)$0.25This enters exhausted. [Reaction][>] exhaust: [Add] 1 rune of any type. (Abilities that add resources can't be reacted to.) [Level 6][>] [>>][Reaction][>] exhaust: [Add] 1 energy1 ru...
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Ivern - Nurturer (Foil) - Unleashed (051/219)$0.25When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do t...
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Vex - Mocking (Foil) - Unleashed (055/219)$0.25[Shield] (+1 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
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Tricksy Tentacles (Foil) - Unleashed (054/219)$0.25Move any number of enemy units with the same controller and a total Might of 8 or less to a single location.
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Trevor Snoozebottom - Unleashed (048/219)$0.15[Shield] (+1 might while I'm a defender.) When I hold, play a ready 3 might Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
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Iascylla (Foil) - Unleashed (050/219)$0.25When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.
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Nami - Headstrong (Foil) - Unleashed (052/219)$0.21You may pay 1 calm rune as an additional cost to play me. When you play me, if you paid the additional cost, [Stun] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next t...
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Mosstomper - Unleashed (047/219)$0.15[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 might and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay 1 rune of any type to choose a [Deflect] unit ...
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Trevor Snoozebottom (Foil) - Unleashed (048/219)$0.15[Shield] (+1 might while I'm a defender.) When I hold, play a ready 3 might Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
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Friendship - Unleashed (046/219)$0.15[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 might this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.
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Friendship (Foil) - Unleashed (046/219)$0.17[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 might this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.
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Forgotten Signpost - Unleashed (045/219)$0.10[Action][>] Exhaust a unit you control, exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
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Forgotten Signpost (Foil) - Unleashed (045/219)$0.10[Action][>] Exhaust a unit you control, exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
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Flurry of Feathers - Unleashed (044/219)$0.15[Reaction] Choose one — Counter a spell. Play four 1 might Bird unit tokens with [Deflect]. (Opponents must pay 1 rune of any type to choose them with a spell or ability.)
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Flurry of Feathers (Foil) - Unleashed (044/219)$0.26[Reaction] Choose one — Counter a spell. Play four 1 might Bird unit tokens with [Deflect]. (Opponents must pay 1 rune of any type to choose them with a spell or ability.)
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Wuju Apprentice - Unleashed (040/219)$0.10[Hunt] (When I conquer or hold, gain 1 XP.) [Level 6][>] When you play me, draw 1. (While you have 6+ XP, get the effect.)
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Enthusiastic Promoter - Unleashed (043/219)$0.15[Backline] (I must be assigned combat damage last.) When I hold, [Buff] all units here. (Give each a +1 might buff if it doesn't have one.)
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Enthusiastic Promoter (Foil) - Unleashed (043/219)$0.15[Backline] (I must be assigned combat damage last.) When I hold, [Buff] all units here. (Give each a +1 might buff if it doesn't have one.)
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Back Off - Unleashed (042/219)$0.15[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you played th...
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Soul Sword - Unleashed (039/219)$0.10[Equip] 1 calm rune (1 calm rune: Attach this to a unit you control.)
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Back Off (Foil) - Unleashed (042/219)$1.09[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you played th...
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Allay, Eager Admirer - Unleashed (041/219)$0.15[Deflect] (Opponents must pay 1 rune of any type to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [Deflect].
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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