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topThere are 3551 productsSort
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Reverse Gravity - 4th Edition 385/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: All flyers become non-flyers and vice-versa until the beginning of this player's next turn. Swimmers and earthwalkers are unaffected...
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Wish - 4th Edition 384/520$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Discard any one card in play (except a realm) regardless of its immunities. This spell can be cast at any time, but the casting ch...
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Time Stop - 4th Edition 383/520$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Take any one wizard spell from your draw pile and play it immediately. Then, reshuffle the draw pile. (Def/3/4/5)
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Limited Wish - 4th Edition 382/520$0.35Card Type: Wizard Spell World: AD&D Icon: +1 Frequency: Uncommon Text: This spell can be cast at any time to negate the effect of any event card. (Def)
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Death Link - 4th Edition 381/520$0.35Card Type: Wizard Spell World: AD&D Icon: +2 Frequency: Uncommon Text: If the casting champion is defeated, the opposing champion is also discarded. (Def/4)
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Spell Turning - 4th Edition 379/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Can be cast at any time to turn a just-cast offensive spell back upon its caster as if the original target had cast it. (Def)
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Power Word, Stun - 4th Edition 378/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Can be cast at any time to negate the special power of an attacking champion before his power can activate. (Off)
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Death Spell - 4th Edition 377/520$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Kills any one champion or ally of the caster's choosing of level 7 or less. (Off/3/4)
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Death Fog - 4th Edition 376/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Kill all champions of level 5 or less in one player's pool and prevents survivors from attacking until after that player's next turn...
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Charm Monster - 4th Edition 374/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: An opposing monster returns to its pool, the caster wins this round of battle. (Off/4)
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Blink - 4th Edition 373/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: A champion who is about to lose a round of battle escapes to the player's pool, but the round is still lost. (Def/4)
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Fear - 4th Edition 372/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Attach to any enemy champion in a pool, that champion cannot attack or defend until the fear is dispelled. (Off/3)
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Wall of Fog - 4th Edition 371/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: No attacks are allowed against any player until this player's next turn. (Off/3)
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Dispel Magic - 4th Edition 370/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Can be cast at any time to cancel the effects of a just-cast spell or to cancel an existing spell. (Def)
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Crushing Fist - 4th Edition 369/520$0.25Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Common Text: The crushing fist adds 4 levels or destroys one magical item, chosen by the caster. (Off/4)
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Wall of Force - 4th Edition 367/520$0.25Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: Only earthwalkers can attack across the wall. (Def/4)
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Wall of Fire - 4th Edition 366/520$0.25Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: Only flyers can attack across the wall. (Off/4)
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Magic Missile - 4th Edition 365/520$0.25Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: The level bonus increases to +5 if cast by a level 7 or 8 champion or to +9 if cast by a champion of level 9 or higher. (Of...
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Fireball - 4th Edition 363/520$0.25Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Common Text: Destroys immediately all opposing allies of level 4 or less. (Off/4)
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Shapechange - 4th Edition 362/520$0.35Card Type: Wizard Spell World: AD&D Icon: +6 Frequency: Uncommon Text: The caster can choose to become any other type of champion (cleric, hero, regent, etc.) until the end of this players tur...
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Flight - 4th Edition 361/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: This player's champions and allies put forward in battle become flyers for this turn. (Def/3/4)
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The Bog Monster - 4th Edition 360/520$0.25Card Type: Monster World: RL Icon: 8 Frequency: Common Text: Four allies must be played against this champion before any of their powers or levels take effect. Once four are played, the result is ...
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Fleeing Adventurers - 4th Edition 359/520$0.25Card Type: Hero World: RL Icon: 3 Frequency: Common Text: If defeated by a psionicist or regent, this champion can flee back to its pool rather than being discarded.
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The Vulture of the Core - 4th Edition 358/520$0.25Card Type: Monster World: RL Icon: 6 Frequency: Common Text: Flyer. When defending a Ravenloft realm, the vulture can opt to draw five cards from his draw pile. He can use only those cards for the...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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