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topThere are 325 productsSort
Translation missing: en.sections.collection_template.product_count
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Star-Crossed (Foil) - Unleashed (128/219)$0.33[Reaction] (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.
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Isolate - Unleashed (124/219)$0.10Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.
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Mister Root - Unleashed (127/219)$0.10[Accelerate] (You may pay 1 energy and 1 chaos rune as an additional cost to have me enter ready.) When I move to a battlefield, gain 2 XP.
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Mister Root (Foil) - Unleashed (127/219)$0.10[Accelerate] (You may pay 1 energy and 1 chaos rune as an additional cost to have me enter ready.) When I move to a battlefield, gain 2 XP.
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Megatusk (Foil) - Unleashed (126/219)$0.10Spend 3 XP: Give your units here [Ganking] this turn. (We can move from battlefield to battlefield.)
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Crescent Guardian - Unleashed (122/219)$0.10If you've played a spell this turn, you may pay 1 chaos rune as an additional cost to play me. If you do, I enter ready.
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Lunar Boon - Unleashed (125/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.
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Lunar Boon (Foil) - Unleashed (125/219)$0.10[Reaction] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.
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Isolate (Foil) - Unleashed (124/219)$0.10Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.
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Crescent Guardian (Foil) - Unleashed (122/219)$0.10If you've played a spell this turn, you may pay 1 chaos rune as an additional cost to play me. If you do, I enter ready.
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Bewitching Spirit (Foil) - Unleashed (121/219)$0.10When you play me, choose a player. They discard 1.
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Kha'Zix - Evolving Hunter (Foil) - Unleashed (119/219)$0.55[Hunt] (When I conquer or hold, gain 1 XP.) When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.
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Master Yi - Tempered (Foil) - Unleashed (113/219)$0.25[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 6][>] I have [Deflect] and [Ganking]. (While you have 6+ XP, opponents must pay 1 rune of any type to choose me with a spell or ability and I...
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Elder Dragon (Alternate Art) (Foil) - Unleashed (118a/219)$50.49Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.
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Poppy - Paragon (Foil) - Unleashed (116/219)$0.25[Deflect] (Opponents must pay 1 rune of any type to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.
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Clash of Giants (Foil) - Unleashed (110/219)$0.25Choose two units. They deal damage equal to their Mights to each other.
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Poppy - Paragon (Alternate Art) (Foil) - Unleashed (116a/219)$1.44[Deflect] (Opponents must pay 1 rune of any type to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.
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Nilah - Joyful Ascetic (Foil) - Unleashed (115/219)$0.25[Accelerate] (You may pay 1 energy and 1 body rune as an additional cost to have me enter ready.) [Ganking] (I can move from battlefield to battlefield.) When I move, gain 1 XP.
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Nidalee - Cat Form (Foil) - Unleashed (114/219)$0.66[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)
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Stare Down - Unleashed (107/219)$0.15Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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