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topThere are 3551 productsSort
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Dispel - 4th Edition 400/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Can be cast at any time to cancel the effects of an existing or just-cast spell, blood ability, or psionic power card. (Def)
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Sanctuary - 4th Edition 398/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: The cleric who casts Sanctuary loses the round of battle but is not discarded, it returns to the pool instead. (Def/4)
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Sticks to Snakes - 4th Edition 397/520$0.25Card Type: Cleric Spell World: AD&D Icon: +4 Frequency: Common Text: Increases to +6 if cast by a level 7 or 8 champion, and increases to +8 if cast by a level 9 or higher champion. (Off/4)
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Armor - 4th Edition 396/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Until the end of this champion's next combat, increase the caster's base level by 1 if cast by a champion level 5 or less, by 3 if l...
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Ray of Enfeeblement - 4th Edition 393/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Reduces the target's base level by half (round down) until the end of that player's next turn. (Off/3/4)
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Misdirection - 4th Edition 392/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Play just after an opponent has announced an attack on any realm. Choose another realm in the same formation for the champion to att...
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Leomund's Trap - 4th Edition 391/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Hide under any realm in your formation, expose when the realm is attacked. Any champion of base level 4 or less is immediately disca...
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ESP - 4th Edition 390/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: When this player's opponent plays a card into the battle, it is played face down. This player then guesses the card type (ally, wiza...
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Re-target - 4th Edition 389/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Allows this caster to redirect a just-cast offensive or defensive spell at any card in play. This spell may be cast at any time. (Def)
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Elminster's Evasion - 4th Edition 387/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: A wizard who casts this spell can sacrifice another wizard from his pool to escape defeat, but the opponent still gains spoils (if a...
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Mirror Image - 4th Edition 386/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: This spell doubles the caster's current level. (Def/4)
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Reverse Gravity - 4th Edition 385/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: All flyers become non-flyers and vice-versa until the beginning of this player's next turn. Swimmers and earthwalkers are unaffected...
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Wish - 4th Edition 384/520$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Discard any one card in play (except a realm) regardless of its immunities. This spell can be cast at any time, but the casting ch...
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Time Stop - 4th Edition 383/520$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Take any one wizard spell from your draw pile and play it immediately. Then, reshuffle the draw pile. (Def/3/4/5)
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Limited Wish - 4th Edition 382/520$0.35Card Type: Wizard Spell World: AD&D Icon: +1 Frequency: Uncommon Text: This spell can be cast at any time to negate the effect of any event card. (Def)
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Death Link - 4th Edition 381/520$0.35Card Type: Wizard Spell World: AD&D Icon: +2 Frequency: Uncommon Text: If the casting champion is defeated, the opposing champion is also discarded. (Def/4)
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Spell Turning - 4th Edition 379/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Can be cast at any time to turn a just-cast offensive spell back upon its caster as if the original target had cast it. (Def)
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Power Word, Stun - 4th Edition 378/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Can be cast at any time to negate the special power of an attacking champion before his power can activate. (Off)
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Death Spell - 4th Edition 377/520$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Kills any one champion or ally of the caster's choosing of level 7 or less. (Off/3/4)
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Death Fog - 4th Edition 376/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Kill all champions of level 5 or less in one player's pool and prevents survivors from attacking until after that player's next turn...
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Charm Monster - 4th Edition 374/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: An opposing monster returns to its pool, the caster wins this round of battle. (Off/4)
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Blink - 4th Edition 373/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: A champion who is about to lose a round of battle escapes to the player's pool, but the round is still lost. (Def/4)
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Fear - 4th Edition 372/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Attach to any enemy champion in a pool, that champion cannot attack or defend until the fear is dispelled. (Off/3)
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Wall of Fog - 4th Edition 371/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: No attacks are allowed against any player until this player's next turn. (Off/3)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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