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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Mindwipe - 4th Edition 432/520$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: An opposing champion cannot cast any spells or use psionic power cards for the rest of this round of battle. (Off/4)
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Metamorphosis - 4th Edition 431/520$0.35Card Type: Psionic Power World: AD&D Icon: +5 Frequency: Uncommon Text: This champion can choose to become a different type of champion type (hero, wizard, etc) for this round of battle. (Def/4)
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Body Weaponry - 4th Edition 429/520$0.25Card Type: Psionic Power World: AD&D Icon: +6 Frequency: Common Text: Discards any unarmed combat cards in play and prevents further unarmed combat cards from being used this round. (Off/4)
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Precognition - 4th Edition 427/520$0.25Card Type: Psionic Power World: AD&D Icon: +4 Frequency: Common Text: The opposing player must reveal the next two cards he plans to play in this combat. (Off/4)
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Mindlink - 4th Edition 426/520$0.25Card Type: Psionic Power World: AD&D Icon: +4 Frequency: Common Text: Allows the champion to cast cleric and wizard spells, use blood abilities, and use unarmed combat cards for this round of ...
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Superior Invisibility - 4th Edition 425/520$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: An invisible champion can bypass a defending wizard or cleric of base level 4 or less and raze the realm. The defending champion re...
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Switch Personality - 4th Edition 424/520$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: May be used during a round of battle to exchange this champion for one in your pool. The pool champion may have already attacked or...
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Locate Object - 4th Edition 422/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Allows this player to search his draw pile for any magical item or artifact and place it on the top of his draw pile. (Def/3/5)
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Heat Metal - 4th Edition 421/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Opposing champion is stripped of all magical items and artifacts. Items are sent to Limbo until the end of the player's next turn an...
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Fire Trap - 4th Edition 420/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Hide under any realm in your formation, expose when the realm is attacked. Any champion of base level 5 or less is immediately disca...
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Enthrall - 4th Edition 419/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Prevents all champions in one player's pool from attacking or defending until after that player's next turn. This player can make no...
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Aid - 4th Edition 418/520$0.25Card Type: Cleric Spell World: AD&D Icon: +4 Frequency: Common Text: Cast by a champion in the pool into a combat, this spell adds 4 to the base level of the affected champion. (Def/4)
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Shillelagh - 4th Edition 417/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Shillelagh creates a magical weapon equal to half the caster's base level (round down) that lasts until the end of this player's nex...
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Command - 4th Edition 416/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: An opposing player must attack with the targeted champion (if possible) during his next turn. If he does not, the champion is discar...
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Animal Friendship - 4th Edition 415/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: This spell adds a permanent ally to the caster equal to half his base level (round up). (Def/3/4)
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Ward of the Erinyes - 4th Edition 414/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Until the end of this player's next turn, no rule cards can be played. The owner of any rule card currently in play must discard eit...
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Ward of Laius - 4th Edition 410/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Until the end of this player's next turn, all players "elevate" one of their pool champions to King. Their King is the first to atta...
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Ward of Laocoon - 4th Edition 409/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: The special powers of all dragons and swimmers are negated until the end of this player's next turn. (Off/3)
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Ward of Sleep - 4th Edition 406/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: This spell can be cast to place one champion from any player's discard pile to the Abyss. (Off/3/4/5)
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Faith-Magic Zone - 4th Edition 405/520$0.25Card Type: Cleric World: AD&D Frequency: Common Text: Only cleric spells can be cast until the end of this player's next turn. (Def/3/4/5)
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Shadow Engines - 4th Edition 404/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Discard any holding of an opponent. (Off/3/4)
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Earthquake - 4th Edition 403/520$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: All cards currently in battle are discarded, and combat ends with no victor. Every player must raze one of his own realms or disca...
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Creeping Doom - 4th Edition 402/520$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Immediately razes one realm with no holding. (Off/3)
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Raise Dead - 4th Edition 401/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Any one defeated champion can be selected from this player's discard pile and placed back in his hand. (Def/3/5)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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