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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Dispel Magic - 4th Edition 370/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Can be cast at any time to cancel the effects of a just-cast spell or to cancel an existing spell. (Def)
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Crushing Fist - 4th Edition 369/520$0.25Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Common Text: The crushing fist adds 4 levels or destroys one magical item, chosen by the caster. (Off/4)
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Wall of Force - 4th Edition 367/520$0.25Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: Only earthwalkers can attack across the wall. (Def/4)
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Wall of Fire - 4th Edition 366/520$0.25Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: Only flyers can attack across the wall. (Off/4)
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Magic Missile - 4th Edition 365/520$0.25Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: The level bonus increases to +5 if cast by a level 7 or 8 champion or to +9 if cast by a champion of level 9 or higher. (Of...
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Fireball - 4th Edition 363/520$0.25Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Common Text: Destroys immediately all opposing allies of level 4 or less. (Off/4)
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Shapechange - 4th Edition 362/520$0.35Card Type: Wizard Spell World: AD&D Icon: +6 Frequency: Uncommon Text: The caster can choose to become any other type of champion (cleric, hero, regent, etc.) until the end of this players tur...
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Flight - 4th Edition 361/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: This player's champions and allies put forward in battle become flyers for this turn. (Def/3/4)
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The Bog Monster - 4th Edition 360/520$0.25Card Type: Monster World: RL Icon: 8 Frequency: Common Text: Four allies must be played against this champion before any of their powers or levels take effect. Once four are played, the result is ...
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Fleeing Adventurers - 4th Edition 359/520$0.25Card Type: Hero World: RL Icon: 3 Frequency: Common Text: If defeated by a psionicist or regent, this champion can flee back to its pool rather than being discarded.
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The Vulture of the Core - 4th Edition 358/520$0.25Card Type: Monster World: RL Icon: 6 Frequency: Common Text: Flyer. When defending a Ravenloft realm, the vulture can opt to draw five cards from his draw pile. He can use only those cards for the...
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Bride of Malice - 4th Edition 357/520$0.25Card Type: Wizard World: RL Icon: 9 Frequency: Common Text: Undead (vampire). This wizard is immune to psionic attack and offensive unarmed combat cards. She can use blood abilities and unarmed co...
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The Lesser Mummy - 4th Edition 356/520$0.25Card Type: Cleric World: RL Icon: 3 Frequency: Common Text: Undead. This apparition drains 3 levels from the attacking champion, adding them to itself. Lycanthropes fear it, and no werecreature wi...
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The Death Ship - 4th Edition 355/520$0.25Card Type: Monster World: RL Icon: 4 Frequency: Common Text: Undead, Swimmer. This inanimate object is the home of evil spirits. Only swimming allies may be played against this champion.
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Ting Ling - 4th Edition 354/520$0.25Card Type: Cleric World: RL Icon: 8 Frequency: Common Text: Flyer. Ting Ling can use blood abilities. He confers the power to fly on his allies, allowing them to attack with him.
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Madman Enraged - 4th Edition 353/520$0.25Card Type: Hero World: RL Icon: 5 Frequency: Common Text: Undead. During combat, this ghoul goes into a berserk rage and destorys one of the opposing player's holdings (this player's choice).
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The Ancient Dead - 4th Edition 352/520$0.25Card Type: Monster World: RL Icon: 7 Frequency: Common Text: Undead. This monster's touch causes mummy rot, permanently subtracting its base level from the base level of any champion who defeats it.
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Arlando El-Adaba - 4th Edition 351/520$0.25Card Type: Regent World: BR Icon: 8 Frequency: Common Text: Arlando is a master diplomat. He can be discarded to end a battle between any two players. Champions return to their pools without decla...
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Rahil the Falcon - 4th Edition 350/520$0.25Card Type: Regent World: BR Icon: 7 Frequency: Common Text: Rahil can cast wizard spells. He can employ his blood history ability to look at the top five cards on any opponent's draw pile.
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Chernevik - 4th Edition 347/520$0.25Card Type: Regent World: BR Icon: 8 Frequency: Common Text: Chernevik can cast cleric spells. He can employ his Iron Will blood ability to resist being removed from his pool for any reason.
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Serpent - 4th Edition 346/520$0.25Card Type: Regent World: BR Icon: 6 Frequency: Common Text: Awnshegh. The Serpent can cast cleric spells. In battle, it can turn into a giant constrictor snake (monster, base level 12), but can no...
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The Harpy - 4th Edition 344/520$0.25Card Type: Regent World: BR Icon: 5 Frequency: Common Text: Awnshegh, flyer. The Harpy can cast wizard spells. No flying allies can be played against this champion.
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Apocalypse - 4th Edition 343/520$0.25Card Type: Monster World: BR Icon: 7 Frequency: Common Text: Awnshegh, flyer. Apocalypse can cast wizard spells and use blood abilities. It automatically defeats a realm champion.
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Minervan - 4th Edition 342/520$0.25Card Type: Psionicist World: DS Icon: 9 Frequency: Common Text: Flyer. Minervan's Flesh Armor power adds 4 to his base level when attacking or defending. (Def)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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