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topThere are 731 productsSort
Translation missing: en.sections.collection_template.product_count
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Yeti Brawler - Unleashed (018/219)$0.15When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, exhaust: [Add] 1 rune of any type.")
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Grim Apothecary (Foil) - Unleashed (021/219)$0.25[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.
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Monster Harpoon - Unleashed (014/219)$0.15[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead.
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Lord Broadmane - Unleashed (012/219)$0.15[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Assault] this turn. (+1 might while they're attackers.)
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Towering Pairofant - Unleashed (008/219)$0.10[Assault] (+1 might while I'm an attacker.) If a unit died this turn, I enter ready.
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Lotus Trap - Unleashed (013/219)$0.15[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) [Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Double all damage that would be dea...
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Smite - Unleashed (007/219)$0.10[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.
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Vault Breaker - Unleashed (010/219)$0.10[Action] (Play on your turn or in showdowns.) Give a unit [Assault 2] and [Ganking] this turn. (+2 might while it's an attacker. It can move from battlefield to battlefield.)
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Sharkling - Unleashed (006/219)$0.10[Accelerate] (You may pay 1 energy and 1 fury rune as an additional cost to have me enter ready.) [Assault 4] (+4 might while I'm an attacker.)
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Upstage Comedy - Unleashed (009/219)$0.10[Repeat] 2 energy (You may pay the additional cost to repeat this spell's effect.) Ready a unit.
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Mischevious Marai - Unleashed (003/219)$0.10[Hidden] (Hide now for 1 rune of any type to react with later for 0 energy.) When you play me to a battlefield, deal 2 to an enemy unit here.
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Inferna - Unleashed (002/219)$0.10[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) [Assault 2] (+2 might while I'm an attacker.)
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Angler Beast (Foil) - Unleashed (132/219)$0.15When you play me, return all units with 2 might or less to their owners' hands.
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Grand Duelist (Foil) - Spiritforged #205$0.25When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ might.)
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Prodigal Explorer (Foil) - Spiritforged #199$0.25exhaust: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
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Chem-Baroness (Foil) - Spiritforged #201$0.25When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold [ADD] an additional 1 energy.
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Void Burrower (Foil) - Spiritforged #187$0.25When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may banish one, then play it. Recycle the rest.
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Purifier (Foil) - Spiritforged #183$0.25Your Equipment each give [Assault]. (+1 might while equipped unit is an attacker.)
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Eminent Benefactor (Foil) - Spiritforged #152$0.10When I hold, play two Gold gear tokens exhausted.
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Drag Under (Foil) - Spiritforged #164$0.22[Action] (Play on your turn or in showdowns.) I cost 2 energy less to play from anywhere other than your hand. Kill a unit at a battlefield.
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Zaun Punk (Foil) - Spiritforged #160$0.10You may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear.
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Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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