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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Aid - 4th Edition 418/520$0.25Card Type: Cleric Spell World: AD&D Icon: +4 Frequency: Common Text: Cast by a champion in the pool into a combat, this spell adds 4 to the base level of the affected champion. (Def/4)
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Shillelagh - 4th Edition 417/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Shillelagh creates a magical weapon equal to half the caster's base level (round down) that lasts until the end of this player's nex...
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Command - 4th Edition 416/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: An opposing player must attack with the targeted champion (if possible) during his next turn. If he does not, the champion is discar...
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Animal Friendship - 4th Edition 415/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: This spell adds a permanent ally to the caster equal to half his base level (round up). (Def/3/4)
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Ward of the Erinyes - 4th Edition 414/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Until the end of this player's next turn, no rule cards can be played. The owner of any rule card currently in play must discard eit...
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Ward of Laius - 4th Edition 410/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Until the end of this player's next turn, all players "elevate" one of their pool champions to King. Their King is the first to atta...
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Ward of Laocoon - 4th Edition 409/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: The special powers of all dragons and swimmers are negated until the end of this player's next turn. (Off/3)
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Ward of Sleep - 4th Edition 406/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: This spell can be cast to place one champion from any player's discard pile to the Abyss. (Off/3/4/5)
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Faith-Magic Zone - 4th Edition 405/520$0.25Card Type: Cleric World: AD&D Frequency: Common Text: Only cleric spells can be cast until the end of this player's next turn. (Def/3/4/5)
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Shadow Engines - 4th Edition 404/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Discard any holding of an opponent. (Off/3/4)
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Earthquake - 4th Edition 403/520$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: All cards currently in battle are discarded, and combat ends with no victor. Every player must raze one of his own realms or disca...
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Creeping Doom - 4th Edition 402/520$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Immediately razes one realm with no holding. (Off/3)
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Raise Dead - 4th Edition 401/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Any one defeated champion can be selected from this player's discard pile and placed back in his hand. (Def/3/5)
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Dispel - 4th Edition 400/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Can be cast at any time to cancel the effects of an existing or just-cast spell, blood ability, or psionic power card. (Def)
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Sanctuary - 4th Edition 398/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: The cleric who casts Sanctuary loses the round of battle but is not discarded, it returns to the pool instead. (Def/4)
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Sticks to Snakes - 4th Edition 397/520$0.25Card Type: Cleric Spell World: AD&D Icon: +4 Frequency: Common Text: Increases to +6 if cast by a level 7 or 8 champion, and increases to +8 if cast by a level 9 or higher champion. (Off/4)
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Armor - 4th Edition 396/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Until the end of this champion's next combat, increase the caster's base level by 1 if cast by a champion level 5 or less, by 3 if l...
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Ray of Enfeeblement - 4th Edition 393/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Reduces the target's base level by half (round down) until the end of that player's next turn. (Off/3/4)
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Misdirection - 4th Edition 392/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Play just after an opponent has announced an attack on any realm. Choose another realm in the same formation for the champion to att...
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Leomund's Trap - 4th Edition 391/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Hide under any realm in your formation, expose when the realm is attacked. Any champion of base level 4 or less is immediately disca...
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ESP - 4th Edition 390/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: When this player's opponent plays a card into the battle, it is played face down. This player then guesses the card type (ally, wiza...
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Re-target - 4th Edition 389/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Allows this caster to redirect a just-cast offensive or defensive spell at any card in play. This spell may be cast at any time. (Def)
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Elminster's Evasion - 4th Edition 387/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: A wizard who casts this spell can sacrifice another wizard from his pool to escape defeat, but the opponent still gains spoils (if a...
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Mirror Image - 4th Edition 386/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: This spell doubles the caster's current level. (Def/4)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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