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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Bride of Malice - 4th Edition 357/520$0.25Card Type: Wizard World: RL Icon: 9 Frequency: Common Text: Undead (vampire). This wizard is immune to psionic attack and offensive unarmed combat cards. She can use blood abilities and unarmed co...
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The Lesser Mummy - 4th Edition 356/520$0.25Card Type: Cleric World: RL Icon: 3 Frequency: Common Text: Undead. This apparition drains 3 levels from the attacking champion, adding them to itself. Lycanthropes fear it, and no werecreature wi...
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The Death Ship - 4th Edition 355/520$0.25Card Type: Monster World: RL Icon: 4 Frequency: Common Text: Undead, Swimmer. This inanimate object is the home of evil spirits. Only swimming allies may be played against this champion.
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Ting Ling - 4th Edition 354/520$0.25Card Type: Cleric World: RL Icon: 8 Frequency: Common Text: Flyer. Ting Ling can use blood abilities. He confers the power to fly on his allies, allowing them to attack with him.
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Madman Enraged - 4th Edition 353/520$0.25Card Type: Hero World: RL Icon: 5 Frequency: Common Text: Undead. During combat, this ghoul goes into a berserk rage and destorys one of the opposing player's holdings (this player's choice).
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The Ancient Dead - 4th Edition 352/520$0.25Card Type: Monster World: RL Icon: 7 Frequency: Common Text: Undead. This monster's touch causes mummy rot, permanently subtracting its base level from the base level of any champion who defeats it.
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Arlando El-Adaba - 4th Edition 351/520$0.25Card Type: Regent World: BR Icon: 8 Frequency: Common Text: Arlando is a master diplomat. He can be discarded to end a battle between any two players. Champions return to their pools without decla...
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Rahil the Falcon - 4th Edition 350/520$0.25Card Type: Regent World: BR Icon: 7 Frequency: Common Text: Rahil can cast wizard spells. He can employ his blood history ability to look at the top five cards on any opponent's draw pile.
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Chernevik - 4th Edition 347/520$0.25Card Type: Regent World: BR Icon: 8 Frequency: Common Text: Chernevik can cast cleric spells. He can employ his Iron Will blood ability to resist being removed from his pool for any reason.
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Serpent - 4th Edition 346/520$0.25Card Type: Regent World: BR Icon: 6 Frequency: Common Text: Awnshegh. The Serpent can cast cleric spells. In battle, it can turn into a giant constrictor snake (monster, base level 12), but can no...
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The Harpy - 4th Edition 344/520$0.25Card Type: Regent World: BR Icon: 5 Frequency: Common Text: Awnshegh, flyer. The Harpy can cast wizard spells. No flying allies can be played against this champion.
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Apocalypse - 4th Edition 343/520$0.25Card Type: Monster World: BR Icon: 7 Frequency: Common Text: Awnshegh, flyer. Apocalypse can cast wizard spells and use blood abilities. It automatically defeats a realm champion.
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Minervan - 4th Edition 342/520$0.25Card Type: Psionicist World: DS Icon: 9 Frequency: Common Text: Flyer. Minervan's Flesh Armor power adds 4 to his base level when attacking or defending. (Def)
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Talcon - 4th Edition 341/520$1.95Card Type: Psionicist World: DS Icon: 4 Frequency: Rare Text: Dwarf (mul). If defeated in combat, Talcon can psionically Fate Link to bring another champion from any pool to the discard pile with ...
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Kai'Rik'Tik - 4th Edition 340/520$0.25Card Type: Psionicist World: DS Icon: 8 Frequency: Common Text: This thri-kreen can psionically Summon Planar Creature to use a monster champion from any pool as an ally. If Kai'Rik'Rik is defeate...
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Moraster - 4th Edition 339/520$0.25Card Type: Psionicist World: DS Icon: 3 Frequency: Common Text: Dwarf. If this player chooses not to attack on his turn, Moraster can use his Create Object power to search though the draw pile for...
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Jarek Halvs - 4th Edition 338/520$0.25Card Type: Psionicist World: DS Icon: 6 Frequency: Common Text: During combat, Jarek can psionically Reverse Gravity, causing all opposing flyers to become nonflyers and nonflyers to become flyers...
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Ansalong - 4th Edition 337/520$0.25Card Type: Psionicist World: DL Icon: 2 Frequency: Common Text: Elf (drow). Ansalong negates the special powers of all offensive cards attached to an opposing champion.
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Pyre - 4th Edition 336/520$0.25Card Type: Hero World: DS Icon: 7 Frequency: Common Text: Giant. Pyre can cast wizard spells. He gains 7 levels when in combat with nonspellcasting champions.
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Merik - 4th Edition 335/520$0.25Card Type: Hero World: DS Icon: 4 Frequency: Common Text: Elf. Merik can cast cleric spells. He can pass through the earth at will, allowing him and his allies to earthwalk.
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Islerik - 4th Edition 334/520$0.25Card Type: Hero World: FR Icon: 5 Frequency: Common Text: Islerik is immune to offensive magical items. When defending, he can reflect the special power of the attacting champion, causing it to af...
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Minerva - 4th Edition 333/520$0.25Card Type: Psionicist World: DS Icon: 7 Frequency: Common Text: Flyer. Minerva has Danger Sense. If she is about to lose a battle, she can retreat back to her pool, though the battle is still lost...
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Beala - 4th Edition 332/520$0.25Card Type: Psionicist World: DS Icon: 5 Frequency: Common Text: Dwarf (mul). This dwarf's focus is undead, and her hatred is so intense that she doubles her base level whenever in battle with them.
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Kit'Kit'Kin - 4th Edition 331/520$0.25Card Type: Psionicist World: DS Icon: 6 Frequency: Common Text: Kit'Kit'Kin has a Fortress of Iron Will in effect at all times unless she drops to level 0, while the fortress is in effect, she is ...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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